Difference between revisions of "Bard Builds"
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− | *Depending on how comfortable you are with your mana pool (with gear listed plus a concoction potion it should be 1711), you can choose to take a larger [[Intelligence]] rune in-game and trade X points in [[Spirit]] for X points in [[Intelligence]]. | + | *Depending on how comfortable you are with your mana pool (with gear/trains listed plus a concoction potion it should be 1711), you can choose to take a larger [[Intelligence]] rune in-game and trade X points in [[Spirit]] for X points in [[Intelligence]]. |
Revision as of 14:38, 7 December 2010
Below, you will find a selection of user-created character templates for Bards. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one's style of play.
Table of Contents
Templates
FoF Support: Aelfborn Mage Bard
by Dyson
Starting Traits
Runes
- Constitution of the Gods (+40 Constitution)
- Amazing Intelligence (+15 Intelligence)
Stats
- 145 Constitution
- 120 Intelligence
- 60 Spirit
Disciplines
Discipline Powers
- Noble Inspiration - 20
- Nyth Rune - 20
Mage Powers
- Enfeeblement - 39 (40)
- Weakening - 39 (40)
- Shielding - 39 (40)
- Spectral Bonds - 39 (40)
- Stun - 39 (40)
Bard Powers
- Pallando's Pernicious Puns - 1
- Ritardando - 16
- Molto Ritardando - 40
- Dread Dissonance - 40
- Ragnor's Rede of Rending - 40
- Anthem of Avoidance - 1
- Ashton Kai's Irresistable Dance - 1
- Countersong - 40
- Calming Melody - 40
- Mighty Countersong - 40
- Song of Warding - 1
- Litany of Focus - 1
- Song of Fortitude - 1
- Song of Spring - 40
Skills
Optional Trains
- Skirmish Counterspell - 20 (40)
- If you want to keep multiple resist chants trained to avoid having to respec for certain situations, you can drop X amount of trains from Weakening, Enfeeblement, Dread Dissonance, Bardsong, or Warding in order to do so.
Optional Stats
- Depending on how comfortable you are with your mana pool (with gear/trains listed plus a concoction potion it should be 1711), you can choose to take a larger Intelligence rune in-game and trade X points in Spirit for X points in Intelligence.
Optimal Equipment
- Helm: +24 Constitution or +10.5 [Resistance] [Cloth Hood]
- Chest: +10.5 [Resistance] [Cloth Vest]
- Sleeves: +10.5 [Resistance] [Cloth Sleeves]
- Gloves: +10.5 [Resistance] [Cloth Gloves]
- Legs: +10.5 [Resistance] [Cloth Leggings]
- Boots: +5.5 [Resistance] / +15% Movement Speed [Cloth Boots]
- Neck: Charmed of the Gods [Neck]
- Ring 1: +24 Constitution or +35 [Resistance] / +12 Constitution [Ring]
- Ring 2: +12 Constitution / +15 Bleeding Resistance [Ring] or +35 Poison Resistance / +15 Bleeding Resistance [Ring]
- Weapon: +24 Constitution or +35 [Resistance] / +12 Constitution [Staff]
Notes
- The starting traits are achieved by doing the following at creation:
Select Rogue as your base class and take 5 points each from Strength, Intelligence, and Spirit. Take Tough Hide. Take Fleet of Foot, followed by Warlord's Page and Tough as Nails. Now change your base class to Mage and your setup is complete.