Difference between revisions of "Patch 23"
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− | + | '''Patch 23''' was added to Shadowbane on August 1{{st}}, 2008. | |
− | + | {{header|General Changes}} | |
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*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40. | *Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40. | ||
− | *Disallowed the Power Block Immunity to be dispelled. | + | *Disallowed the [[Power Block]] Immunity to be dispelled. |
− | + | *Retraining Attribute points at the Refiner no longer scale upwards per untrain. | |
− | + | {{header|Weapon Skill Redistribution}} | |
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*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels. | *Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels. | ||
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons. | *Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons. | ||
− | *There is at least one weapon in each skill requirement per weapon category. | + | *There is at least one weapon in each skill requirement per weapon category.< |
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*Added the [[Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe. | *Added the [[Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe. | ||
*Added the [[Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe. | *Added the [[Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe. | ||
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*Added the [[Rune Axe]] to the game. A 110% 2H Piercing Damage axe. | *Added the [[Rune Axe]] to the game. A 110% 2H Piercing Damage axe. | ||
*Adjusted the [[Drake Axe]] to be Slashing Damage instead of Piercing Damage. | *Adjusted the [[Drake Axe]] to be Slashing Damage instead of Piercing Damage. | ||
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*Added the [[Fanged Bow]] to the game. A 110% bow. | *Added the [[Fanged Bow]] to the game. A 110% bow. | ||
− | *Adjusted the War Bow to be a faster bow with less damage output per arrow. | + | *Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow. |
− | + | *Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow. | |
− | + | *Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt. | |
− | + | *Added the [[Death's Grasp]] dagger to the game. A 110% dagger.< | |
− | *Added the [[Dwarven War Crossbow]] to the game. A 100% | ||
− | *Adjusted the Double Crossbow to be a faster bow with less damage output per bolt. | ||
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− | *Added the [[Death's Grasp]] dagger to the game. A 110% dagger. | ||
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*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer. | *Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer. | ||
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer. | *Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer. | ||
− | *Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, | + | *Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]]. |
− | + | {{header|Weapon Refinements}} | |
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*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm. | *Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm. | ||
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*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city. | *All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city. | ||
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in. | *The 50% staves and wands now have +5 Sorcery and +5 Warding baked in. | ||
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*The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in. | *The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in. | ||
*The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in. | *The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in. | ||
− | *The [[Bone Staff]] is now a Shadowmastery-based staff and restricted to the [[Assassin | + | *The [[Bone Staff]] is now a Shadowmastery-based staff and restricted to the [[Assassin|Assassin Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery. |
− | *The [[Long Staff]] is now a Bardsong-based staff and restricted to the [[Bard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong. | + | *The [[Long Staff]] is now a Bardsong-based staff and restricted to the [[Bard|Bard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong. |
− | *The [[Crystal Staff]] has been added to the game and is a Channeling-based staff restricted to the [[Channeler Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling. | + | *The [[Crystal Staff]] has been added to the game and is a Channeling-based staff restricted to the [[Channeler|Channeler Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling. |
*The [[Druid Staff]] now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in. | *The [[Druid Staff]] now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in. | ||
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in. | *The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in. | ||
− | *The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry. | + | *The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry. |
− | *Added the [[Vaashta]] | + | *Added the [[Vaashta Staff]] to the game. A 100% 2H Crushing Damage staff. |
− | *Added the [[Skrell]] | + | *Added the [[Skrell Staff]] to the game. A 100% 2H Crushing Damage staff. |
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*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword. | *Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword. | ||
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword. | *Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword. | ||
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*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword. | *Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword. | ||
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute. | *Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute. | ||
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*Adjusted the [[Rha'khanakar]] to 110%. | *Adjusted the [[Rha'khanakar]] to 110%. | ||
− | + | *The [[Vorgrim Sword|Vorgrim Legionnaire's Sword]] and [[Vorgrim Axe|Vorgrim Legionnaire's Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed. | |
