Circle Swing
"Weapon Power and Stance Removal"
Requires: Hammer Skill (60)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 30.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Requires Hammer weapon in right hand
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.2 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members
- Removes Effect:
- Removes 'Stance' effects
- Fighter-Barbarian (Granted Rank: Journeyman (20))
- Damage Dealt: +17%
- Stamina Cost: 9.9
- Rogue-Barbarian (Granted Rank: Apprentice(10))
- Damage Dealt: + 13%
- Stamina Cost: 10.9
- Fighter-Crusader (Granted Rank: Proficient (30))
- Damage Dealt: + 22%
- Stamina Cost: 8.9
- Healer-Crusader (Granted Rank: Skilled (25))
- Damage Dealt: + 19%
- Stamina Cost: 9.4
- Healer-Prelate (Granted Rank: Journeyman (20))
- Damage Dealt: + 17%
- Stamina Cost: 9.9
- Fighter-Sentinel (Granted Rank: Grand Master (40))
- Damage Dealt: + 25%
- Stamina Cost: 7.9
- Fighter-Templar (Granted Rank: Adept (15))
- Damage Dealt: + 15%
- Stamina Cost: 10.4
- Fighter-Warrior (Granted Rank: Grand Master (40))
- Damage Dealt: + 25%
- Stamina Cost: 7.9
- All Other Fighters (Granted Rank: Apprentice (10))
- Damage Dealt: + 13%
- Stamina Cost: 10.9
- All Other Healers (Granted Rank: Beginner (5))
- Damage Dealt: + 11%
- Stamina Cost: 11.4