Difference between revisions of "Invisibility"
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== Sources == | == Sources == | ||
− | * All [[rogue]]s receive the [[Rogue# | + | * All [[rogue]]s receive the [[Rogue#Sneak|Sneak]] and [[Rogue#Stalk|Stalk]] abilities, making them the unquestioned masters of stealth. |
* A [[Scout]] can shroud three of their allies with invisibility using [[Scout#Camouflage|Camouflage]] | * A [[Scout]] can shroud three of their allies with invisibility using [[Scout#Camouflage|Camouflage]] | ||
* [[Channeler]]s, [[Necromancer]]s, and [[Wizard]]s also receive powers that grant invisibility. | * [[Channeler]]s, [[Necromancer]]s, and [[Wizard]]s also receive powers that grant invisibility. |
Revision as of 13:23, 23 December 2019
Invisibility is a type of ability (usually a skill) which renders the caster invisible to most creatures. Invisibility will immediately end if its bearer is damaged, attacks, uses an item, or casts a power.
Invisibility does not render a character immune. Area of effect damage spells will both damage reveal the invisible creature they are successfully hit.
Sources
- All rogues receive the Sneak and Stalk abilities, making them the unquestioned masters of stealth.
- A Scout can shroud three of their allies with invisibility using Camouflage
- Channelers, Necromancers, and Wizards also receive powers that grant invisibility.
- All Shades receive the Hide ability.
Detect Hidden
Invisibility can be overcome by certain abilities. Beware, grouped players usually enlist the help of these characters to watch specifically for invisible attackers!
- Scouts are known as the masters of detecting invisible creatures. Their powerful Detect Hidden ability allows them to maintain constant invisibility detection.
- Bounty Hunters and Black Masks receive a less-powerful version of the scout's Detect Hidden ability.
Trivia
- Elite encounters can see through all invisibility.
- Shade players can see through low-level invisibility.