Difference between revisions of "Invisibility"
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== Sources == | == Sources == | ||
* All [[rogue]]s receive the [[Rogue#Hide|Hide]] and [[Rogue#Sneak|Sneak]] abilities, making them the unquestioned masters of stealth. | * All [[rogue]]s receive the [[Rogue#Hide|Hide]] and [[Rogue#Sneak|Sneak]] abilities, making them the unquestioned masters of stealth. | ||
+ | * A [[Scout]] can shroud three of their allies with invisibility using [[Scout#Camouflage|Camouflage]] | ||
* [[Channeler]]s, [[Necromancer]]s, and [[Wizard]]s also receive powers that grant invisibility. | * [[Channeler]]s, [[Necromancer]]s, and [[Wizard]]s also receive powers that grant invisibility. | ||
* All [[Shade]]s receive the [[Shade#Hide|Hide]] ability. | * All [[Shade]]s receive the [[Shade#Hide|Hide]] ability. |
Revision as of 15:29, 31 August 2017
Invisibility is a type of ability (usually a skill) which renders the caster invisible to most creatures. Invisibility will immediately end if its bearer attacks, uses an item, or casts a power.
Invisibility does not render a character immune. Area of effect damage spells will both damage reveal the invisible creature they are successfully hit.
Sources
- All rogues receive the Hide and Sneak abilities, making them the unquestioned masters of stealth.
- A Scout can shroud three of their allies with invisibility using Camouflage
- Channelers, Necromancers, and Wizards also receive powers that grant invisibility.
- All Shades receive the Hide ability.
Detect Hidden
There are a few means to see a character, even when they are invisible.
- Scouts are known as the masters of detecting invisible creatures. Their powerful Detect Hidden ability allows them to maintain constant invisibility detection.
- Bounty Hunters and Black Masks receive a less-powerful version of the scout's Detect Hidden ability.