Difference between revisions of "Fighter"

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[[Barbarians]]<br>
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[[Barbarian]]<br>
[[Crusaders]]<br>
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[[Crusader]]<br>
[[Huntresses]]<br>
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[[Huntresse]]<br>
[[Rangers]]<br>
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[[Ranger]]<br>
[[Sentinels]]<br>
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[[Sentinel]]<br>
[[Templars]]<br>
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[[Templar]]<br>
[[Warlocks]]<br>
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[[Warlock]]<br>
[[Warriors]]
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[[Warrior]]
 
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Revision as of 20:51, 12 September 2006

Fighter

Is this a Slayer I see before me? Not yet. You're still too green. But that can be remedied. To deal death and pain you must first learn what they are. I can teach you.

Races Available

Aelfborn
Aracoix
Centaurs
Dwarves
Elves
Half-Giants
Humans
Irekei
Minotaurs
Nephilim
Shades

Classes Available

Barbarian
Crusader
Huntresse
Ranger
Sentinel
Templar
Warlock
Warrior

Attributes
Granted: +5 Base Strength
Granted: +5 Base Constitution
Granted: -10 Base Intelligence

Skills
Level 1: granted Axe
Level 1: granted Dagger
Level 1: granted Hammer
Level 1: granted Pole Arm
Level 1: granted Sword
Level 1: granted Wear Armor, Light
Level 3: granted Block (+ 15 point bonus)
Level 5: granted Parry
Level 5: granted Wear Armor, Medium

Training Points

Nonhuman Fighter Human Fighter
Levels Trains Levels Trains
1 - 10 36 1 - 10 45
11 - 50 400 11 - 50 440
51 - 59 90 51 - 59 99
Subtotal 526 Subtotal 584
Total 588 Total 646


Other Abilities
Level 1: Movement Rate: + 5%

The Fighter's Way: The Path of Might
From the times before the First Dawning some Heroes have pitted their strength against their foes, overcoming adversity through force of arms. Ours has always been a Fighter's world, and our history is replete with examples of the warrior's creed. The Knights of the Petty Kingdoms, the mounted archers of the Horse Nomads, the soldiers who follow the War Lords, and the Great Berserks of the Frozen North are all fighters at heart - no matter the particulars of their craft. Whether they fight for a cause, for glory, or for the simple love of slaughter, they fight.

Men of action, fighters depend upon their strength and toughness to survive, and many regard fighters as dull-witted sluggards. The fighter's path is the easiest, they argue, for the warrior lacks the faith and devotion of a healer, the long, arduous study of the mage, or the rogue's finely honed craft. Try telling that to the fencing masters of Mellissar, who have trained eight hours every day with their blades since their fifth birthday, or the yeomen of Gend, who legends say can fire twenty arrows from their longbows of yew in the space of a minute.

Steel has a discipline all its own, and a master fighter is capable of feats of arms that can be as potent as any magic. Besides, when the forces of Darkness or Chaos threaten the world, it is the fighter, not the mage or healer, who meets them head on, and always stands in the greatest risk of death.

Fighters tend also to be leaders of men, who can rise to lead entire armies and govern over kingdoms. In these dark times, such men are desperately needed. The High King himself showed how much a fighter with a sword could change the world. Alas, his downfall and The Sundering have shown how much a single fighter can destroy...