Difference between revisions of "Vorringia Runegate System"

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[[Category:Game Mechanics]][[Category:Runegates]][[Category:Tutorials]]
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[[Runegate]] portals can drastically cut travel time if you know how to use them, but they come with a bit of a learning curve.
[[Image:Runegatename.jpg|thumb|400px|Runegate Gate Identification]]
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__TOC__
== Indefinite Gates ==
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__NOEDITSECTION__
All runegates will have three gates open perpetually:
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{{header|Runegate Tutorial}}
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=== Prerequisites ===
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To use the full potential of a runegate, a player must the [[Traveler]] discipline applied each of its "''open gate''" powers (air, earth, water, fire and spirit) must be trained (5 training points invested). It's also highly recommended to train ''Recall to Runegate'', which sends you to the closest runegate from your position.
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=== Gate Types ===
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==== Universal Gates ====
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[[Image:Runegatename.jpg|thumb|200px|Runegate Gate Identification]] These gates are open to all players.
 
*'''Chaos Gate''', which is '''multi-colored''' and leads to [[Maelstrom]]'s "Maelstrom's Eye" gate.
 
*'''Chaos Gate''', which is '''multi-colored''' and leads to [[Maelstrom]]'s "Maelstrom's Eye" gate.
 
*'''Death Gate''', which is '''black''' and leads to [[Oblivion]]'s "Doomgate".
 
*'''Death Gate''', which is '''black''' and leads to [[Oblivion]]'s "Doomgate".
*'''Law Gate''', which is '''white''' and leads to [[Aeldereth]] (Sea Dog's Rest on Saedron), unless you are already there, in which case, it leads to [[Terminus]].
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*'''Law Gate''', which is '''white''' and leads to [[Aeldreth Havens]] (Sea Dog's Rest on Saedron), unless you are already there, in which case, it leads to [[Vorringia Runegate System#Terminus|Terminus]].
 
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==== Traveler Gates ====
== Openable Gates ==
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When a player applies the Traveler discipline, many more options become available. When a traveler casts the corresponding "open gate" power, a temporary portal will open. These portals lead to other runegates throughout the world. Sometimes it will be necessary to open one a gate, and then open another one at the new location to reach your destination.
Also, each gate has five gates which are normally closed but can be opened temporarily with the corresponding Traveler Open Gate power:
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{{header|Runegate Map}}
 
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[[Image:Vorringia gates.png|thumb|500px|Vorringia Runegates]]
*'''Air Gate''', which is '''light blue''' and is marked with an Elf symbol. [[Image:RS_R_Elf.png|25px|Elf Runestone]]
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Use the list below and color-coordinated map to see where each one will take you.
*'''Earth Gate''', which is '''green''' and is marked with a Dwarf symbol. [[Image:RS_R_Dwa.png|25px|Dwarf Runestone]]
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*'''Air Gate''', which is '''<font color="#4ccae0">light blue</font>''' and is marked with an Elf symbol. [[Image:RS_R_Elf.png|25px|Elf Runestone]]
*'''Fire Gate''', which is '''red''' and is marked with an Irekei symbol. [[Image:RS_R_Ire.png|25px|Irekei Runestone]]
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*'''Earth Gate''', which is '''<font color="#2bd859">green</font>''' and is marked with a Dwarf symbol. [[Image:RS_R_Dwa.png|25px|Dwarf Runestone]]
*'''Spirit Gate''', which is '''yellow''' and is marked with an Centaur symbol. [[Image:RS_R_Cen.png|25px|Centaur Runestone]]
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*'''Fire Gate''', which is '''<font color="#bc0d0d">red</font>''' and is marked with an Irekei symbol. [[Image:RS_R_Ire.png|25px|Irekei Runestone]]
*'''Water Gate''', which is '''dark blue''' and is marked with a Human symbol. [[Image:RS_R_Hum.png|25px|Human Runestone]]
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*'''Spirit Gate''', which is '''<font color="#d3ab1b">yellow</font>''' and is marked with an Centaur symbol. [[Image:RS_R_Cen.png|25px|Centaur Runestone]]
 
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*'''Water Gate''', which is '''<font color="#4d69a5">dark blue</font>''' and is marked with a Human symbol. [[Image:RS_R_Hum.png|25px|Human Runestone]]
There are three gate systems: the Gate System, the Ring System, and the Eye System. All three systems converge on Terminus Island, where there is one from each system within short distance of each other. The Law Runegate in Aeldereth or Sea Dog's Rest goes to different systems for different portals. Which Runegates what portals go to and their locations are listed below.
 
