Difference between revisions of "Staff Mastery"

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Skull Cracker  
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==='''Skull Cracker'''===
  
 
Requires: Staff Mastery Skill ( 60 )
 
Requires: Staff Mastery Skill ( 60 )

Revision as of 16:53, 18 February 2009

Staff Mastery Rune Narrative

Races, Classes, and Runes

Skill granted by:

Staff Mastery Powers

Hermit Strike

Requires: Staff Mastery Skill ( 30 ) "Weapon Power and Power Block"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds

  • On Next Combat Swing Apply Power:
  • Starting Power Rank: 12 ( Neophyte)
  • Casting Time: 0.8 seconds
  • Generates Hate: No
  • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 4.5 to 8 seconds (from power 5 to 40)
    • Stackability: Cannot be stacked with other effects of type 'PowerInhibitor' (0)
    • Target cannot cast spells or use powers.
  • Applies Effect(s):
    • Duration: 13.5 to 24 seconds (from power rank 5 to 40)
    • Immune to Power Block


Windmill Sweep

Requires: Staff Mastery Skill ( 40 ) "Weapon Power and Attack Speed Debuff"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds

  • On Next Combat Swing Apply Power:
  • Starting Power Rank: 20 ( Journeyman)
  • Casting Time: 0.8 seconds
  • Generates Hate: No
  • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 5.65 to 10.2 seconds (from power 5 to 40)
    • Stackability: Cannot be stacked with other effects of type 'AttackSpeedDeBuff' (0)
    • Delay Between Attacks: + 21%

Sheppard's Dance

Requires: Staff Mastery Skill ( 50 ) "Weapon Power and Attack Debuff"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds

  • On Next Combat Swing Apply Power:
  • Starting Power Rank: 15 ( Adept)
  • Casting Time: 0.8 seconds
  • Generates Hate: No
  • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 16.9 to 30 seconds (from power rank 5 to 40 )
    • Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
    • Attack Penalty: -16% to -41%


Skull Cracker

Requires: Staff Mastery Skill ( 60 ) "Weapon Power and Power Block"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds

  • On Next Combat Swing Apply Power:
  • Starting Power Rank: 18 ( Journeyman)
  • Casting Time: 0.8 seconds
  • Generates Hate: No
  • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 4.5 to 8 seconds (from power rank 5 to 40)
    • Stackability: Cannot be stacked with other effects of type 'PowerInhibitor' (0)
    • Target cannot cast spells or use powers.
  • Applies Effect(s):
    • Duration: 13.5 to 24 seconds (from power rank 5 to 40)
    • Immune to Power Block