Difference between revisions of "Do Not Train"
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=== Assassin === | === Assassin === | ||
* '''[[Assassin Powers#Summon_Darkspawn|Summon Darkspawn]]''': A [[Pet]] power. Since pets disappear when a player uses [[invisibility]], this spell serves no purpose on a class whose abilities are centered around invisibility. Furthermore, the damage the pet causes is trivial at best. | * '''[[Assassin Powers#Summon_Darkspawn|Summon Darkspawn]]''': A [[Pet]] power. Since pets disappear when a player uses [[invisibility]], this spell serves no purpose on a class whose abilities are centered around invisibility. Furthermore, the damage the pet causes is trivial at best. | ||
+ | * '''[[Assassin_Powers#Slayer.27s_Focus|Slayer's Focus]] should only be trained to PR-1''': The only difference between PR-1 and PR-40 is duration. That difference is only 80 seconds. Since this buff can be refreshed while [[invisibility|stealthed]], no serious Assassin places more than one point into it. | ||
=== Channeler === | === Channeler === | ||
* '''All [[Pet]] powers''' (''[[Channeler_Powers#Weave_of_the_Gnome|Weave of the Gnome]], [[Channeler_Powers#Weave_of_the_Salamander|Weave of the Salamander]], [[Channeler_Powers#Weave_of_the_Sylph|Weave of the Sylph]], [[Channeler_Powers#Weave_of_the_Undine|Weave of theUndine]]''): Apart from being functionally identical, these pets suffer from poor damage that does not synergize in any way with a Channeneler's class. They have some utility as an [[AoE]] target source, but this only requires a single training point. | * '''All [[Pet]] powers''' (''[[Channeler_Powers#Weave_of_the_Gnome|Weave of the Gnome]], [[Channeler_Powers#Weave_of_the_Salamander|Weave of the Salamander]], [[Channeler_Powers#Weave_of_the_Sylph|Weave of the Sylph]], [[Channeler_Powers#Weave_of_the_Undine|Weave of theUndine]]''): Apart from being functionally identical, these pets suffer from poor damage that does not synergize in any way with a Channeneler's class. They have some utility as an [[AoE]] target source, but this only requires a single training point. | ||
=== Confessor === | === Confessor === | ||
− | * '''[[Confessor Powers#Convert_the_Shadow|Convert the Shadow]]''': All charm powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other [[Pet]] powers, with the added disadvantage of needing to find a living [[mob]] ahead of time. A charmed pet cannot accompany a player who has been [[Healer#Summon|summoned]] or who travels through a [[Runegate]]. | + | * '''[[Confessor Powers#Convert_the_Shadow|Convert the Shadow]]''': All [[Crowd Control#Charm|charm]] powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other [[Pet]] powers, with the added disadvantage of needing to find a living [[mob]] ahead of time. A charmed pet cannot accompany a player who has been [[Healer#Summon|summoned]] or who travels through a [[Runegate]]. |
+ | === Doomsayer === | ||
+ | * '''Class heal powers''' (''[[Doomsayer_Powers#Touch_of_Chaos|Touch of Chaos]] and [[Doomsayer_Powers#Bounty_of_Chaos|Bounty of Chaos]]''): These spells are inferior in every way to heal spells granted by the [[Healer]] base class. | ||
+ | === Druid === | ||
+ | * '''[[Druid_Powers#Talons_of_the_Beast|Talons of the Beast]]''': Druids are not recommended to use any form of melee damage. | ||
+ | * '''[[Druid_Powers#Serpent.27s_Boon|Serpent's Boon]]''': Druids are not recommended to use any form of meele damage. Furthermore, this spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]]. | ||
== Discipline == | == Discipline == |
Revision as of 17:17, 9 February 2018
The following trainable spells are made fully or mostly redundant by concoction potions similar easily-obtained alternatives, or have been neglected by developers. These powers should not be trained on any character build.
This list is maintained alongside patches and can be used as a reliable source of character building advice.
Contents
Class
Assassin
- Summon Darkspawn: A Pet power. Since pets disappear when a player uses invisibility, this spell serves no purpose on a class whose abilities are centered around invisibility. Furthermore, the damage the pet causes is trivial at best.
- Slayer's Focus should only be trained to PR-1: The only difference between PR-1 and PR-40 is duration. That difference is only 80 seconds. Since this buff can be refreshed while stealthed, no serious Assassin places more than one point into it.
Channeler
- All Pet powers (Weave of the Gnome, Weave of the Salamander, Weave of the Sylph, Weave of theUndine): Apart from being functionally identical, these pets suffer from poor damage that does not synergize in any way with a Channeneler's class. They have some utility as an AoE target source, but this only requires a single training point.
Confessor
- Convert the Shadow: All charm powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other Pet powers, with the added disadvantage of needing to find a living mob ahead of time. A charmed pet cannot accompany a player who has been summoned or who travels through a Runegate.
Doomsayer
- Class heal powers (Touch of Chaos and Bounty of Chaos): These spells are inferior in every way to heal spells granted by the Healer base class.
Druid
- Talons of the Beast: Druids are not recommended to use any form of melee damage.
- Serpent's Boon: Druids are not recommended to use any form of meele damage. Furthermore, this spell is made nigh completely redundant by concoction potions.
Discipline
See Also
- Known Issues, a list of known bugs.
- In Development, a list of changes being considered.