Difference between revisions of "Vorringia Runegate System"
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− | [[ | + | [[Runegate]] portals can drastically cut travel time if you know how to use them, but they come with a bit of a learning curve. |
− | [[Image:Runegatename.jpg|thumb| | + | __TOC__ |
− | + | __NOEDITSECTION__ | |
− | + | {{header|Runegate Tutorial}} | |
+ | === Prerequisites === | ||
+ | To use the full potential of a runegate, a player must the [[Traveler]] discipline applied each of its "''open gate''" powers (air, earth, water, fire and spirit) must be trained (5 training points invested). It's also highly recommended to train ''Recall to Runegate'', which sends you to the closest runegate from your position. | ||
+ | |||
+ | === Gate Types === | ||
+ | ==== Universal Gates ==== | ||
+ | [[Image:Runegatename.jpg|thumb|200px|Runegate Gate Identification]] These gates are open to all players. | ||
*'''Chaos Gate''', which is '''multi-colored''' and leads to [[Maelstrom]]'s "Maelstrom's Eye" gate. | *'''Chaos Gate''', which is '''multi-colored''' and leads to [[Maelstrom]]'s "Maelstrom's Eye" gate. | ||
*'''Death Gate''', which is '''black''' and leads to [[Oblivion]]'s "Doomgate". | *'''Death Gate''', which is '''black''' and leads to [[Oblivion]]'s "Doomgate". | ||
− | *'''Law Gate''', which is '''white''' and leads to [[ | + | *'''Law Gate''', which is '''white''' and leads to [[Aeldreth Havens]] (Sea Dog's Rest on Saedron), unless you are already there, in which case, it leads to [[Vorringia Runegate System#Terminus|Terminus]]. |
− | + | ==== Traveler Gates ==== | |
− | == | + | When a player applies the Traveler discipline, many more options become available. When a traveler casts the corresponding "open gate" power, a temporary portal will open. These portals lead to other runegates throughout the world. Sometimes it will be necessary to open one a gate, and then open another one at the new location to reach your destination. |
− | + | {{header|Runegate Map}} | |
− | + | [[Image:Vorringia gates.png|thumb|500px|Vorringia Runegates]] | |
− | *'''Air Gate''', which is '''light blue''' and is marked with an Elf symbol. [[Image:RS_R_Elf.png|25px|Elf Runestone]] | + | Use the list below and color-coordinated map to see where each one will take you. |
− | *'''Earth Gate''', which is '''green''' and is marked with a Dwarf symbol. [[Image:RS_R_Dwa.png|25px|Dwarf Runestone]] | + | *'''Air Gate''', which is '''<font color="#4ccae0">light blue</font>''' and is marked with an Elf symbol. [[Image:RS_R_Elf.png|25px|Elf Runestone]] |
− | *'''Fire Gate''', which is '''red''' and is marked with an Irekei symbol. [[Image:RS_R_Ire.png|25px|Irekei Runestone]] | + | *'''Earth Gate''', which is '''<font color="#2bd859">green</font>''' and is marked with a Dwarf symbol. [[Image:RS_R_Dwa.png|25px|Dwarf Runestone]] |
− | *'''Spirit Gate''', which is '''yellow''' and is marked with an Centaur symbol. [[Image:RS_R_Cen.png|25px|Centaur Runestone]] | + | *'''Fire Gate''', which is '''<font color="#bc0d0d">red</font>''' and is marked with an Irekei symbol. [[Image:RS_R_Ire.png|25px|Irekei Runestone]] |
− | *'''Water Gate''', which is '''dark blue''' and is marked with a Human symbol. [[Image:RS_R_Hum.png|25px|Human Runestone]] | + | *'''Spirit Gate''', which is '''<font color="#d3ab1b">yellow</font>''' and is marked with an Centaur symbol. [[Image:RS_R_Cen.png|25px|Centaur Runestone]] |
− | + | *'''Water Gate''', which is '''<font color="#4d69a5">dark blue</font>''' and is marked with a Human symbol. [[Image:RS_R_Hum.png|25px|Human Runestone]] | |
− | |||
− | ===Law Gate=== | + | === Law Gate === |
Accessible from all other runegates via the ''Law'' portal.<br> | Accessible from all other runegates via the ''Law'' portal.<br> | ||
− | Located at [[ | + | Located at [[Aeldreth Havens]] (or [[Sea Dogs Rest]] on the [[Vorringia_(modified)]] map.) |
*''Law''--> '''Terminus Eye''' (Outland set) | *''Law''--> '''Terminus Eye''' (Outland set) | ||
*''Earth''--> '''Ulwer's Gate''' (Mainland set) | *''Earth''--> '''Ulwer's Gate''' (Mainland set) | ||
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*''Water''--> '''Erkenring''' (Iceland Set) | *''Water''--> '''Erkenring''' (Iceland Set) | ||
*''Spirit''--> '''Vander's Gate''' (Mainland set, Terminus Isle) | *''Spirit''--> '''Vander's Gate''' (Mainland set, Terminus Isle) | ||
− | + | {{header|Runegate Circuits}} | |
− | === | + | As you can see, there are three gate ''circuits''. We have named them "'''the Gate Circuit'''", "'''the Ring Circuit'''", and "'''the Eye Circuit'''". All three systems converge on [[Vorringia#Terminus|Terminus Island]], where there is one gate from each circuit. |
+ | <center> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |valign=top| | ||
+ | === '''Gate Circuit''' (mainland) === | ||
