Difference between revisions of "Patch 24.3"

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[[Category:Patch History]]
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Patch 24.3, the '''Final Official Patch''', was added to Shadowbane on January 7{{th}}, 2009.
== Changelog ==
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{{header|General Changes}}
=== HALF-GIANT ===
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*Sprint is now flagged as a skill (usable in stealth and wereforms)
*Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"
+
*Increased weapon power ranges from 10 to 15.
=== ROGUE ===
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*Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab
 +
*Combined the various icons on the following effects / debuffs into one effect icon:
 +
**Silence
 +
**Aura of Silence
 +
**Enfeeblement
 +
**Weakening
 +
**Pious Word of Binding
 +
**Blessed Word of Binding
 +
**Dull the Mind
 +
**Dull the Body
 +
*Disabled the  [[Commands|/path command]]
 +
{{header|Racial Changes}}
 +
*Removed the Strength, Damage and Weapon Speed buff component of the Half Giant's "Violent Rage"
 +
{{header|Class Changes}}
 
*"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)
 
*"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)
=== ASSASSIN ===
 
 
*"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)
 
*"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)
*Fixed Passwall to be usable with Invisibility
+
*Fixed Assassin's [[Assassin#Passwall|Passwall]] to be usable with Invisibility
 
*Fixed Backstab and Poison Backstabs to be usable with Invisibility
 
*Fixed Backstab and Poison Backstabs to be usable with Invisibility
*Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs
+
*Fixed Assassin's [[Assassin#PShadow Mantle|Shadow Mantle]] to correctly block the initial heal tick of all HoTs
*Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages
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*Increased Assassin's [[Dagger]] and [[Dagger Mastery]] weapon powers to 30 for [[Rogue]]s and 20 for [[Mage]]s
*Sword and Sword Mastery weapon powers increased to 30 (Rogue)
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*Assassin [[Sword]] and [[Sword Mastery]] weapon powers increased to 30 ([[Rogue]])
*Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)
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*Assassin [[Blade Weaving]] weapon powers increased to 30 ([[Rogue]]) and 25 ([[Mage]])
=== BARBARIAN ===
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*Barbarian's [[Barbarian#Unstoppable Force||Unstoppable Force]] is now flagged as a skill (usable in stealth and wereforms)
*Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)
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*Bard's [[Dagger]] and [[Dagger Mastery]] weapon powers increased to 35 (Rogue) and 25 (Mage)
=== BARD ===
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*Bard's [[Sword]], [[Sword Mastery]], [[Blade Mastery]] and [[Blade Weaving]] weapon powers increased to 30 (Rogue) and 25 (Mage)
*Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)
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*Adjusted the defense value on [[Wear Armor, Light#Bardic Leather(Bard)|Bardic Light Armor]] bringing the set in line with the Armor Redistribution patch changes.
*Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)
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*Channeler's [[Channeler#Ice Bolt|Ice Bolt]] resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
*Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.
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*Channeler's [[Channeler#Fire Bolt|Fire Bolt]] resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff
=== CHANNELER ===
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*Channeler's [[Channeler#Lightning Bolt|Lightning Bolt]] resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff
*"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
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*Crusader [[Sword]], [[Sword Mastery]] and [[Great Sword Mastery]] weapon powers increased to 35 (Fighter) and 25 (Healer)
*"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff
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*Crusader [[Hammer]] and [[Hammer Mastery]] weapon powers increased to 35 (Fighter) and 30 (Healer)
*"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff
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*Crusader [[Great Hammer Mastery]] weapon powers increased to 35 (Fighter) and 25 (Healer)
=== CRUSADER ===
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*Crusader[[Blade Weaving]] increased to 35 (Fighter) and 30 (Healer)
*The snare component has been removed from "The All-Father's Shield" power.
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*Crusader[[Blade Mastery]] increased to 35 (Fighter) and 25 (Healer)
*Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
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*Crusader's [[Crusader#Darius' Fist|Darius' Fist]]:
*Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)
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**Duration reduced to 30 seconds
*Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
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**Cast time reduced to 1.5 seconds and flagged as a Skill
*Blade Weaving increased to 35 (Fighter) and 30 (Healer)
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*[[Crusader#The All-Father's Shield|The All-Father's Shield]]
*Blade Mastery increased to 35 (Fighter) and 25 (Healer)
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**The snare component has been removed
*"Darius' Fist" duration reduced to 30 seconds
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**Removed the defensive bonus
*"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill
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**Scaled the attack bonus from 5% to 25% at PR-0 to PR-40
*Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.
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**Added a 50% increase to Block and Parry while active
*New Power: "All-Father's Retribution" requires 90 Liturgy level 40
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**Added a 30% snare while active.
*Self Only % Damage Shield
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*Added [[Crusader#The All-Father's Retribution|All-Father's Retribution]]
*Scales from 4% to 20% damage returned PR0 to PR40
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**Requires 90 Liturgy level 40
=== DOOMSAYER ===
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**Self Only % Damage Shield
 +
**Scales from 4% to 20% damage returned PR0 to PR40
 
