Difference between revisions of "Hot Zone"
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− | ''' | + | [[Category:Game Mechanics]] |
+ | A '''Hot Zone''' is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every two hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone. | ||
== Where to Find == | == Where to Find == | ||
− | Hotzones are denoted by a blue icon in a player's world map. Additionally, each time a new | + | Hotzones are denoted by a blue macrozone (usually white) icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, notification of the current hotzone and time remaining in it will be given via the system channel. |
== Benefits == | == Benefits == | ||
− | A | + | A hot zone has many incentives: |
− | * Double | + | * Double experience gain from mobs and players. |
− | * Accelerated and improved item drops from mobs | + | * Accelerated and improved item drops from mobs. |
− | * Accelerated [[resource]] drops from mobs | + | * Accelerated [[resource]] drops from mobs. |
− | * Accelerated hireling contract drops from mobs | + | * Accelerated hireling contract drops from mobs. |
− | * Increased chance to find statistic or mastery runes | + | * Increased chance to find statistic or mastery runes. |
− | * Increased [[gold]] per mob | + | * Increased [[gold]] per mob. |
− | * Chance to drop [[glass weapons]] | + | * Chance to drop [[Glass Weapon|glass weapons]]. |
+ | |||
+ | == History == | ||
+ | Hot Zones were a feature added to Shadowbane in July 2005. | ||
+ | {{quote|In the July 2005 Content Patch released, a new game feature was introduced called hot zones. A '''hot zone''' is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A hot zone lasts for three (3) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen-- one of the battlegrounds on Maelstrom might be the hot zone this afternoon, and the Amazon jungle might be the hot zone this evening.'' | ||
+ | |||
+ | When a player logs in, a system message will appear and tell him which zone is currently "hot". If a player does not know where the area is by its name, he simply has to open up the World Map and look for the blue icon. | ||
+ | |||
+ | Once a player arrives, all monsters he kills will grant more experience than they would elsewhere. He also has a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.|[[Wolfpack Studios]]|}} | ||
== Additional Information == | == Additional Information == | ||
− | * Statistic runes that are dropped as a result of a | + | * Statistic runes that are dropped as a result of a zone being hot are not announced through the system channel as natural drops are. |
− | * Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by [[thieves]]. | + | * Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen from mobs by [[thieves]]. |
+ | * "Newbie Island" or starter area zones may not become hot zones. |
Latest revision as of 14:21, 25 October 2019
A Hot Zone is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every two hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.
Where to Find
Hotzones are denoted by a blue macrozone (usually white) icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, notification of the current hotzone and time remaining in it will be given via the system channel.
Benefits
A hot zone has many incentives:
- Double experience gain from mobs and players.
- Accelerated and improved item drops from mobs.
- Accelerated resource drops from mobs.
- Accelerated hireling contract drops from mobs.
- Increased chance to find statistic or mastery runes.
- Increased gold per mob.
- Chance to drop glass weapons.
History
Hot Zones were a feature added to Shadowbane in July 2005.
Wolfpack Studios wrote: |
In the July 2005 Content Patch released, a new game feature was introduced called hot zones. A hot zone is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A hot zone lasts for three (3) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen-- one of the battlegrounds on Maelstrom might be the hot zone this afternoon, and the Amazon jungle might be the hot zone this evening.
When a player logs in, a system message will appear and tell him which zone is currently "hot". If a player does not know where the area is by its name, he simply has to open up the World Map and look for the blue icon. Once a player arrives, all monsters he kills will grant more experience than they would elsewhere. He also has a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines. |
Additional Information
- Statistic runes that are dropped as a result of a zone being hot are not announced through the system channel as natural drops are.
- Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen from mobs by thieves.
- "Newbie Island" or starter area zones may not become hot zones.