Difference between revisions of "Dalgoth Runegate System"
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− | ===Patch 1.5 | + | ===Patch 1.5 - February 17th, 2004=== |
* Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain. | * Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain. | ||
Revision as of 23:52, 26 October 2012
Contents
Indefinite Gates
All runegates will have three gates open perpetually:
- Chaos Gate, which is multi-colored and leads to Maelstrom's "Maelstrom's Eye" gate.
- Death Gate, which is black and leads to Oblivion's "Doomgate".
- Law Gate, which is white leads to "Runegate".
Traveler Guide
Western Region
Accessed via Maelstrom's Gate (Chaos)
- Ring of Auros Mir (Fire)
- Wanderstone (Earth)
- Portalstone (Water)
- Journeystone (Air)
- Gravenstone (Spirit)
- Runegate (Law) - This gate is for access to Eastern Region gates.
- Doomgate (Death)
Eastern Region
Accessed via Runegate (Law)
- Lion's Gate (Fire)
- Alric's Gate (Earth)
- Valgrom's Gate (Water)
- Ring of Verros Mir (Air)
- Kellast's Gate (Spirit)
- Maelstrom's Gate (Chaos) - This gate is for access to Western Region gates.
- Doomgate (Death)
Patch 1.5 - February 17th, 2004
- Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.