*Adjusted the Doomsayer's Health Bonus per level from 42 to 45.
 
*Adjusted the Doomsayer's Health Bonus per level from 42 to 45.
*"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
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*Doomsayer's [[Doomsayer#Corrupt the Flesh|Corrupt the Flesh]] is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
*Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40
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*Adjusted [[Doomsayer#Corrupt the Flesh|Corrupt the Flesh]] to scale from +10 to +40 Healing Resistance from PR-0 to PR-40
=== FURY ===
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*Fury's [[Fury#Draw Nature's Fury|Draw Nature's Fury]]:
*"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff
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**Flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff
*"Draw Nature's Fury" cast time reduced to 1.5 seconds
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**Cast time reduced to 1.5 seconds
*"Draw Nature's Fury" recast time increased to 10 seconds
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**Recast time increased to 10 seconds
*"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
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*[[Fury#Hex of the Ice Fury|Hex of the Ice Fury]]
*"Hex of the Ice Fury" cast time reduced to 1.5 seconds
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**Flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
*"Hex of the Ice Fury" recast time increased to 10 seconds
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**Cast time reduced to 1.5 seconds
*"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff
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**Recast time increased to 10 seconds
*"Hex of the Storm Fury" cast time reduced to 1.5 seconds
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*Fury's [[Fury#Hex of the Storm Fury|Hex of the Storm Fury]]:
*"Hex of the Storm Fury" recast time increased to 10 seconds
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**Flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff
=== NECROMANCER ===
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**Cast time reduced to 1.5 seconds
*"Shadow of Doom" recast increased to 30.0 seconds
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**Recast time increased to 10 seconds
*"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
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*Necromancer's [[Necromancer#Shadow of Doom|Shadow of Doom]]:
*"Shadow of Death" cast time reduced to 1.5 seconds
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**Recast increased to 30.0 seconds
*"Shadow of Death" recast time increased to 10 seconds
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**Flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
*"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
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*Necromancer's [[Necromancer#Shadow of Death|Shadow of Death]]:
*"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
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**Flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
*"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
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**Cast time reduced to 1.5 seconds
=== NIGHTSTALKER ===
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**Recast time increased to 10 seconds
*Dagger and Dagger Mastery weapon powers increased to 30
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*Necromancer spells [[Necromancer#Unholy Fright|Unholy Fright]] and [[Necromancer#Unholy Terror|Unholy Terror]] are now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
=== PRELATE ===
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*Nightstalker [[Dagger]] and [[Dagger Mastery]] weapon powers increased to 30
*Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"
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*Added a new spell for [[Prelate]]:
Requires Liturgy ( 70 )
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<blockquote>'''[[Prelate#Mark of The All-Father|Mark of The All-Father]]'''<br>
 
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''"Holy Damage over time, Intelligence and Spirit Debuff"''<br>
Granted: Level 35
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Requires [[Liturgy]] (70)<br>
Power Rank: 0
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Granted: Level 35<br>
Focus Skill: Liturgy
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Power Rank: 0<br>
Mana Cost: 64
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Focus Skill: [[Liturgy]]<br>
Casting Time: 5.0 seconds
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Mana Cost: 64<br>
Recycle Time: 0.0 seconds
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Casting Time: 5.0 seconds<br>
Generates Hate: Moderate
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Recycle Time: 0.0 seconds<br>
Requires Hit Roll: Yes
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Generates Hate: Moderate<br>
 +
Requires Hit Roll: Yes<br>
 
