Difference between revisions of "Patch 23"

From Morloch Wiki
Jump to: navigation, search
Line 169: Line 169:
  
 
=== [[Trainer#Refiner|Refining System]] ===
 
=== [[Trainer#Refiner|Refining System]] ===
+
<UL>
*Retraining Attribute points no longer scale upwards per untrain.
+
*Retraining Attribute points no longer scale upwards per untrain.</UL>
  
 
==Patch Progression==
 
==Patch Progression==

Revision as of 22:29, 18 November 2009

Changelog

Combat

  • Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.
  • Disallowed the Power Block Immunity to be dispelled.

Weapon Redistribution

  • Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.
  • Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.
  • There is at least one weapon in each skill requirement per weapon category.

Weapons

    Axes

      • Added the Wyvern's Beak axe to the game. A 110% 1H Piercing Damage axe.
      • Added the Bonereaver axe to the game. A 110% 1H Slashing Damage axe.
      • Added the Death's Beak axe to the game. A 110% 1H Piercing Damage axe.
      • Added the Doomthorn axe to the game. A 110% 2H Piercing Damage axe.
      • Added the Rune Axe to the game. A 110% 2H Piercing Damage axe.
      • Adjusted the Drake Axe to be Slashing Damage instead of Piercing Damage.

    Bows

      • Added the Fanged Bow to the game. A 110% bow.
      • Adjusted the War Bow to be a faster bow with less damage output per arrow.

    Crossbows

    Daggers

    Hammers

    Pole Arms

      • Added the Scythe pole arm to the game. A 110% 2H Slashing Damage pole arm.

    Staves and Wands

      • All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.
      • The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.
      • The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.
      • The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.
      • The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.
      • The Bone Staff is now a Shadowmastery-based staff and restricted to the Assassin Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.
      • The Long Staff is now a Bardsong-based staff and restricted to the Bard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.
      • The Crystal Staff has been added to the game and is a Channeling-based staff restricted to the Channeler Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.
      • The Druid Staff now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.
      • The Warlock Staff now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.
      • The Elder Staff is now a Wizardry-based staff and restricted to the Wizard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.
      • Added the Vaashta staff to the game. A 100% 2H Crushing Damage staff.
      • Added the Skrell staff to the game. A 100% 2H Crushing Damage staff.

    Swords

      • Added the Reaver's Fang sword to the game. A 110% 1H Slashing Damage sword.
      • Added the Rime Blade sword to the game. A 100% 1H Slashing Damage sword.
      • Added the Khan'arkh sword to the game. A 110% 1H Slashing Damage sword.
      • Added the Deathblade sword to the game. A 100% 1H Slashing Damage sword.
      • Adjusted the Swept Hilt Rapier and Scimitar swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.

    Unarmed

    Elite

      • The Vorgrim Legionnaire's Sword and Axe were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.
      • The Vorgrim Auxiliary's Dagger was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.
      • The Vorgrim Auxiliary's Bow was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.
      • The Staff of the Crimson Circle was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.
      • The Bellugh Nuathal Hammer was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.

    Glass

      • All Glass weapons continue to have a 100% skill requirement.
      • All Glass weapon damage types were changed to Bleeding Damage, with the exception of the Glass Bow and the Glass Crossbow, which are Poison Damage.
      • The Glass Tlanarion Long Sword was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
      • The Glass Throwing Hammer was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
      • The Glass Throwing Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
      • The Glass Throwing Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
      • The Glass Sword was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
      • The Glass Staff was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
      • The Glass Spear was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
      • The Glass Pole Arm was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
      • The Glass Long Blade was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
      • The Glass Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
      • The Glass Great Sword was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
      • The Glass Great Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
      • The Glass Great Axe was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
      • The Glass Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
      • The Glass Crossbow was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.
      • The Glass Cestas was adjusted to hav +173 Attack Rating and a Vampyre Proc.
      • The Glass Bow was adjusted to be Poison Damage, was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
      • The Glass Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.

Armor

    • Adjusted the Death Sorcerer's baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.

Base Class

    Mage

      • Adjusted the Mage-based Health Bonus per level from 13 to 15.

Prestige Class

    Channeler

      • Adjusted the Channeler's Health Bonus per level from 39 to 45.

    Fury

      • Adjusted the Fury's Health Bonus per level from 39 to 45.

    Necromancer

      • Adjusted the Necromancer's Health Bonus per level from 39 to 45.

    Priest

      • "Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.

    Ranger

      • Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.

    Wizard

      • Adjusted the Wizard's Health Bonus per level from 39 to 45.
      • Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.

Disciplines

    Gorgoi

      • Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.

    Werewolf

      • Removed the Attack Rating modifier from the weapon power "Rend the Throat".

City / Siege / Guild

    • Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.
    • Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.
    • Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.
    • Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.
    • Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.

Mines

    • Adjusted the Pandemonium Mine output to no longer check distance.

Refining System

    • Retraining Attribute points no longer scale upwards per untrain.

Patch Progression

Previous Patch: Patch 22

Next Patch: Patch 24.3 released to the live servers
on January 7th, 2009