Difference between revisions of "Movement Speed"
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− | Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by [[units]] per second. The base movement speed for all characters is ''' | + | Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by [[units]] per second. The base movement speed for all characters is '''16.06''', except [[Centaur]]s, which have '''16.94''', and [[Minotaur]]s which have '''15.95'''. |
=== Movement Speed Modifiers === | === Movement Speed Modifiers === | ||
Base run speed is only enhanced by the [[Running]] skill at a rate of 0.25% increase per percentage point (e.g. 150% Running becomes 0.375, or equivalent to a 37.5% speed increase) | Base run speed is only enhanced by the [[Running]] skill at a rate of 0.25% increase per percentage point (e.g. 150% Running becomes 0.375, or equivalent to a 37.5% speed increase) | ||
− | All other run speed modifiers apply to the ''modified'' speed: | + | All other run speed modifiers apply cumulatively to the ''modified'' speed: |
− | *''' | + | *'''Movement Buffs''': All short-duration movement speed buffs (such as Sprint or Travel Stance) increase speed by a flat percentage. |
*'''[[Windlords]] boots''': Windlords provide a 5% increase increase. | *'''[[Windlords]] boots''': Windlords provide a 5% increase increase. | ||
* All [[Fighter]] and [[Rogue]] classes receive a 5% movement speed increase. | * All [[Fighter]] and [[Rogue]] classes receive a 5% movement speed increase. | ||
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** '''[[Starting_Traits#Blood_of_the_Dragon|Blood_of_the_Dragon]]''': +5% ([[Irekei]] only) | ** '''[[Starting_Traits#Blood_of_the_Dragon|Blood_of_the_Dragon]]''': +5% ([[Irekei]] only) | ||
** '''[[Starting_Traits#Juggernaut|Juggernaut]]''': -10% ([[Dwarf]], [[Half Giant]], and [[Minotaur]] only) | ** '''[[Starting_Traits#Juggernaut|Juggernaut]]''': -10% ([[Dwarf]], [[Half Giant]], and [[Minotaur]] only) | ||
+ | * Three shrine [[boon]]s modify movement speed: | ||
+ | ** Minotaur Boon: The Minotaur shrine provides a 10% movement speed increase (for first place) | ||
+ | ** Necromancer Boon: The Necromancer shrine provides a 1% movement speed increase (for first place) | ||
+ | ** Wizard Boon: The Minotaur shrine provides a 5% movement speed increase (for first place) | ||
=== Movement Speed Formula === | === Movement Speed Formula === | ||
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A [[Human]] [[Thief]] with windlords boots, a 50% movement speed buff, and 100% running skill. | A [[Human]] [[Thief]] with windlords boots, a 50% movement speed buff, and 100% running skill. | ||
− | Movement Speed<code> = ( | + | Movement Speed<code> = (16.06) * (1 + .05 + .5 + .25) = 28.91</code> |
− | Therefore, this example character runs at ''' | + | Therefore, this example character runs at '''28.91''', or 80% faster than the base movement speed. |
== Movement Speed Cap == | == Movement Speed Cap == | ||
The movement speed cap is 41 units per second. | The movement speed cap is 41 units per second. |
Revision as of 15:27, 29 January 2018
Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by units per second. The base movement speed for all characters is 16.06, except Centaurs, which have 16.94, and Minotaurs which have 15.95.
Movement Speed Modifiers
Base run speed is only enhanced by the Running skill at a rate of 0.25% increase per percentage point (e.g. 150% Running becomes 0.375, or equivalent to a 37.5% speed increase)
All other run speed modifiers apply cumulatively to the modified speed:
- Movement Buffs: All short-duration movement speed buffs (such as Sprint or Travel Stance) increase speed by a flat percentage.
- Windlords boots: Windlords provide a 5% increase increase.
- All Fighter and Rogue classes receive a 5% movement speed increase.
- Two starting runes modify movement speed:
- Blood_of_the_Dragon: +5% (Irekei only)
- Juggernaut: -10% (Dwarf, Half Giant, and Minotaur only)
- Three shrine boons modify movement speed:
- Minotaur Boon: The Minotaur shrine provides a 10% movement speed increase (for first place)
- Necromancer Boon: The Necromancer shrine provides a 1% movement speed increase (for first place)
- Wizard Boon: The Minotaur shrine provides a 5% movement speed increase (for first place)
Movement Speed Formula
(Base Speed) * (1 + Speed Modifiers Total)
Example
A Human Thief with windlords boots, a 50% movement speed buff, and 100% running skill.
Movement Speed = (16.06) * (1 + .05 + .5 + .25) = 28.91
Therefore, this example character runs at 28.91, or 80% faster than the base movement speed.
Movement Speed Cap
The movement speed cap is 41 units per second.