Target and Range: 100
 
Target and Range: 100
 
+
Does damage over time (Every 5 seconds):<br>
* Does damage over time (Every 5 seconds):
+
*Duration: 30 seconds<br>
Duration: 30 seconds
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*Stackability: Can be stacked with any spell other than itself.<br>
Stackability: Can be stacked with any spell other than itself.
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*Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br>
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.
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*Flagged as 'Holy' damage<br>
Flagged as 'Holy' damage
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Apply Effect(s):<br>
 
+
*Duration: 30 seconds<br>
* Apply Effect(s):
+
*Stackability: Can be stacked with any spell other than itself.<br>
Duration: 30 seconds
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*Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br>
Stackability: Can be stacked with any spell other than itself.
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*Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br>
Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)
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*Dispel Tags: DeBuff, Effect<br>
Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)
+
Direct Damage<br>
Dispel Tags: DeBuff, Effect
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*Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br>
 
+
*Flagged as 'Holy' damage</blockquote>
* Direct Damage
+
*Priest's [[Priest#Blessed Alacrity|Blessed Alacrity]] duration increased to 10800 seconds
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health
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*Priest's [[Priest#Blessed Purity|Blessed Purity]] duration increased to 10800 seconds
Flagged as 'Holy' damage
+
*Ranger [[Blade Weaving]] weapon powers increased to 30 ([[Fighter]] and [[Rogue]])
=== PRIEST ===
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*Ranger's [[Ranger#Turn Steel|Turn Steel]] resists now scale from 2% to 10% (from PR-0 to PR-40)
"Blessed Alacrity" duration increased to 10800 seconds
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*Granted Rogue Rangers access to their class [[Wear Armor, Medium#Hunting Chain Armor|Medium Armor]]
"Blessed Purity" duration increased to 10800 seconds
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*Removed all of the [[Scout]]'s free trains in the [[Running]] Skill
=== RANGER ===
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*Sentinel's [[Sentinel#Holy Word of Binding|Holy Word of Binding]]:
Blade Weaver weapon powers increased to 30 (Fighter and Rogue)
+
**Recast increased to 10.0 seconds
"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)
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**Flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff
Granted Rogue Rangers access to their class Medium Armor
+
*Sentinel [[Hammer]], [[Hammer Mastery]], and [[Great Hammer Mastery]] weapon powers increased to 40
=== SCOUT ===
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*Sentinel's [[Sentinel#Blessed Word of Binding|Blessed Word of Binding]]:
Removed all free trains in the Running Skill
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**Combined "Word of Binding" effects with this spell and removed "Word of Binding" from the game.
=== SENTINEL ===
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**Applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).
"Holy Word of Binding" had its recast increased to 10.0 seconds
+
*[[Sentinel#Pious Word of Binding|Pious Word of Binding]]
"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff
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**Combined "Sacred Word of Binding" effects with this spell and removed "Sacred Word of Binding" from the game.
Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40
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**Applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).
Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).
+
*[[Sentinel#Sentinel's Charge|Sentinel's Charge]] changed to a Snare Break and 10 second snare immunity and Run Buff
Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).
+
*Templar's [[Templar#Saint Malorn's Wrath|Saint Malorn's Wrath]] fire damage over time effect duration was reduced to 30 seconds.
Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff
+
*Thief's [[Thief#Indomitable Will|Indomitable Will]] is now flagged as a skill (usable in stealth and wereforms)
=== TEMPLAR ===
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*Thief [[Blade Weaving]] and [[Blade Mastery]] weapon powers increased to 30
Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.
+
*Warlock's [[Warlock#Shatter Will|Shatter Will]]:
=== THIEF ===
+
**Flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff
"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)
+
**Cast time reduced to 1.5 seconds
Blade Weaving and Blade Mastery weapon powers increased to 30
