Difference between revisions of "Invisibility"
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* [[Channeler]]s, [[Necromancer]]s, and [[Wizard]]s also receive powers that grant invisibility. | * [[Channeler]]s, [[Necromancer]]s, and [[Wizard]]s also receive powers that grant invisibility. | ||
* All [[Shade]]s receive the [[Shade#Hide|Hide]] ability. | * All [[Shade]]s receive the [[Shade#Hide|Hide]] ability. | ||
+ | * Mage [[Assassin]]s receive the [[Assassin#Fade|Fade]] ability & [[Assassin#Invisibility|Invisibility]] | ||
== Detect Hidden == | == Detect Hidden == |
Latest revision as of 13:25, 23 December 2019
Invisibility is a type of ability (usually a skill) which renders the caster invisible to most creatures. Invisibility will immediately end if its bearer is damaged, attacks, uses an item, or casts a power.
Invisibility does not render a character immune. Area of effect damage spells will both damage reveal the invisible creature they are successfully hit.
Sources
- All rogues receive the Sneak and Stalk abilities, making them the unquestioned masters of stealth.
- A Scout can shroud three of their allies with invisibility using Camouflage
- Channelers, Necromancers, and Wizards also receive powers that grant invisibility.
- All Shades receive the Hide ability.
- Mage Assassins receive the Fade ability & Invisibility
Detect Hidden
Invisibility can be overcome by certain abilities. Beware, grouped players usually enlist the help of these characters to watch specifically for invisible attackers!
- Scouts are known as the masters of detecting invisible creatures. Their powerful Detect Hidden ability allows them to maintain constant invisibility detection.
- Bounty Hunters and Black Masks receive a less-powerful version of the scout's Detect Hidden ability.
Trivia
- Elite encounters can see through all invisibility.
- Shade players can see through low-level invisibility.