Difference between revisions of "Movement Speed"
Line 12: | Line 12: | ||
*'''[[Windlords]] boots''': Windlords provide a 5% increase increase. | *'''[[Windlords]] boots''': Windlords provide a 5% increase increase. | ||
* All [[Fighter]] and [[Rogue]] classes receive a 5% movement speed increase. | * All [[Fighter]] and [[Rogue]] classes receive a 5% movement speed increase. | ||
− | * | + | * Three starting runes modify movement speed: |
+ | ** '''[[Starting_Traits#Fleet_of_Foot|Fleet of Foot]]''': +5% movement speed | ||
** '''[[Starting_Traits#Blood_of_the_Dragon|Blood of the Dragon]]''': +5% ([[Irekei]] only) | ** '''[[Starting_Traits#Blood_of_the_Dragon|Blood of the Dragon]]''': +5% ([[Irekei]] only) | ||
** '''[[Starting_Traits#Juggernaut|Juggernaut]]''': -10% ([[Dwarf]], [[Half Giant]], and [[Minotaur]] only) | ** '''[[Starting_Traits#Juggernaut|Juggernaut]]''': -10% ([[Dwarf]], [[Half Giant]], and [[Minotaur]] only) |
Revision as of 18:09, 29 January 2018
Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by units per second. The base movement speed for all characters is 13.97, except Centaurs, which have 16.94, and Minotaurs which have 15.95.
Contents
Modifying Movement Speed
Movement speed modifiers have two categories: base and buff.
Base Movement Speed
Base movement speed is a character's racial movement rate. The base speed can only be enhanced by the Running skill and flight. The running skill increases base movement speed at a rate of 0.25% increase per percentage point. Flying horizontally increases the base move speed by 30%.
Buffed Movement Speed
All other run speed modifiers are considered buffs and apply cumulatively to the base speed.
Some examples of movement speed buffs:
- Windlords boots: Windlords provide a 5% increase increase.
- All Fighter and Rogue classes receive a 5% movement speed increase.
- Three starting runes modify movement speed:
- Fleet of Foot: +5% movement speed
- Blood of the Dragon: +5% (Irekei only)
- Juggernaut: -10% (Dwarf, Half Giant, and Minotaur only)
- Three shrine boons modify movement speed:
- Minotaur Boon: The Minotaur shrine provides a 10% movement speed increase (for first place)
- Necromancer Boon: The Necromancer shrine provides a 1% movement speed increase (for first place)
- Wizard Boon: The Wizard shrine provides a 5% movement speed increase (for first place)
Limited-duration effects also fall under the buffs category:
- Movement Buffs: All short-duration movement speed buffs (such as Sprint or Travel Stance) increase speed by a flat percentage.
- Snares: Snare effects subtract a flat percentage of movement speed.
Movement Speed Formula
Once you have determined the base and buff modifiers, you can calculate the final speed total using the formula below.
(Base Speed) * (1 + Speed Modifiers Total)
Example
A Human Thief with windlords boots and 100% running skill hits Sprint to escape danger.
- The base speed is 13.97, which is increased by 25% from the thief's 100% running. Her base run speed is therefore 17.46.
- The thief has windlords (.05), is a rogue (.05), and now has a 50% movement speed buff applied from Sprint (.5). These buffs increase the base by 60%.
Therefore, this Thief runs at 27.94, or double the base movement speed.
Movement Speed Cap
The movement speed cap is 41 units per second. As you can see above, it would be difficult to reach this cap without some effort.