− | + | *The [[Vorgrim Dagger|Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target. | |
− | + | *The [[Vorgrim Axe|Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity. | |
− | *The [[Vorgrim Legionnaire's Sword]] and [[Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed. | + | *The [[Crimson Circle Staff|Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff. |
− | *The [[Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target. | + | *The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.</UL> |
− | *The [[Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity. | ||
− | *The [[Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff. | ||
− | *The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit. | ||
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*All Glass weapons continue to have a 100% skill requirement. | *All Glass weapons continue to have a 100% skill requirement. | ||
− | *All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Crossbow]], which | + | *All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Bow]] and the [[Glass Crossbow]], which are Poison Damage. |
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc. | *The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc. | ||
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage. | *The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage. | ||
− | *The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a | + | *The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a Vampyre Proc. |
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage. | *The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage. | ||
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed. | *The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed. | ||
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*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage. | *The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage. | ||
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc. | *The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc. | ||
− | *The [[Glass Bow]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc. | + | *The [[Glass Bow]] was adjusted to be Poison Damage, was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc. |
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage. | *The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage. | ||
− | + | {{header|Armor Changes}} | |
− | + | *Adjusted the [[Necromancer#Class Armor|Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece. | |
− | + | {{header|Class Changes}} | |
− | *Adjusted the [[Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece. | ||
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*Adjusted the Mage-based Health Bonus per level from 13 to 15. | *Adjusted the Mage-based Health Bonus per level from 13 to 15. | ||
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*Adjusted the Channeler's Health Bonus per level from 39 to 45. | *Adjusted the Channeler's Health Bonus per level from 39 to 45. | ||
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*Adjusted the Fury's Health Bonus per level from 39 to 45. | *Adjusted the Fury's Health Bonus per level from 39 to 45. | ||
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*Adjusted the Necromancer's Health Bonus per level from 39 to 45. | *Adjusted the Necromancer's Health Bonus per level from 39 to 45. | ||
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*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers. | *"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers. | ||
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*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target. | *Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target. | ||
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*Adjusted the Wizard's Health Bonus per level from 39 to 45. | *Adjusted the Wizard's Health Bonus per level from 39 to 45. | ||
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds. | *Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds. | ||
− | + | {{header|Discipline Changes}} | |
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*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power. | *Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power. | ||
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*Removed the Attack Rating modifier from the weapon power "Rend the Throat". | *Removed the Attack Rating modifier from the weapon power "Rend the Throat". | ||
− | + | {{header|City & Siege}} | |
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*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages. | *Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages. | ||
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables. | *Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables. | ||
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*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings. | *Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings. | ||
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons. | *Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons. | ||
− | + | {{header|Resource System}} | |
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*Adjusted the Pandemonium Mine output to no longer check distance. | *Adjusted the Pandemonium Mine output to no longer check distance. | ||
− | + | {{Patch | |
− | + | |prever=Patch 22 | |
− | + | |nextver=Patch 24.3 | |
− | + | }} | |
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Latest revision as of 21:28, 15 January 2018
Patch 23 was added to Shadowbane on August 1st, 2008.
General Changes |
- Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.
- Disallowed the Power Block Immunity to be dispelled.
- Retraining Attribute points at the Refiner no longer scale upwards per untrain.
Weapon Skill Redistribution |
- Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.
- Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.
- There is at least one weapon in each skill requirement per weapon category.<
- Added the Wyvern's Beak axe to the game. A 110% 1H Piercing Damage axe.
- Added the Bonereaver axe to the game. A 110% 1H Slashing Damage axe.
- Added the Death's Beak axe to the game. A 110% 1H Piercing Damage axe.
- Added the Doomthorn axe to the game. A 110% 2H Piercing Damage axe.
- Added the Rune Axe to the game. A 110% 2H Piercing Damage axe.