+
**Recast time increased to 10 seconds
=== WARLOCK ===
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*Warrior's [[Warrior#Indomitable Will|Indomitable Will]] is now flagged as a skill (usable in sneak and wereforms)
"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff
+
*Warrior [[Blade Weaving]] weapon powers increased to 40
"Shatter Will" cast time reduced to 1.5 seconds
+
*Wizard's [[Wizard#Sign of Glauror|Sign of Glauror]]:
"Shatter Will" recast time increased to 10 seconds
+
**Debuffs Magic resistance in addition to Cold, Fire, and Lightning
=== WARRIOR ===
+
**Effect reduced to 5% to 20% from PR-0 to PR-20
Indomitable Will is now flagged as a skill (usable in sneak and wereforms)
+
**Flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff
Blade Weaver weapon powers increased to 40
+
**Recast increased to 30.0 seconds
=== WIZARD ===
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*Wizard's [[Wizard#Hexgram Ritual|Hexgram Ritual]]:
"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20
+
**Flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff
"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning
+
**Cast time reduced to 1.5 seconds
"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff
+
**Recast time increased to 10 seconds
"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff
+
{{header|Discipline Changes}}
"Hexgram Ritual" cast time reduced to 1.5 seconds
+
*Removed the [[Bladeweaver]] restriction from [[Archmage]]
"Hexgram Ritual" recast time increased to 10 seconds
+
*Removed +10 Sword Skill on the Blade Master rune
=== ARCHMAGE ===
+
*Added +15 Sword Skill on all Blade Master 100% Swords
Removed the Bladeweaver restriction
+
*Added +20 Sword Skill on all Blade Master 110% Swords
=== BLADE MASTER ===
+
*Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords
Removed +10 Sword Skill on the Blade Master rune
+
*Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers
Added +15 Sword Skill on all Blade Master 100% Swords
+
*Removed the [[Archmage]] restriction on [[Blade Weaver]]
Added +20 Sword Skill on all Blade Master 110% Swords
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*Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers
Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords
+
*[[Clanwarden]]'s [[Clanwarden#Shaper's Sanction|Shaper's Sanction]]:
Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers
+
**Flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff
=== BLADEWEAVER ===
+
**Cast time reduced to 1.5 seconds
Removed the Archmage restriction
+
**Recast time increased to 10 seconds
Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers
+
*[[Darksworn]]'s [[Darksworn#Corrupt the Body|Corrupt the Body]]
=== CLANWARDEN ===
+
**Flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff
+
**Scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)
"Shaper's Sanction" cast time reduced to 1.5 seconds
+
*[[Drannok]]'s [[Drannok#Shadow of Fear|Shadow of Fear]]:
"Shaper's Sanction" recast time increased to 10 seconds
+
**Flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
=== DARKSWORN ===
+
**Uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons
"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
+
*[[Rat Catcher]]'s [[Rat Catcher#Infection|Infection]]:
"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)
+
**No longer dispels mana recovery buffs
=== DRANNOK ===
+
**Scales from -5% to -35% at PR0 to PR20
"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
+
**Flagged as Disease
"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons
+
*Rat Catcher's [[Rat Catcher#Plague|Plague]]:
=== RAT CATCHER ===
+
**Scales from -15% to -75% PR0 to PR20
"Infection" will no longer dispel mana recovery buffs
+
**Flagged as Disease
"Infection" will now scale from -5% to -35% at PR0 to PR20
+
*Added an initial healing tick on the [[Savant]]'s [[Savant#Strength of the Many|Strength of the Many]] heal-over-time speall.
"Plague" will now scale from -15% to -75% PR0 to PR20
+
*[[Shroudborne]]'s [[Shroudborne#Ardan's Shroud|Ardan's Shroud]]:
"Plague" and "Infection" are now dispel flagged as Disease
+
**Flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
=== SAVANT ===
+
**Cast time increased to 1.5 seconds
Fixed the initial heal tick for "Strength of the Many"
+
**Recast time increased to 10 seconds
=== SHROUDBORNE ===
+
*The Bard Class can now apply the [[Skydancer]] Discipline Rune.
"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
+
*Removed Storm Calling focus line from [[Storm Lord]].
"Ardan's Shroud" cast time increased to 1.5 seconds
+
*Storm Lord's [[Storm Lord#Call Storm|Call Storm]]:
"Ardan's Shroud" recast time increased to 10 seconds
+
**Damage has been increase to match [[Berserker]]'s [[Berserker#Fury of the Northmen|Fury of the Northmen]]
=== SKYDANCER ===
+
**Now auto-hit with a 3 second cast and 30 second recast
The Bard Class can now apply the Skydancer Discipline Rune.
+
*Storm Lord's [[Storm Lord#Thunder Strike|Thunder Strike]]:
=== STORM LORD ===
+
**Stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20)
Removed "Storm Calling" focus line
+
**Stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)
"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"
+
**Now has a 2 second cast time and 10 second recast
"Call Storm" is now auto-hit with a 3 second cast and 30 second recast
+
*Warriors can now take [[Storm Lord]] Discipline Rune
"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)
+
*A New focus line granted to Sun Dancers called [[Sun Dancing]]:
"Thunder Strike" now has a 2 second cast time and 10 second recast
+
**[[Khan'xhir]] and [[Rha'khanakar]] now use Sun Dancing as their mastery focus
Warriors can now take Storm Lord Discipline Rune
+
*Sun Dancer weapon powers can only be used with [[Unarmed Weapons#Class based|Sun Dancing weapons]]
=== SUN DANCER ===
+
*[[Unarmed Weapons#Class based|Sun Dancing weapons]] can no longer use [[Unarmed Combat Mastery]] weapon powers
A New focus line granted to Sun Dancers called "Sun Dancing"
+
*Wyrmslayer's [[Wyrmslayer#Drake's Breath|Drake's Breath]] duration reduced to 30 seconds
Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus
+
{{header|Weapon Changes}}
Sun Dancer weapon powers can only be used with "Sun Dancing" weapons
+
*Sword's [[Sword#Press the Foe|Press the Foe]] Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)
"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers
+
*Great Sword's [[Great Sword Mastery#Gut Wrencher|Gut Wrencher]] [[Great Sword Mastery]] Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)
=== WYRMSLAYER ===
+
*Sword Mastery's [[Sword Mastery#Crimson Kiss|Crimson Kiss]] [[Sword Mastery]] Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff
"Drake's Breath" duration reduced to 30 seconds
+
*[[Great Holy Blade|Headsman Sword]] was changed from a generic 100% 2-handed sword to a [[Crusader]] 100% 2-handed sword
=== COMBAT ===
+
*[[Great Holy Blade|Headsman Sword]] renamed to [[Great Holy Blade]]
Sprint is now flagged as a skill (usable in stealth and wereforms)
+
*Added [[Assassin]] to the [[Sword Mastery]] rune
Increased weapon power ranges from 10 to 15.
+
*[[Circle Swing]] Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal
Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab
+
*[[Circle Swing]] Hammer Skill ( 60 ) - Recast increased to 30 seconds
=== WEAPONS
+
*[[Power Swing]] [[Hammer Mastery]] Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff
==== Swords ====
+
*[[Fist of the Giants]] [[Great Hammer Mastery]] Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage
"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)
+
*[[Pommel Strike]] Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff
"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)
+
*[[Heart Seeker]] [[Dagger Mastery]] Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff
"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff
+
*Throwing Daggers can no longer use [[Dagger Mastery]] weapon powers
"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword
+
*[[Unarmed Combat#Lightning Fists|Lightning Fists]] [[Unarmed Combat]] Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons
"Headsman Sword" renamed to "Great Holy Blade"
+
*[[Unarmed Combat Mastery#Battering Ram|Battering Ram]] [[Unarmed Combat Mastery]] Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff
Added "Assassin" to the Master of Swords rune
+
{{header|Item Crafting}}
==== Hammer ====
+
*"Trueforged" and several lesser prefixes were removed
"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal
+
*"Beast Hide" and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%
"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds
+
**"Beast Hide" is now rollable on all armor types
"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff
+
*"Trueshaped", "Truewoven", and "Beast Hide" will now give 5.5% resist, up from 5%
"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage
+
*[[Wear Armor, Light#Blade Master(Blade Master)|Blade Master Armor]] now has the correct Dex Penalty for Discipline [[Wear Armor, Light|Light Armor]]
==== Dagger ====
+
*"Trueshaped" and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%
"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff
+
*"Truewoven" and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%
"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff
+
**"Truewoven" is now rollable on all armor types
Throwing Daggers can no longer use Dagger Mastery weapon powers
+
*"Pillar" and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing
==== Unarmed Combat ====
+
*"Stoneskin" and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing
"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons
+
*"Trueson" and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing
"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff
+
*[[Wear Armor, Light#Bardic Leather(Bard)|Bardic Light Armor]] has been adjusted to match the stats on other class armor
=== EFFECTS BAR / ICONS ===
+
*[[Troubadour Cloth]] baked in stats adjusted to +1 Int +1 [[Bardsong]] from +1 Dex +1 [[Bardsong]]
 
