Difference between revisions of "Runegate"

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[[Category:Game Mechanics]]
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[[Category:Game Mechanics]][[Category:Runegates]]
A '''runegate''' is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time.  
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{{lorebox|Herein lies the first answer to the riddle of the pylons: under the proper conditions, their potent magical auras create a gateway, a conduit between two sets of pylons. Remarkably, these gates are still functional even in the wake of the Turning and the subsequent sundering of the World. I have discovered how these ancient artifacts can be used to travel between the fragments of our sundered World! I have made one journey so far: soon I shall attempt others. Whether or not the other fragments remain habitable or hospitable remains to be seen. Indeed, folk here refer to the pylons as "'''Runegates'''."|[[Traveler Lore]]}}[[Image:Runegate.jpg|thumb|400px|Runegate]]A '''runegate''' is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time.
  
== Traveler ==  
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=== Traveler ===
[[Traveler]] is a [[discipline]] available to any character in the game. This discipline is used integrally with the runegate system, and grants a player several options for travel in addition to the basic gates available to all. the mechanics of this discipline can be hard to understand, and even a veteran player may need to reference a runegate map.
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[[Traveler]] is a runegate-oriented [[discipline]] available to any character in the game. This discipline grants a player several options for travel in addition to the basic gates available to all. The mechanics of this discipline can be hard to remember, and even a veteran player may need to reference a runegate map.
  
On each map there are many runegates organized into one or more sets of five corresponding to the five Traveler powers (Earth, Wind, Fire, Water or Spirit.)  With a few exceptions, within each set any of the runegates can access any of the other four runegates using these powers.  If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks."  In addition, each runegate will also have three permanently opened law (white), chaos (rainbow) and death (black) portals to, respectively, the '''Law Gate''' (if it exists), [[Maelstrom]] and [[Oblivion]].
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On each map there are many runegates organized into one or more sets of five corresponding to the five Traveler powers (Earth, Wind, Fire, Water or Spirit.)  With a few exceptions, within each set any one of the runegates can access any of the other four using these powers.  If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks."  In addition, each runegate will also have three permanently opened law (white), chaos (rainbow) and death (black) portals to, respectively, the '''Law Gate''' (if it exists), [[Maelstrom]] and [[Oblivion]].
  
 
Within each set, use the appropriate power on your current runegate to create the portal you need.  Using the power of the runegate you are standing on will have no effect unless otherwise noted.
 
Within each set, use the appropriate power on your current runegate to create the portal you need.  Using the power of the runegate you are standing on will have no effect unless otherwise noted.
  
==Aerynth==
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== Runegate Guides ==
{|
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*[[Aerynth Runegate System]]
This entry is incomplete.  Your help would be appreciated.
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*[[Dalgoth Runegate System]]
 
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*[[Dalgoth RiF 1.5 Runegate System]]
Using the ''Law'' portal always leads to the '''Law Gate''' at the safehold Khar Th'Sekt, unless you are already at the '''Law Gate''' in which case it leads to '''The Forbidden Gate'''.
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*[[Vorringia Runegate System]]
|}
 
*'''Graven Rock''' (Earth)
 
*'''Ring of Kauro''' (Fire)
 
*'''Dovaal's Gate''' (Air)
 
*'''Sigil Stone''' (Water)
 
*'''Haedan's Stone''' (Spirit)
 
**''Spirit''--->'''The Forbidden Gate'''
 
*'''The Forbidden Gate''' (Use ''Spirit'' from Haedan's Stone or ''Law'' from Khar Th'Sekt)
 
*'''Maelstrom's Eye''' (Chaos)
 
*'''Doomgate''' (Death)
 
*'''Law Gate''' (Law)
 
 
 
==Dalgoth==
 
{|
 
This entry is incomplete.  Your help would be appreciated.
 
|}
 
===Western Region===
 
'''Accessed via Maelstrom's Gate (Chaos)'''
 
*'''Ring of Auros Mir''' (Fire)
 
*'''Wanderstone''' (Earth)
 
*'''Portalstone''' (Water)
 
*'''Journeystone''' (Air)
 
*'''Gravenstone''' (Spirit)
 
*'''Runegate''' (Law) - This gate is for access to Eastern Region gates.
 
