Difference between revisions of "Do Not Train"
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Revision as of 16:57, 9 February 2018
The following trainable spells are made fully or mostly redundant by concoction potions similar easily-obtained alternatives, or have been neglected by developers. These powers should not be trained on any character build.
This list is maintained alongside patches and can be used as a reliable source of character building advice.
Class
Assassin
- Summon Darkspawn: A Pet power. Since pets disappear when a player uses invisibility, this spell serves no purpose on a class whose abilities are centered around invisibility. Furthermore, the damage the pet causes is trivial at best.
Channeler
- All Pet powers (Weave of the Gnome, Weave of the Salamander, Weave of the Sylph, Weave of theUndine): Apart from being functionally identical, these pets suffer from poor damage that does not synergize in any way with a Channeneler's class. They have some utility as an AoE target source, but this only requires a single training point.
Confessor
- Convert the Shadow: All charm powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other Pet powers, with the added disadvantage of needing to find a living mob ahead of time. A charmed pet cannot accompany a player who has been summoned or who travels through a Runegate.
Discipline
See Also
- Known Issues, a list of known bugs.
- In Development, a list of changes being considered.