Sword Mastery
Revision as of 07:24, 14 October 2008 by Ranguhplaya (talk | contribs)
Masters know that a sword is more than a point and an edge. In a master's hands a sword becomes an extension of the mind, moving to attack or defense without thought, finding the gaps in any defense, cleaving flesh and steel alike.
Races, Classes, and Runes
Skill granted by:
- Race: None
- Base Class: None
- Starting Trait: None
- Class: Bard, Crusader, Ranger, Templar, Thief, Sentinel, Warrior
- Discipline: None
- Mastery Rune: Master of Swords
Sword Mastery Powers
Steel Fang
"Weapon Power and Attack Debuff"
This power will stack with: |
Granted: Level 1, Sword Mastery Skill (30)
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Sword weapon in right hand. Forbids Great Sword Mastery weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Starting Power Rank: 10 ( Apprentice)
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
- Applies Effect(s):
- Duration: 18.8 seconds
- Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
- Attack Penalty: -11%