+
*Fixed Infernal Throwing Weapons to be 110% instead of 100%
Combined the various icons on the following effects / debuffs into one effect icon:
+
*Fixed [[Double Crossbow]] to be 110% instead of 100%
Silence
+
*Fixed [[Infernal Pole Arm]] so it can be rolled on all vendors
Aura of Silence
+
*Fixed the range on the [[Dwarven War Crossbow]]
Enfeeblement
+
{{Patch
Weakening
+
|prever=Patch 23
Pious Word of Binding
+
|nextver=Reforged in Flame
Blessed Word of Binding
+
}}
Dull the Mind
 
Dull the Body
 
=== CRAFTING ===
 
Trueforged and several lesser prefixes were removed
 
Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%
 
Beast Hide is now rollable on all armor types
 
Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%
 
Blade master Armor now has the correct Dex Penalty for Discipline Light Armor
 
Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%
 
Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%
 
Truewoven is now rollable on all armortypes
 
Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing
 
Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing
 
Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing
 
Bardic Light Armor has been adjusted to match the stats on other class armor
 
Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong
 
Fixed Infernal Throwing Weapons to be 110% instead of 100%
 
Fixed Double Crossbow to be 110% instead of 100%
 
Fixed Infernal Pole Arm so it can be rolled on all vendors
 
Fixed the range on the Dwarven Crossbow
 
 
 
=== GENERAL ===
 
Disabled the /path command
 
 
 
==Patch Progression==
 
<center>
 
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"
 
|'''Previous Patch''': [[Patch 23]]<br>
 
'''Next Patch''':  ''(To Be Announced)''
 
|}
 
</center>
 

Latest revision as of 13:52, 21 September 2017

Patch 24.3, the Final Official Patch, was added to Shadowbane on January 7th, 2009.

