Difference between revisions of "Minotaur"
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'''Granted''': 25 Base Intelligence / 65 Max Intelligence<br> | '''Granted''': 25 Base Intelligence / 65 Max Intelligence<br> | ||
'''Granted''': 25 Base Spirit / 65 Max Spirit<br> | '''Granted''': 25 Base Spirit / 65 Max Spirit<br> | ||
+ | |||
+ | == Special Equipment == | ||
+ | [[Wear Armor, Heavy#Thrall (Minotaur)|Thrall Heavy Armor]] | ||
+ | |||
== Racial Abilities == | == Racial Abilities == | ||
'''Health Recovery Rate''': +5%<br> | '''Health Recovery Rate''': +5%<br> |
Revision as of 03:53, 10 January 2010
Contents
The Beast Men, Terrors from the North
Born of sorcery and bred for combat, the strength of these half-breed Giants is matched only by their brutality. Originally created in the frigid Northlands, the Minotaurs served as shock troops of the Deathless Empire, but have since broken away from their Elvish masters and carved out domains of their own. Driven by their abject hatred of all the World's children, the Minotaurs have fought legendary wars against the Elves that made them, the hardy Northmen, and the Centaurs of the plains. Where once raiding parties of Minotaurs were feared throughout the World, these bitter wars greatly thinned their numbers, and in the days since the Turning the Minotaurs have rarely been seen in the lands of Men. More Beast than Man, the bull-headed Minotaurs are terrible to behold, and their incredible strength and stamina make them even more terrifying in battle.
Available Base Classes Fighter |
Starting Attributes
Training Points Cost: 15
Health Bonus: 20
Mana Bonus: 0
Stamina Bonus: 70
Height: 6'10" - 8'7"
Walk Speed (combat / non-combat): 7.37 / 4.68
Run Speed (combat / non-combat): 16.62 / 16.62
Statistic Distribution
Granted: 75 Base Strength / 170 Max Strength
Granted: 25 Base Dexterity / 70 Max Dexterity
Granted: 70 Base Constitution / 140 Max Constitution
Granted: 25 Base Intelligence / 65 Max Intelligence
Granted: 25 Base Spirit / 65 Max Spirit
Special Equipment
Racial Abilities
Health Recovery Rate: +5%
Crushing Resistance: +5%
Piercing Resistance: +5%
Slashing Resistance: +5%
Cold Resistance: +20%
Magic Resistance: -5%
Mental Resistance: -10%
Level 1: Granted Skill Toughness
Level 1: Granted Skill Bonus Pole Arm: +10 point bonus (but Skill is not Granted)
Immunity to Stun
Runspeed: +10%
May not wear boots now have mino only helms
May not wear helms
Available Charter Types
Note: Applies only to the Saedron server
Patch History
7/21/2004
- New Minotaur only Heavy Armor should now be available and only on Heavy armorers.
- All Minotaurs now get 'Toughness'.
1/14/2004
- A white Minotaur skin option has been added to character creation.
- Minotaurs can no longer wear Infernal Cloth Boots.