*'''Doomgate''' (Death)
 
 
 
===Eastern Region===
 
'''Accessed via Runegate (Law)'''
 
*'''Ring of Auros Mir''' (Fire)
 
*'''Alric's Gate''' (Earth)
 
*'''Valgrom's Gate''' (Water)
 
*'''Ring of Verros Mir''' (Air)
 
*'''Kellast's Gate''' (Spirit)
 
*'''Maelstrom's Gate''' (Chaos) - This gate is for access to Western Region gates.
 
*'''Doomgate''' (Death)
 
 
 
==Vorringia==
 
[[Image:Vorringia gates.png|right|Vorringia Runegates]]
 
 
 
Using the ''Law'' portal always leads to the '''Law Gate''', unless you are already at the '''Law Gate''' in which case it leads to '''Terminus Eye'''.
 
 
 
Note: The image to the right shows the '''Law Gate''' in an incorrect location.  It is actually located directly adjacent to Aeldreth, near the centre of the mainland. On the Vorringia_(modified) mapset it is near Sea Dogs Rest, on the SE corner of the Mainland. ''(Someone should fix this image).''
 
 
 
===Mainland===
 
*'''Haldrom's Gate''' (Fire)
 
*'''Ulwer's Gate''' (Earth)
 
*'''Nephram's Gate''' (Water)
 
*'''Kestor's Gate''' (Air)
 
*'''Vander's Gate''' (Spirit)
 
**Terminus Isle
 
 
 
===Iceland===
 
*'''Jarlsring''' (Fire)
 
*'''Bergensring''' (Earth)
 
*'''Erkenring''' (Water)
 
*'''Nordenring''' (Air)
 
*'''Fremderring''' (Spirit)
 
**Terminus Isle
 
 
 
===Outland===
 
This set has no air gate.
 
*'''Dragon's Eye''' (Fire)
 
*'''Doom's Eye''' (Earth)
 
*'''Serpent's Eye''' (Water)
 
*'''Terminus Eye''' (Spirit)
 
**Terminus Isle
 
*'''Maelstrom's Eye''' (Chaos)
 
**Accessible from any ''Chaos'' portal but part of the Outland set.
 
*'''Doomgate''' (Death)
 
**Accessible from any ''Death'' portal but part of the Outland set.
 
**Using the air portal will take you to Maelstrom's Eye
 
 
 
===Law Gate===
 
Accessible from all other runegates via the ''Law'' portal.<br>
 
Located at [[Aeldreth]] (or [[Sea Dogs Rest]] on the [[Vorringia_(modified)]] map.)
 
*''Law''-->'''Terminus Eye''' (Outland set)
 
*''Earth''-->'''Ulwer's Gate''' (Mainland set)
 
*''Air''-->'''Kestor's Gate''' (Mainland set)
 
*''Fire''-->'''Dragon's Eye''' (Outland set)
 
*''Water''-->'''Erkenring''' (Iceland Set)
 
*''Spirit''-->'''Vander's Gate''' (Mainland set, Terminus Isle)
 

Latest revision as of 21:47, 13 September 2017

Herein lies the first answer to the riddle of the pylons: under the proper conditions, their potent magical auras create a gateway, a conduit between two sets of pylons. Remarkably, these gates are still functional even in the wake of the Turning and the subsequent sundering of the World. I have discovered how these ancient artifacts can be used to travel between the fragments of our sundered World! I have made one journey so far: soon I shall attempt others. Whether or not the other fragments remain habitable or hospitable remains to be seen. Indeed, folk here refer to the pylons as "Runegates."

Runegate
A runegate is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time.

Traveler

Traveler is a runegate-oriented discipline available to any character in the game. This discipline grants a player several options for travel in addition to the basic gates available to all. The mechanics of this discipline can be hard to remember, and even a veteran player may need to reference a runegate map.

On each map there are many runegates organized into one or more sets of five corresponding to the five Traveler powers (Earth, Wind, Fire, Water or Spirit.) With a few exceptions, within each set any one of the runegates can access any of the other four using these powers. If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks." In addition, each runegate will also have three permanently opened law (white), chaos (rainbow) and death (black) portals to, respectively, the Law Gate (if it exists), Maelstrom and Oblivion.

Within each set, use the appropriate power on your current runegate to create the portal you need. Using the power of the runegate you are standing on will have no effect unless otherwise noted.

Runegate Guides