Difference between revisions of "In Development"

From Morloch Wiki
Jump to: navigation, search
 
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''In Deveopment''' contains high-level concepts being discussed for future content in Shadowbane. These items come with no time table, and may not ever make it to a live server.
+
'''In Development''' contains high-level concepts being discussed for future content in Shadowbane. These items come with no time table, and may not ever make it to a live server. Throughout season 5 we collected quite a bit of user feedback, as well as data from events happening in game. We are excited to share with everyone what has been going on behind the scenes.
  
== Cities ==
+
== Breakthrough in Client Files! ==
* Highly advanced anti-[[Vocabulary#Z|zerg]] buffs and debuffs that adjust dynamically to people entering the area of a battle.
+
* The majority of developer focus has been around server code. Over the last 12-18 months our focus has been fixing Bane Performance, improving sync (more to come!), improving altitude and city height issues as well as creating content to change up ways you can progress a character. Up until now the client files have not been easy to work with. We recently made a breakthrough in this area which will allow us to not only clean up and resolve bugs quicker from a powers/skills perspective, but also expand the scope of possible balance changes. This breakthrough also opens additional doors regarding further sync improvements (Height-maps) that were previously not accessible to the team. We are still in our early stages of getting tooling in place, this will open many doors for the community.
* City assets that provide a combat bonus when standing close to them.
+
 
 +
== City of Virankhaar ("Guards") ==
 +
* The PvP hotspot of Guards will be making a return with a new twist.
 +
 
 +
== Balancing ==
 +
* Rangers? Glass Bows? The team has been evaluating community feedback for the next round of balance changes.
  
== World ==
 
* Claimable "outpost" structures that provide benefits like special vendors to owners. PvP commitment is more than a mine, but less than a bane.
 
* Improved AI for mobs that allow them to buff and heal one another.
 
  
 
== See Also ==
 
== See Also ==
 
* [[Patch History]]
 
* [[Patch History]]
 
* [[Known Issues]]
 
* [[Known Issues]]
 +
[[Category:Out of Game]]

Latest revision as of 16:58, 23 December 2019

In Development contains high-level concepts being discussed for future content in Shadowbane. These items come with no time table, and may not ever make it to a live server. Throughout season 5 we collected quite a bit of user feedback, as well as data from events happening in game. We are excited to share with everyone what has been going on behind the scenes.

Breakthrough in Client Files!

  • The majority of developer focus has been around server code. Over the last 12-18 months our focus has been fixing Bane Performance, improving sync (more to come!), improving altitude and city height issues as well as creating content to change up ways you can progress a character. Up until now the client files have not been easy to work with. We recently made a breakthrough in this area which will allow us to not only clean up and resolve bugs quicker from a powers/skills perspective, but also expand the scope of possible balance changes. This breakthrough also opens additional doors regarding further sync improvements (Height-maps) that were previously not accessible to the team. We are still in our early stages of getting tooling in place, this will open many doors for the community.

City of Virankhaar ("Guards")

  • The PvP hotspot of Guards will be making a return with a new twist.

Balancing

  • Rangers? Glass Bows? The team has been evaluating community feedback for the next round of balance changes.


See Also