General Changes
  • Sprint is now flagged as a skill (usable in stealth and wereforms)
  • Increased weapon power ranges from 10 to 15.
  • Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab
  • Combined the various icons on the following effects / debuffs into one effect icon:
    • Silence
    • Aura of Silence
    • Enfeeblement
    • Weakening
    • Pious Word of Binding
    • Blessed Word of Binding
    • Dull the Mind
    • Dull the Body
  • Disabled the /path command
Racial Changes
  • Removed the Strength, Damage and Weapon Speed buff component of the Half Giant's "Violent Rage"
Class Changes
  • "Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)
  • "Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)
  • Fixed Assassin's Passwall to be usable with Invisibility
  • Fixed Backstab and Poison Backstabs to be usable with Invisibility
  • Fixed Assassin's Shadow Mantle to correctly block the initial heal tick of all HoTs
  • Increased Assassin's Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages
  • Assassin Sword and Sword Mastery weapon powers increased to 30 (Rogue)
  • Assassin Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)
  • Barbarian's |Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)
  • Bard's Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)
  • Bard's Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)
  • Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.
  • Channeler's Ice Bolt resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
  • Channeler's Fire Bolt resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff
  • Channeler's Lightning Bolt resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff
  • Crusader Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
  • Crusader Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)
  • Crusader Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
  • CrusaderBlade Weaving increased to 35 (Fighter) and 30 (Healer)
  • CrusaderBlade Mastery increased to 35 (Fighter) and 25 (Healer)
  • Crusader's Darius' Fist:
    • Duration reduced to 30 seconds
    • Cast time reduced to 1.5 seconds and flagged as a Skill
  • The All-Father's Shield
    • The snare component has been removed
    • Removed the defensive bonus
    • Scaled the attack bonus from 5% to 25% at PR-0 to PR-40
    • Added a 50% increase to Block and Parry while active
    • Added a 30% snare while active.
  • Added All-Father's Retribution
    • Requires 90 Liturgy level 40
    • Self Only % Damage Shield
    • Scales from 4% to 20% damage returned PR0 to PR40
  • Adjusted the Doomsayer's Health Bonus per level from 42 to 45.
  • Doomsayer's Corrupt the Flesh is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
  • Adjusted Corrupt the Flesh to scale from +10 to +40 Healing Resistance from PR-0 to PR-40
  • Fury's Draw Nature's Fury:
    • Flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff
    • Cast time reduced to 1.5 seconds
    • Recast time increased to 10 seconds
  • Hex of the Ice Fury
    • Flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
    • Cast time reduced to 1.5 seconds
    • Recast time increased to 10 seconds
  • Fury's Hex of the Storm Fury:
    • Flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff
    • Cast time reduced to 1.5 seconds
    • Recast time increased to 10 seconds
  • Necromancer's Shadow of Doom:
    • Recast increased to 30.0 seconds
    • Flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
  • Necromancer's Shadow of Death:
    • Flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
    • Cast time reduced to 1.5 seconds
    • Recast time increased to 10 seconds
  • Necromancer spells Unholy Fright and Unholy Terror are now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
  • Nightstalker Dagger and Dagger Mastery weapon powers increased to 30
  • Added a new spell for Prelate:
Mark of The All-Father

"Holy Damage over time, Intelligence and Spirit Debuff"
Requires Liturgy (70)
Granted: Level 35
Power Rank: 0
Focus Skill: Liturgy
Mana Cost: 64
Casting Time: 5.0 seconds
Recycle Time: 0.0 seconds
Generates Hate: Moderate
Requires Hit Roll: Yes
Target and Range: 100 Does damage over time (Every 5 seconds):

  • Duration: 30 seconds
  • Stackability: Can be stacked with any spell other than itself.
  • Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.
  • Flagged as 'Holy' damage

Apply Effect(s):

  • Duration: 30 seconds
  • Stackability: Can be stacked with any spell other than itself.
  • Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)
  • Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)
  • Dispel Tags: DeBuff, Effect