  
===Law Gate===
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=== Law Gate ===
 
Accessible from all other runegates via the ''Law'' portal.<br>
 
Accessible from all other runegates via the ''Law'' portal.<br>
Located at [[Aeldereth]] (or [[Sea Dogs Rest]] on the [[Vorringia_(modified)]] map.)
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Located at [[Aeldreth Havens]] (or [[Sea Dogs Rest]] on the [[Vorringia_(modified)]] map.)
 
*''Law''-->    '''Terminus Eye'''  (Outland set)
 
*''Law''-->    '''Terminus Eye'''  (Outland set)
 
*''Earth''-->  '''Ulwer's Gate'''  (Mainland set)
 
*''Earth''-->  '''Ulwer's Gate'''  (Mainland set)
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*''Water''-->  '''Erkenring'''    (Iceland Set)
 
*''Water''-->  '''Erkenring'''    (Iceland Set)
 
*''Spirit''--> '''Vander's Gate''' (Mainland set, Terminus Isle)
 
*''Spirit''--> '''Vander's Gate''' (Mainland set, Terminus Isle)
 
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{{header|Runegate Circuits}}
===Mainland (Gate System)===
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As you can see, there are three gate ''circuits''. We have named them "'''the Gate Circuit'''", "'''the Ring Circuit'''", and "'''the Eye Circuit'''". All three systems converge on [[Vorringia#Terminus|Terminus Island]], where there is one gate from each circuit.
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<center>
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{| class="wikitable"
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|-
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|valign=top|
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=== '''Gate Circuit''' (mainland) ===
 
*'''Haldrom's Gate''' (Fire)
 
*'''Haldrom's Gate''' (Fire)
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**Northern Ulward
 
*'''Ulwer's Gate''' (Earth)
 
*'''Ulwer's Gate''' (Earth)
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**Southwestern Braedoch
 
*'''Nephram's Gate''' (Water)
 
*'''Nephram's Gate''' (Water)
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**Northern Aeglund
 
*'''Kestor's Gate''' (Air)
 
*'''Kestor's Gate''' (Air)
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**Western Belendar
 
*'''Vander's Gate''' (Spirit)
 
*'''Vander's Gate''' (Spirit)
**Terminus Isle
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**Western Terminus Isle
 
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|valign=top|  
[[Image:Vorringia gates.png|thumb|400px|Vorringia Runegates]]
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=== '''Ring Circuit''' (ice) ===
===Iceland (Ring System)===
 
 
*'''Jarlsring''' (Fire)
 
*'''Jarlsring''' (Fire)
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**Nordenthal East Island
 
*'''Bergensring''' (Earth)
 
*'''Bergensring''' (Earth)
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**Western Hregenlund
 
*'''Erkenring''' (Water)
 
*'''Erkenring''' (Water)
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**Central Erkensnvaal
 
*'''Nordenring''' (Air)
 
*'''Nordenring''' (Air)
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**Northeastern Kralgaard
 
*'''Fremderring''' (Spirit)
 
*'''Fremderring''' (Spirit)
**Terminus Isle
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** Northern Terminus Isle
 
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|valign=top|
===Outland (Eye System)===
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=== '''Eye Circuit''' (Outland) ===
This set has no ''Air'' gate.
 
 
*'''Dragon's Eye''' (Fire)
 
*'''Dragon's Eye''' (Fire)
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**Southeastern Adduram (Jov Hir'akar)
 
*'''Doom's Eye''' (Earth)
 
*'''Doom's Eye''' (Earth)
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**Eastern Vandenoch (Vander's Doom)
 
*'''Serpent's Eye''' (Water)
 
*'''Serpent's Eye''' (Water)
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**Southeaster Thollmar (The Sinking Isles)
 
*'''Terminus Eye''' (Spirit)
 
*'''Terminus Eye''' (Spirit)
**Terminus Isle
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**Eastern Terminus Isle
*'''Maelstrom's Eye''' (Chaos)
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*'''Maelstrom's Eye''' (Air and Chaos)
**Accessible from any ''Chaos'' portal but part of the Outland set.  
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**Maelstrom, southeast of Pandemonium
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**''accessible from any ''Chaos'' portal but part of the Outland set.''
 
*'''Doomgate''' (Death)
 
*'''Doomgate''' (Death)
**Accessible from any ''Death'' portal but part of the Outland set.  
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**Northern Oblivion
**Using the ''Air'' portal will take you to Maelstrom's Eye
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**''accessible from any ''Death'' portal but part of the Outland set.''
 
