Patch 23

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Changelog

Combat

  • Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.
  • Disallowed the Power Block Immunity to be dispelled.

Weapon Redistribution

  • Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.
  • Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.
  • There is at least one weapon in each skill requirement per weapon category.

Weapons

Axes

  • Added the Wyvern's Beak axe to the game. A 110% 1H Piercing Damage axe.
  • Added the Bonereaver axe to the game. A 110% 1H Slashing Damage axe.
  • Added the Death's Beak axe to the game. A 110% 1H Piercing Damage axe.
  • Added the Doomthorn axe to the game. A 110% 2H Piercing Damage axe.
  • Added the Rune Axe to the game. A 110% 2H Piercing Damage axe.
  • Adjusted the Drake Axe to be Slashing Damage instead of Piercing Damage.

Bows

  • Added the Fanged Bow to the game. A 110% bow.
  • Adjusted the War Bow to be a faster bow with less damage output per arrow.

Crossbows

Daggers

Hammers

Pole Arms

  • Added the Scythe pole arm to the game. A 110% 2H Slashing Damage pole arm.

Staves and Wands

  • All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.
  • The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.
  • The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.
  • The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.
  • The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.
  • The Bone Staff is now a Shadowmastery-based staff and restricted to the Assassin Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.
  • The Long Staff is now a Bardsong-based staff and restricted to the Bard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.
  • The Crystal Staff has been added to the game and is a Channeling-based staff restricted to the Channeler Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.
  • The Druid Staff now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.
  • The Warlock Staff now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.
  • The Elder Staff is now a Wizardry-based staff and restricted to the Wizard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.
  • Added the Vaashta staff to the game. A 100% 2H Crushing Damage staff.
  • Added the Skrell staff to the game. A 100% 2H Crushing Damage staff.

Swords

  • Added the Reaver's Fang sword to the game. A 110% 1H Slashing Damage sword.
  • Added the Rime Blade sword to the game. A 100% 1H Slashing Damage sword.
  • Added the Khan'arkh sword to the game. A 110% 1H Slashing Damage sword.
  • Added the Deathblade sword to the game. A 100% 1H Slashing Damage sword.
  • Adjusted the Swept Hilt Rapier and Scimitar swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.

Unarmed

Elite

  • The Vorgrim Legionnaire's Sword and Axe were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.
  • The Vorgrim Auxiliary's Dagger was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.
  • The Vorgrim Auxiliary's Bow was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.
  • The Staff of the Crimson Circle was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.
  • The Bellugh Nuathal Hammer was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.

Glass

  • All Glass weapons continue to have a 100% skill requirement.
  • All Glass weapon damage types were changed to Bleeding Damage, with the exception of the Glass Crossbow, which is Poison Damage.
  • The Glass Tlanarion Long Sword was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
  • The Glass Throwing Hammer was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
  • The Glass Throwing Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
  • The Glass Throwing Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
  • The Glass Sword was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
  • The Glass Staff was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
  • The Glass Spear was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
  • The Glass Pole Arm was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
  • The Glass Long Blade was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
  • The Glass Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
  • The Glass Great Sword was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
  • The Glass Great Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
  • The Glass Great Axe was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
  • The Glass Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
  • The Glass Crossbow was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.
  • The Glass Cestas was adjusted to hav +173 Attack Rating and a Vampyre Proc.
  • The Glass Bow was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
  • The Glass Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.

Armor

  • Adjusted the Death Sorcerer's baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.

Base Class

Mage

  • Adjusted the Mage-based Health Bonus per level from 13 to 15.


Prestige Class

Channeler

  • Adjusted the Channeler's Health Bonus per level from 39 to 45.

Fury

  • Adjusted the Fury's Health Bonus per level from 39 to 45.

Necromancer

  • Adjusted the Necromancer's Health Bonus per level from 39 to 45.

Priest

  • "Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.

Ranger

  • Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.

Wizard

  • Adjusted the Wizard's Health Bonus per level from 39 to 45.
  • Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.

Disciplines

Gorgoi

  • Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.

Werewolf

  • Removed the Attack Rating modifier from the weapon power "Rend the Throat".

City / Siege / Guild

  • Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.
  • Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.
  • Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.
  • Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.
  • Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.

Mines

  • Adjusted the Pandemonium Mine output to no longer check distance.

Refining System

  • Retraining Attribute points no longer scale upwards per untrain.

Previous Patch: Patch 22

Next Patch: To be announced