Blood Horn

From Morloch Wiki
Revision as of 06:41, 13 September 2006 by Zenjah (talk | contribs)
Jump to: navigation, search
Blood Horn


Blood Horn

Blessed of Morloch

Base Classes Available

Healer
Fighter

Races Available

Minotaur

Classes Available

Barbarian
Doomsayer
Warrior

Restrictions

Thrall

Bathed in the blood of their enemies and sanctified by Morloch himself, Blood Horns are the pinnacle of Minotaur might and savagery. Blood Horns are usually the chieftains of their tribe and are a bane to magic users.

More Blood Horn Lore

Discipline Effects

Grants Powers

Discipline Locations

Discipline Droppers

Disciplines Trainers

Discipline Powers

Blood Hooves (20)

"Personal Snare Break and Movement Rate Buff"

Granted: Level 20
Power Rank: 0
Teachers: Master Blood Horn
Focus Skill: None
Stamina Cost: 25
Casting Time: 0.2 seconds
Recycle Time: 120 seconds
Generates Hate: No
Power User Requirements: None
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s): (From Power Ranks 0 to 20)

  • Duration: 20 seconds
  • Stackability: Can be stacked with any spell other than itself
  • Movement Rate: +40% to 60% (from power ranks 0 to 20)

Removes Effect:

  • Removes Snare Effect


Blood Horns (20)

"Weapon Power and Bleed Damage"

Granted: Level 20
Power Rank: 40 ( Grand Master)
Teachers: None (skill cannot be trained
Focus Skill: None
Stamina Cost: 25
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: None
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):

  • Attack Bonus: +50%
  • Damage Dealt: +50%

Blood Roar (20)

"Single Target Dispel Flight and Mana Recovery Debuff"

Granted: Level 20
Power Rank: 0 ( Untrained)
Teachers: Master Blood Horn
Focus Skill: None
Stamina Cost: 15
Casting Time: 2 seconds
Recycle Time: 120 seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Player Only (80 Units) - Can affect caster and group members
Applies Effect(s):

  • Duration: 30 to 45 seconds (from power ranks 0 to 20)
  • Stackability: Cannot be stacked with other effects of type 'RecoveryManaDeBuff' (0)
  • Mana Reovery Rate: -30% to -45% (from power ranks 0 to 20)

Removes Effect:

  • Removes Flight Effect

Blood Luck (20)

"Single Target Dispel Effect"

Granted: Level 20
Power Rank: 0 ( Untrained)
Teachers: Master Blood Horn
Focus Skill: None
Stamina Cost: 15
Casting Time: 2 seconds
Recycle Time: 0 seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s): Removes Effect:

  • Removes Debuff Effect