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|-
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|}
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</center>
 
== See Also ==
 
== See Also ==
 
*[[Runegate]]
 
*[[Runegate]]
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== External Links ==
 
== External Links ==
 
*[http://www.anybrowser.org/shadowbane/runegate_vorringa.html Rivkah's Vorringia Runegate Guide]
 
*[http://www.anybrowser.org/shadowbane/runegate_vorringa.html Rivkah's Vorringia Runegate Guide]
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[[Category:Game Mechanics]][[Category:Runegates]][[Category:Tutorials]]

Latest revision as of 22:01, 29 January 2018

Runegate portals can drastically cut travel time if you know how to use them, but they come with a bit of a learning curve.


Runegate Tutorial

Prerequisites

To use the full potential of a runegate, a player must the Traveler discipline applied each of its "open gate" powers (air, earth, water, fire and spirit) must be trained (5 training points invested). It's also highly recommended to train Recall to Runegate, which sends you to the closest runegate from your position.

Gate Types

Universal Gates

Runegate Gate Identification
These gates are open to all players.
  • Chaos Gate, which is multi-colored and leads to Maelstrom's "Maelstrom's Eye" gate.
  • Death Gate, which is black and leads to Oblivion's "Doomgate".
  • Law Gate, which is white and leads to Aeldreth Havens (Sea Dog's Rest on Saedron), unless you are already there, in which case, it leads to Terminus.

Traveler Gates

When a player applies the Traveler discipline, many more options become available. When a traveler casts the corresponding "open gate" power, a temporary portal will open. These portals lead to other runegates throughout the world. Sometimes it will be necessary to open one a gate, and then open another one at the new location to reach your destination.

Runegate Map
Vorringia Runegates

Use the list below and color-coordinated map to see where each one will take you.

  • Air Gate, which is light blue and is marked with an Elf symbol. Elf Runestone
  • Earth Gate, which is green and is marked with a Dwarf symbol. Dwarf Runestone
  • Fire Gate, which is red and is marked with an Irekei symbol. Irekei Runestone
  • Spirit Gate, which is yellow and is marked with an Centaur symbol. Centaur Runestone
  • Water Gate, which is dark blue and is marked with a Human symbol. Human Runestone

Law Gate

Accessible from all other runegates via the Law portal.
Located at Aeldreth Havens (or Sea Dogs Rest on the Vorringia_(modified) map.)

  • Law--> Terminus Eye (Outland set)
  • Earth--> Ulwer's Gate (Mainland set)
  • Air--> Kestor's Gate (Mainland set)
  • Fire--> Dragon's Eye (Outland set)
  • Water--> Erkenring (Iceland Set)
  • Spirit--> Vander's Gate (Mainland set, Terminus Isle)
Runegate Circuits

As you can see, there are three gate circuits. We have named them "the Gate Circuit", "the Ring Circuit", and "the Eye Circuit". All three systems converge on Terminus Island, where there is one gate from each circuit.

Gate Circuit (mainland)

  • Haldrom's Gate (Fire)
    • Northern Ulward
  • Ulwer's Gate (Earth)
    • Southwestern Braedoch
  • Nephram's Gate (Water)
    • Northern Aeglund
  • Kestor's Gate (Air)
    • Western Belendar
  • Vander's Gate (Spirit)
    • Western Terminus Isle

Ring Circuit (ice)

  • Jarlsring (Fire)
    • Nordenthal East Island
  • Bergensring (Earth)
    • Western Hregenlund
  • Erkenring (Water)
    • Central Erkensnvaal
  • Nordenring (Air)
    • Northeastern Kralgaard
  • Fremderring (Spirit)
    • Northern Terminus Isle

Eye Circuit (Outland)

  • Dragon's Eye (Fire)
    • Southeastern Adduram (Jov Hir'akar)
  • Doom's Eye (Earth)
    • Eastern Vandenoch (Vander's Doom)
  • Serpent's Eye (Water)
    • Southeaster Thollmar (The Sinking Isles)
  • Terminus Eye (Spirit)
    • Eastern Terminus Isle
  • Maelstrom's Eye (Air and Chaos)
    • Maelstrom, southeast of Pandemonium
    • accessible from any Chaos portal but part of the Outland set.
  • Doomgate (Death)
    • Northern Oblivion
    • accessible from any Death portal but part of the Outland set.

See Also

External Links