Difference between revisions of "Patch 24.3"
Line 62: | Line 62: | ||
**Added a 50% increase to Block and Parry while active | **Added a 50% increase to Block and Parry while active | ||
**Added a 30% snare while active. | **Added a 30% snare while active. | ||
− | * | + | *Added [[All-Father's Retribution]] |
**Requires 90 Liturgy level 40 | **Requires 90 Liturgy level 40 | ||
**Self Only % Damage Shield | **Self Only % Damage Shield |
Revision as of 22:56, 18 November 2009
Contents
- 1 Change log
- 1.1 Races
- 1.2 Base Classes
- 1.3 Prestige Class
- 1.4 Doomsayer
- 1.5 Fury
- 1.6 Necromancer
- 1.7 Nightstalker
- 1.8 Prelate
- 1.9 Priest
- 1.10 Ranger
- 1.11 Scout
- 1.12 Sentinel
- 1.13 Templar
- 1.14 Thief
- 1.15 Warlock
- 1.16 Warrior
- 1.17 Wizard
- 1.18 Disciplines
- 1.19 Archmage
- 1.20 Blade Master
- 1.21 Blade Weaver
- 1.22 Clanwarden
- 1.23 Darksworn
- 1.24 Drannok
- 1.25 Rat Catcher
- 1.26 Savant
- 1.27 Shroudbourne
- 1.28 Skydancer
- 1.29 Storm Lord
- 1.30 Sun Dancer
- 1.31 Wyrmslayer
- 1.32 Combat
- 1.33 Weapons
- 1.34 Effects Bar/Icons
- 1.35 Crafting
- 1.36 General
- 2 Patch Progression
Change log
Races
- Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"
Half-Giant
Base Classes
- "Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)
Rogue
Prestige Class
- "Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)
- Fixed Passwall to be usable with Invisibility
- Fixed Backstab and Poison Backstabs to be usable with Invisibility
- Fixed Shadow Mantle to correctly block the initial heal tick of all HoTs
- Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages
- Sword and Sword Mastery weapon powers increased to 30 (Rogue)
- Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)
- Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)
- Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)
- Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)
- Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.
- Ice Bolt resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
- Fire Bolt resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff
- Lightning Bolt resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff
- Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
- Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)
- Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
- Blade Weaving increased to 35 (Fighter) and 30 (Healer)
- Blade Mastery increased to 35 (Fighter) and 25 (Healer)
- Darius' Fist
- Duration reduced to 30 seconds
- Cast time reduced to 1.5 seconds and flagged as a Skill
- The All-Father's Shield
- The snare component has been removed
- Removed the defensive bonus
- Scaled the attack bonus from 5% to 25% at PR-0 to PR-40
- Added a 50% increase to Block and Parry while active
- Added a 30% snare while active.
- Added All-Father's Retribution
- Requires 90 Liturgy level 40
- Self Only % Damage Shield
- Scales from 4% to 20% damage returned PR0 to PR40
- Adjusted the Doomsayer's Health Bonus per level from 42 to 45.
- "Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
- Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40
- "Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff
- "Draw Nature's Fury" cast time reduced to 1.5 seconds
- "Draw Nature's Fury" recast time increased to 10 seconds
- "Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
- "Hex of the Ice Fury" cast time reduced to 1.5 seconds
- "Hex of the Ice Fury" recast time increased to 10 seconds
- "Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff
- "Hex of the Storm Fury" cast time reduced to 1.5 seconds
- "Hex of the Storm Fury" recast time increased to 10 seconds
- "Shadow of Doom" recast increased to 30.0 seconds
- "Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
- "Shadow of Death" cast time reduced to 1.5 seconds
- "Shadow of Death" recast time increased to 10 seconds
- "Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
- "Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
- "Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
- Dagger and Dagger Mastery weapon powers increased to 30
- Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"
- Requires Liturgy (70)
- Granted: Level 35
- Power Rank: 0
- Focus Skill: Liturgy
- Mana Cost: 64
- Casting Time: 5.0 seconds
- Recycle Time: 0.0 seconds
- Generates Hate: Moderate
- Requires Hit Roll: Yes
- Target and Range: 100
- Does damage over time (Every 5 seconds):
- Duration: 30 seconds
- Stackability: Can be stacked with any spell other than itself.
- Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.
- Flagged as 'Holy' damage
- Apply Effect(s):
- Duration: 30 seconds
- Stackability: Can be stacked with any spell other than itself.
- Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)
- Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)
- Dispel Tags: DeBuff, Effect
- Direct Damage
- Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health
- Flagged as 'Holy' damage
- Requires Liturgy (70)
- "Blessed Alacrity" duration increased to 10800 seconds
- "Blessed Purity" duration increased to 10800 seconds
- Blade Weaver weapon powers increased to 30 (Fighter and Rogue)
- "Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)
- Removed all free trains in the Running Skill
- "Holy Word of Binding" had its recast increased to 10.0 seconds
- "Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff
- Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40
- Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).
- Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).
- Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff
- Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.
- "Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)
- Blade Weaving and Blade Mastery weapon powers increased to 30
- "Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff
- "Shatter Will" cast time reduced to 1.5 seconds
- "Shatter Will" recast time increased to 10 seconds
- Indomitable Will is now flagged as a skill (usable in sneak and wereforms)
- Blade Weaver weapon powers increased to 40
- "Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20
- "Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning
- "Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff
- "Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff
- "Hexgram Ritual" cast time reduced to 1.5 seconds
- "Hexgram Ritual" recast time increased to 10 seconds
Assassin
Barbarian
Bard
Channeler
Crusader
Doomsayer
Fury
Necromancer
Nightstalker
Prelate
Priest
Ranger
Scout
Sentinel
Templar
Thief
Warlock
Warrior
Wizard
Disciplines
- Removed the Bladeweaver restriction
- Removed +10 Sword Skill on the Blade Master rune
- Added +15 Sword Skill on all Blade Master 100% Swords
- Added +20 Sword Skill on all Blade Master 110% Swords
- Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords
- Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers
- Removed the Archmage restriction
- Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers
- "Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff
- "Shaper's Sanction" cast time reduced to 1.5 seconds
- "Shaper's Sanction" recast time increased to 10 seconds
- "Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
- "Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)
- "Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
- "Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons
- "Infection" will no longer dispel mana recovery buffs
- "Infection" will now scale from -5% to -35% at PR0 to PR20
- "Plague" will now scale from -15% to -75% PR0 to PR20
- "Plague" and "Infection" are now dispel flagged as Disease
- Fixed the initial heal tick for "Strength of the Many"
- "Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
- "Ardan's Shroud" cast time increased to 1.5 seconds
- "Ardan's Shroud" recast time increased to 10 seconds
- The Bard Class can now apply the Skydancer Discipline Rune.
- Removed "Storm Calling" focus line
- "Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"
- "Call Storm" is now auto-hit with a 3 second cast and 30 second recast
- "Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)
- "Thunder Strike" now has a 2 second cast time and 10 second recast
- Warriors can now take Storm Lord Discipline Rune
- A New focus line granted to Sun Dancers called "Sun Dancing"
- Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus
- Sun Dancer weapon powers can only be used with "Sun Dancing" weapons
- "Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers
- Drake's Breath duration reduced to 30 seconds
Archmage
Blade Master
Blade Weaver
Clanwarden
Darksworn
Drannok
Rat Catcher
Savant
Shroudbourne
Skydancer
Storm Lord
Sun Dancer
Wyrmslayer
Combat
- Sprint is now flagged as a skill (usable in stealth and wereforms)
- Increased weapon power ranges from 10 to 15.
- Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab
Weapons
- Press the Foe Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)
- Gut Wrencher Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)
- Crimson Kiss Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff
- "Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword
- Headsman Sword renamed to Great Holy Blade
- Added Assassin to the Master of Swords rune
- Circle Swing Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal
- Circle Swing Hammer Skill ( 60 ) - Recast increased to 30 seconds
- Power Swing Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff
- Fist of the Giants Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage
- Pommel Strike Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff
- Heart Seeker Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff
- Throwing Daggers can no longer use Dagger Mastery weapon powers
- Lightning Fists Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons
- Battering Ram Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff
Swords
Hammer
Dagger
Unarmed Combat
Effects Bar/Icons
- Combined the various icons on the following effects / debuffs into one effect icon:
- Silence
- Aura of Silence
- Enfeeblement
- Weakening
- Pious Word of Binding
- Blessed Word of Binding
- Dull the Mind
- Dull the Body
Crafting
- "Trueforged" and several lesser prefixes were removed
- Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%
- Beast Hide is now rollable on all armor types
- Trueshaped, Truewoven, and Beast Hide will now give 5.5% resist, up from 5%
- Blade Master Armor now has the correct Dex Penalty for Discipline Light Armor
- Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%
- Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%
- Truewoven is now rollable on all armortypes
- Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing
- Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing
- Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing
- Bardic Light Armor has been adjusted to match the stats on other class armor
- Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong
- Fixed Infernal Throwing Weapons to be 110% instead of 100%
- Fixed Double Crossbow to be 110% instead of 100%
- Fixed Infernal Pole Arm so it can be rolled on all vendors
- Fixed the range on the Dwarven Crossbow
General
- Disabled the /path command
Patch Progression
Previous Patch: Patch 23 Next Patch: No Succeeding Patch |