Category:Runegates
On each map there are many runegates organized into one or more sets of five corresponding to the five Traveller powers (Earth, Wind, Fire, Water or Spirit.) With a few exceptions, within each set any of the runegates can access any of the other four runegates using these powers. If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks.". In addition, each runegate will also have permanently opened portals to Maelstrom and Oblivion.
Within each set, use the appropriate power on your current runegate to access the runegate you want. Using the power of the runegate you are standing on will have no effect unless otherwise noted.
Contents
Aerynth
- Graven Rock (Earth)
- Ring of Kauro (Air)
- Dovaal's Gate (Fire)
- Sigilstone (Water)
- Haedan's Stone (Spirit)
- Spirit: The Forbidden Gate
- The Forbidden Gate (Use Spirit from Haedan's Stone)
- Maelstrom's Eye (Chaos)
Dalgoth
Western Region
- Ring of Auros Mir (Fire)
- Wanderstone (Earth)
- Portalstone (Water)
- Journeystone (Air)
- Gravenstone (Spirit)
- Maelstrom's Eye (Chaos)
- Accessible from any chaos gate but part of the Western Region set.
Eastern Region
- Lionstone (Fire)
- Alric's Gate (Earth)
- Valgrom's Gate (Water)
- Ring of Verros Mir (Air)
- Kellast's Gate (Spirit)
Vorringia
Mainland
- Haldrom's Gate (Fire)
- Ulwer's Gate (Earth)
- Nephram's Gate (Water)
- Kestor's Gate (Air)
- Vander's Gate (Spirit)
Iceland
- Jarlsring (Fire)
- Bergensring (Earth)
- Erkenring (Water)
- Nordenring (Air)
- Fremderring (Spirit)
Outland
- Dragon's Eye (Fire)
- Doom's Eye (Earth)
- Serpent's Eye (Water)
- (No gate) (Air)
- Terminus Eye (Spirit)
- Maelstrom's Eye (Chaos)
- Accessible from any chaos gate but part of the Outland set.
Pages in category "Runegates"
The following 5 pages are in this category, out of 5 total.