Difference between revisions of "Movement Speed"

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Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by [[units]] per second. The base movement speed for all characters is '''16.06''', except [[Centaur]]s, which have '''16.94''', and [[Minotaur]]s which have '''15.95'''.
 
Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by [[units]] per second. The base movement speed for all characters is '''16.06''', except [[Centaur]]s, which have '''16.94''', and [[Minotaur]]s which have '''15.95'''.
 
=== Movement Speed Modifiers ===
 
=== Movement Speed Modifiers ===
Base run speed is only enhanced by the [[Running]] skill at a rate of 0.25% increase per percentage point (e.g. 150% Running becomes 0.375, or equivalent to a 37.5% speed increase)
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Movement speed modifiers have two categories: ''base'' and ''buff''.
  
All other run speed modifiers apply cumulatively to the ''modified'' speed:
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'''Base''' movement speed is a character's racial movement rate. The base speed can ''only'' be enhanced by the [[Running]] skill. The running skill increases base movement speed at a rate of 0.25% increase per percentage point.
  
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All other run speed modifiers are considered '''buffs''' and apply cumulatively to the base speed.
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Some examples of movement speed buffs:
 
*'''Movement Buffs''': All short-duration movement speed buffs (such as Sprint or Travel Stance) increase speed by a flat percentage.  
 
*'''Movement Buffs''': All short-duration movement speed buffs (such as Sprint or Travel Stance) increase speed by a flat percentage.  
 
*'''[[Windlords]] boots''': Windlords provide a 5% increase increase.
 
*'''[[Windlords]] boots''': Windlords provide a 5% increase increase.

Revision as of 15:33, 29 January 2018

Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by units per second. The base movement speed for all characters is 16.06, except Centaurs, which have 16.94, and Minotaurs which have 15.95.

Movement Speed Modifiers

Movement speed modifiers have two categories: base and buff.

Base movement speed is a character's racial movement rate. The base speed can only be enhanced by the Running skill. The running skill increases base movement speed at a rate of 0.25% increase per percentage point.

All other run speed modifiers are considered buffs and apply cumulatively to the base speed.

Some examples of movement speed buffs:

  • Movement Buffs: All short-duration movement speed buffs (such as Sprint or Travel Stance) increase speed by a flat percentage.
  • Windlords boots: Windlords provide a 5% increase increase.
  • All Fighter and Rogue classes receive a 5% movement speed increase.
  • Two starting runes modify movement speed:
  • Three shrine boons modify movement speed:
    • Minotaur Boon: The Minotaur shrine provides a 10% movement speed increase (for first place)
    • Necromancer Boon: The Necromancer shrine provides a 1% movement speed increase (for first place)
    • Wizard Boon: The Wizard shrine provides a 5% movement speed increase (for first place)

Movement Speed Formula

(Base Speed) * (1 + Speed Modifiers Total)

Example

A Human Thief with windlords boots, a 50% movement speed buff, and 100% running skill.

Movement Speed = (16.06) * (1 + .05 + .5 + .25) = 28.91

Therefore, this example character runs at 28.91, or 80% faster than the base movement speed.

Movement Speed Cap

The movement speed cap is 41 units per second.