*'''Haldrom's Gate''' (Fire) | *'''Haldrom's Gate''' (Fire) | ||
+ | **Northern Ulward | ||
*'''Ulwer's Gate''' (Earth) | *'''Ulwer's Gate''' (Earth) | ||
+ | **Southwestern Braedoch | ||
*'''Nephram's Gate''' (Water) | *'''Nephram's Gate''' (Water) | ||
+ | **Northern Aeglund | ||
*'''Kestor's Gate''' (Air) | *'''Kestor's Gate''' (Air) | ||
+ | **Western Belendar | ||
*'''Vander's Gate''' (Spirit) | *'''Vander's Gate''' (Spirit) | ||
− | **Terminus Isle | + | **Western Terminus Isle |
− | + | |valign=top| | |
− | + | === '''Ring Circuit''' (ice) === | |
− | === | ||
*'''Jarlsring''' (Fire) | *'''Jarlsring''' (Fire) | ||
+ | **Nordenthal East Island | ||
*'''Bergensring''' (Earth) | *'''Bergensring''' (Earth) | ||
+ | **Western Hregenlund | ||
*'''Erkenring''' (Water) | *'''Erkenring''' (Water) | ||
+ | **Central Erkensnvaal | ||
*'''Nordenring''' (Air) | *'''Nordenring''' (Air) | ||
+ | **Northeastern Kralgaard | ||
*'''Fremderring''' (Spirit) | *'''Fremderring''' (Spirit) | ||
− | **Terminus Isle | + | ** Northern Terminus Isle |
− | + | |valign=top| | |
− | ===Outland | + | === '''Eye Circuit''' (Outland) === |
− | |||
*'''Dragon's Eye''' (Fire) | *'''Dragon's Eye''' (Fire) | ||
+ | **Southeastern Adduram (Jov Hir'akar) | ||
*'''Doom's Eye''' (Earth) | *'''Doom's Eye''' (Earth) | ||
+ | **Eastern Vandenoch (Vander's Doom) | ||
*'''Serpent's Eye''' (Water) | *'''Serpent's Eye''' (Water) | ||
+ | **Southeaster Thollmar (The Sinking Isles) | ||
*'''Terminus Eye''' (Spirit) | *'''Terminus Eye''' (Spirit) | ||
− | **Terminus Isle | + | **Eastern Terminus Isle |
− | *'''Maelstrom's Eye''' (Chaos) | + | *'''Maelstrom's Eye''' (Air and Chaos) |
− | ** | + | **Maelstrom, southeast of Pandemonium |
+ | **''accessible from any ''Chaos'' portal but part of the Outland set.'' | ||
*'''Doomgate''' (Death) | *'''Doomgate''' (Death) | ||
− | ** | + | **Northern Oblivion |
− | + | **''accessible from any ''Death'' portal but part of the Outland set.'' | |
− | + | |- | |
+ | |} | ||
+ | </center> | ||
== See Also == | == See Also == | ||
*[[Runegate]] | *[[Runegate]] | ||
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== External Links == | == External Links == | ||
*[http://www.anybrowser.org/shadowbane/runegate_vorringa.html Rivkah's Vorringia Runegate Guide] | *[http://www.anybrowser.org/shadowbane/runegate_vorringa.html Rivkah's Vorringia Runegate Guide] | ||
+ | [[Category:Game Mechanics]][[Category:Runegates]][[Category:Tutorials]] |
Latest revision as of 22:01, 29 January 2018
Runegate portals can drastically cut travel time if you know how to use them, but they come with a bit of a learning curve.
Contents
Runegate Tutorial |
Prerequisites
To use the full potential of a runegate, a player must the Traveler discipline applied each of its "open gate" powers (air, earth, water, fire and spirit) must be trained (5 training points invested). It's also highly recommended to train Recall to Runegate, which sends you to the closest runegate from your position.
Gate Types
Universal Gates
These gates are open to all players.- Chaos Gate, which is multi-colored and leads to Maelstrom's "Maelstrom's Eye" gate.
- Death Gate, which is black and leads to Oblivion's "Doomgate".
- Law Gate, which is white and leads to Aeldreth Havens (Sea Dog's Rest on Saedron), unless you are already there, in which case, it leads to Terminus.
Traveler Gates
When a player applies the Traveler discipline, many more options become available. When a traveler casts the corresponding "open gate" power, a temporary portal will open. These portals lead to other runegates throughout the world. Sometimes it will be necessary to open one a gate, and then open another one at the new location to reach your destination.
Runegate Map |
Use the list below and color-coordinated map to see where each one will take you.
- Air Gate, which is light blue and is marked with an Elf symbol.
- Earth Gate, which is green and is marked with a Dwarf symbol.
- Fire Gate, which is red and is marked with an Irekei symbol.
- Spirit Gate, which is yellow and is marked with an Centaur symbol.
- Water Gate, which is dark blue and is marked with a Human symbol.
Law Gate
Accessible from all other runegates via the Law portal.
Located at Aeldreth Havens (or Sea Dogs Rest on the Vorringia_(modified) map.)
- Law--> Terminus Eye (Outland set)
- Earth--> Ulwer's Gate (Mainland set)
- Air--> Kestor's Gate (Mainland set)
- Fire--> Dragon's Eye (Outland set)
- Water--> Erkenring (Iceland Set)
- Spirit--> Vander's Gate (Mainland set, Terminus Isle)
Runegate Circuits |
As you can see, there are three gate circuits. We have named them "the Gate Circuit", "the Ring Circuit", and "the Eye Circuit". All three systems converge on Terminus Island, where there is one gate from each circuit.
Gate Circuit (mainland)
|
Ring Circuit (ice)
|
Eye Circuit (Outland)
|