Staff

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Easy to craft and wield, staves are often dismissed as peasant and wizard weapons. Their humble origins belie their power: a trained user can crack bones with a well-timed strike, and an ankle sweep can topple any opponent.

Races, Classes, and Runes

Skill granted by:

Staff Powers

Bruise

Requires: Staff Skill ( 30 ) "Weapon Power Boost"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds


Bludgeon

Requires: Staff Skill ( 45 ) "Weapon Power and Stun"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds

  • On Next Combat Swing Apply Power:
  • Starting Power Rank: 4 ( Beginner)
  • Casting Time: 0 seconds
  • Generates Hate: No
  • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
  • Removes Effect
    • Removes "Flight" Effect.
  • Applies Effect(s):
    • Duration: 6 seconds
    • Stackability: Cannot be stacked with other effects of type 'NoStun' (2)
    • Cannot be stunned
  • Applies Effect(s):
    • Duration: 2 seconds
    • Stackability: Cannot be stacked with other effects of type 'Stun' (0)
    • Target cannot move.
    • Target is stunned.


Upswing

Requires: Staff Skill ( 60 ) "Weapon Power and Hate Reducer"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds

  • On Next Combat Swing Apply Power:
  • Starting Power Rank: 12 ( Neophyte)
  • Casting Time: 0.2 seconds
  • Reduces Hate
  • arget and Range: Monsters or Players (120 Units) -- Can affect caster and group members.


Overhead Swing

Requires: Staff Skill ( 75 ) "Weapon Power and Taunt"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: High
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds

  • On Next Combat Swing Apply Power:
  • Starting Power Rank: 16 ( Adept)
  • Casting Time: 0.2 seconds
  • Generates Hate: High
  • Target and Range: Monsters or Players (120 Units) -- Can affect caster and group members.
  • Applies Effect(s):
    • No effect (has unnaturally high hate modifier)


Teeth Rattler

Requires: Staff Skill ( 90 ) "Weapon Power and Stun"

   * Granted: Level 1
   * Casting Time: 0.2 seconds
   * Recycle Time: 20.0 seconds
   * Generates Hate: Moderate
   * Power User Requirements: Requires Staff weapon in right hand.
   * Mode Required: Combat Mode Only
   * Requires Hit Roll: No
   * Target and Range: Self/No target
   * Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
   * Duration: 10 seconds
   * On Next Combat Swing Apply Power:
               + Starting Power Rank: 10 ( Apprentice)
               + Casting Time: 0 seconds
               + Generates Hate: No
               + Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
               + Removes Effect
                     # Removes "Flight" Effect.
               + Applies Effect(s):
                     # Duration: 6.8 seconds
                     # Stackability: Cannot be stacked with other effects of type 'NoStun' (2)
                     # Cannot be stunned 
               + Applies Effect(s):
                     # Duration: 2.3 seconds
                     # Stackability: Cannot be stacked with other effects of type 'Stun' (0)
                     # Target cannot move.
                     # Target is stunned.