Difference between revisions of "Wereform"

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[[Category:Disciplines]]
 
 
 
'''"Wereform"''' refers to the effect of several [[power]]s which transform the caster into another creature.  
 
'''"Wereform"''' refers to the effect of several [[power]]s which transform the caster into another creature.  
  
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Wereforms may also be involuntarily removed by the [[Huntsman]] power [[Huntsman#Skin the Beast|Skin the Beast]].
 
Wereforms may also be involuntarily removed by the [[Huntsman]] power [[Huntsman#Skin the Beast|Skin the Beast]].
 
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[[Category:Game Mechanics]]
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Latest revision as of 02:33, 21 September 2017

"Wereform" refers to the effect of several powers which transform the caster into another creature.

Most commonly, this term refers to the hallmark powers granted by the disciplines Werebear, Wererat, or Werewolf, but all of the following powers can be considered wereforms:

Interruption

Wereforms are vulnerable to interruption by other powers. Only spells that are flagged as skills can be cast while using wereforms. The only outlier to this rule is Traveling Stance. For this reason, wereforms are accompanied by several special powers that can only be used while taking the new shape.

Wereforms may also be involuntarily removed by the Huntsman power Skin the Beast.