Direct Damage

  • Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health
  • Flagged as 'Holy' damage
  • Priest's Blessed Alacrity duration increased to 10800 seconds
  • Priest's Blessed Purity duration increased to 10800 seconds
  • Ranger Blade Weaving weapon powers increased to 30 (Fighter and Rogue)
  • Ranger's Turn Steel resists now scale from 2% to 10% (from PR-0 to PR-40)
  • Granted Rogue Rangers access to their class Medium Armor
  • Removed all of the Scout's free trains in the Running Skill
  • Sentinel's Holy Word of Binding:
    • Recast increased to 10.0 seconds
    • Flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff
  • Sentinel Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40
  • Sentinel's Blessed Word of Binding:
    • Combined "Word of Binding" effects with this spell and removed "Word of Binding" from the game.
    • Applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).
  • Pious Word of Binding
    • Combined "Sacred Word of Binding" effects with this spell and removed "Sacred Word of Binding" from the game.
    • Applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).
  • Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff
  • Templar's Saint Malorn's Wrath fire damage over time effect duration was reduced to 30 seconds.
  • Thief's Indomitable Will is now flagged as a skill (usable in stealth and wereforms)
  • Thief Blade Weaving and Blade Mastery weapon powers increased to 30
  • Warlock's Shatter Will:
    • Flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff
    • Cast time reduced to 1.5 seconds
    • Recast time increased to 10 seconds
  • Warrior's Indomitable Will is now flagged as a skill (usable in sneak and wereforms)
  • Warrior Blade Weaving weapon powers increased to 40
  • Wizard's Sign of Glauror:
    • Debuffs Magic resistance in addition to Cold, Fire, and Lightning
    • Effect reduced to 5% to 20% from PR-0 to PR-20
    • Flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff
    • Recast increased to 30.0 seconds
  • Wizard's Hexgram Ritual:
    • Flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff
    • Cast time reduced to 1.5 seconds
    • Recast time increased to 10 seconds
  • Discipline Changes
    • Removed the Bladeweaver restriction from Archmage
    • Removed +10 Sword Skill on the Blade Master rune
    • Added +15 Sword Skill on all Blade Master 100% Swords
    • Added +20 Sword Skill on all Blade Master 110% Swords
    • Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords
    • Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers
    • Removed the Archmage restriction on Blade Weaver
    • Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers
    • Clanwarden's Shaper's Sanction:
      • Flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff
      • Cast time reduced to 1.5 seconds
      • Recast time increased to 10 seconds
    • Darksworn's Corrupt the Body
      • Flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff
      • Scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)
    • Drannok's Shadow of Fear:
      • Flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff
      • Uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons
    • Rat Catcher's Infection:
      • No longer dispels mana recovery buffs
      • Scales from -5% to -35% at PR0 to PR20
      • Flagged as Disease
    • Rat Catcher's Plague:
      • Scales from -15% to -75% PR0 to PR20
      • Flagged as Disease
    • Added an initial healing tick on the Savant's Strength of the Many heal-over-time speall.
    • Shroudborne's Ardan's Shroud:
      • Flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
      • Cast time increased to 1.5 seconds
      • Recast time increased to 10 seconds
    • The Bard Class can now apply the Skydancer Discipline Rune.
    • Removed Storm Calling focus line from Storm Lord.
    • Storm Lord's Call Storm:
    • Storm Lord's Thunder Strike:
      • Stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20)
      • Stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)
      • Now has a 2 second cast time and 10 second recast
    • Warriors can now take Storm Lord Discipline Rune
    • A New focus line granted to Sun Dancers called Sun Dancing:
    • Sun Dancer weapon powers can only be used with Sun Dancing weapons
    • Sun Dancing weapons can no longer use Unarmed Combat Mastery weapon powers
    • Wyrmslayer's Drake's Breath duration reduced to 30 seconds
    Weapon Changes
    • Sword's Press the Foe Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)
    • Great Sword's Gut Wrencher Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)
    • Sword Mastery's Crimson Kiss Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff
    • Headsman Sword was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword
    • Headsman Sword renamed to Great Holy Blade
    • Added Assassin to the Sword Mastery rune
    • Circle Swing Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal
    • Circle Swing Hammer Skill ( 60 ) - Recast increased to 30 seconds
    • Power Swing Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff
    • Fist of the Giants Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage
    • Pommel Strike Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff
    • Heart Seeker Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff
    • Throwing Daggers can no longer use Dagger Mastery weapon powers
    • Lightning Fists Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons
    • Battering Ram Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff
    Item Crafting
    • "Trueforged" and several lesser prefixes were removed
    • "Beast Hide" and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%
      • "Beast Hide" is now rollable on all armor types
    • "Trueshaped", "Truewoven", and "Beast Hide" will now give 5.5% resist, up from 5%
    • Blade Master Armor now has the correct Dex Penalty for Discipline Light Armor
    • "Trueshaped" and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%
    • "Truewoven" and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%
      • "Truewoven" is now rollable on all armor types
    • "Pillar" and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing
    • "Stoneskin" and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing
    • "Trueson" and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing
    • Bardic Light Armor has been adjusted to match the stats on other class armor
    • Troubadour Cloth baked in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong
    • Fixed Infernal Throwing Weapons to be 110% instead of 100%
    • Fixed Double Crossbow to be 110% instead of 100%
    • Fixed Infernal Pole Arm so it can be rolled on all vendors
    • Fixed the range on the Dwarven War Crossbow

    Larrow.png Previous Version: Patch 23 Rarrow.png
    Next Version: Reforged in Flame
    Patch History    In Development    Known Issues