- Adjusted the Drake Axe to be Slashing Damage instead of Piercing Damage.
- Added the Fanged Bow to the game. A 110% bow.
- Adjusted the War Bow to be a faster bow with less damage output per arrow.
- Added the Dwarven War Crossbow to the game. A 100% Strength-based Dwarf-only crossbow.
- Adjusted the Double Crossbow to be a faster bow with less damage output per bolt.
- Added the Death's Grasp dagger to the game. A 110% dagger.<
- Added the Skullthumper hammer to the game. A 110% 1H Crushing Damage hammer.
- Added the Skullcrusher hammer to the game. A 110% 1H Crushing Damage hammer.
- Added the Righteous Hammer to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the Sentinel Class.
Weapon Refinements |
- Added the Scythe pole arm to the game. A 110% 2H Slashing Damage pole arm.
- All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.
- The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.
- The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.
- The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.
- The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.
- The Bone Staff is now a Shadowmastery-based staff and restricted to the Assassin Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.
- The Long Staff is now a Bardsong-based staff and restricted to the Bard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.
- The Crystal Staff has been added to the game and is a Channeling-based staff restricted to the Channeler Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.
- The Druid Staff now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.
- The Warlock Staff now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.
- The Elder Staff is now a Wizardry-based staff and restricted to the Wizard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.
- Added the Vaashta Staff to the game. A 100% 2H Crushing Damage staff.
- Added the Skrell Staff to the game. A 100% 2H Crushing Damage staff.
- Added the Reaver's Fang sword to the game. A 110% 1H Slashing Damage sword.
- Added the Rime Blade sword to the game. A 100% 1H Slashing Damage sword.
- Added the Khan'arkh sword to the game. A 110% 1H Slashing Damage sword.
- Added the Deathblade sword to the game. A 100% 1H Slashing Damage sword.
- Adjusted the Swept Hilt Rapier and Scimitar swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.
- Adjusted the Rha'khanakar to 110%.
- The Vorgrim Legionnaire's Sword and Vorgrim Legionnaire's Axe were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.
- The Vorgrim Auxiliary's Dagger was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.
- The Vorgrim Auxiliary's Bow was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.
- The Staff of the Crimson Circle was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.
- The Bellugh Nuathal Hammer was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.</UL>
- All Glass weapons continue to have a 100% skill requirement.
- All Glass weapon damage types were changed to Bleeding Damage, with the exception of the Glass Bow and the Glass Crossbow, which are Poison Damage.
- The Glass Tlanarion Long Sword was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
- The Glass Throwing Hammer was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
- The Glass Throwing Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
- The Glass Throwing Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
- The Glass Sword was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
- The Glass Staff was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
- The Glass Spear was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
- The Glass Pole Arm was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
- The Glass Long Blade was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
- The Glass Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
- The Glass Great Sword was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
- The Glass Great Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
- The Glass Great Axe was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
- The Glass Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
- The Glass Crossbow was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.
- The Glass Cestas was adjusted to hav +173 Attack Rating and a Vampyre Proc.
- The Glass Bow was adjusted to be Poison Damage, was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
- The Glass Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
Armor Changes |
- Adjusted the Death Sorcerer's baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.
Class Changes |
- Adjusted the Mage-based Health Bonus per level from 13 to 15.
- Adjusted the Channeler's Health Bonus per level from 39 to 45.
- Adjusted the Fury's Health Bonus per level from 39 to 45.
- Adjusted the Necromancer's Health Bonus per level from 39 to 45.
- "Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.
- Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.
- Adjusted the Wizard's Health Bonus per level from 39 to 45.
- Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.
Discipline Changes |
- Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.
- Removed the Attack Rating modifier from the weapon power "Rend the Throat".
City & Siege |
- Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.
- Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.
- Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.
- Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.
- Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.
Resource System |
- Adjusted the Pandemonium Mine output to no longer check distance.
Previous Version: | Patch 22 | ||
Next Version: | Patch 24.3 |