Traveling Stance
Traveling Stance is a skill granted to all players at level 1 (along with Sprint and Kick).
The purpose of Traveling Stance is to give players an easier means of getting from place to place without providing a combat advantage. Travel stance has a long cast time, and will be interrupted upon taking any damage and dispelled if damage is taken or a power is cast while under its effects. Those under the effects of Traveling Stance are also made easier to hit, less likely to land hits, can not fly, and cannot receive the benefit from of any invulnerability effects.
Traveling Stance Details
Granted: Level 1
Power Rank: 40 ( Grand Master)
Focus Skill: None
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
Stamina Cost: 0
Casting Time: 5.0 seconds
Recycle Time: 60.0 seconds
Generates Hate: No
Power User Requirements: Player must not be moving when activating this power.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
- Duration: 600 seconds
- Stackability: Does not stack with other Movement Buffs.
- Movement Rate: + 50%
- Lowers Attack Rating and Defense by 50%
- Dispelled when a player attacks, is damaged, casts a power, or sits.
- Players under the Traveling Stance effect are immune to Immunity Powers and cannot fly.