Difference between revisions of "Hot Zone"

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== Benefits ==
 
== Benefits ==
 
A hot zone has many incentives:
 
A hot zone has many incentives:
* Double expierence gain from mobs and players
+
* Double experience gain from mobs and players.
* Accelerated and improved item drops from mobs
+
* Accelerated and improved item drops from mobs.
* Accelerated [[resource]] drops from mobs
+
* Accelerated [[resource]] drops from mobs.
* Accelerated hireling contract drops from mobs
+
* Accelerated hireling contract drops from mobs.
* Increased chance to find statistic or mastery runes
+
* Increased chance to find statistic or mastery runes.
* Increased [[gold]] per mob
+
* Increased [[gold]] per mob.
* Chance to drop [[glass weapons]]
+
* Chance to drop [[glass weapons]].
  
 
== Official Posting ==
 
== Official Posting ==

Revision as of 22:06, 17 June 2008

A Hot Zone is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.

Where to Find

Hotzones are denoted by a blue macrozone (usually white) icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, notification of the current hotzone and time remaining in it will be given via the system channel.

Benefits

A hot zone has many incentives:

  • Double experience gain from mobs and players.
  • Accelerated and improved item drops from mobs.
  • Accelerated resource drops from mobs.
  • Accelerated hireling contract drops from mobs.
  • Increased chance to find statistic or mastery runes.
  • Increased gold per mob.
  • Chance to drop glass weapons.

Official Posting

In the July 2005 Content Patch released, a new game feature was introduced called Hot zones. A Hot zone is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A Hot zone lasts for four (4) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen -- one of the battlegrounds on Maelstrom might be the Hot zone this afternoon, and the Amazon jungle might be the Hotzone this evening.

When a player logs in, a system message will appear and tell players which zone is currently "hot". If a player does not know where the area is by it's name, they simply have to open up the World Map and look for the blue icon.

Once a player arrives, all monsters they kill will grant more experience than they would elsewhere. They also have a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.

Found here.

Additional Information

  • Statistic runes that are dropped as a result of a hot zone are not announced through the system channel as natural drops are.
  • Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by thieves.
  • "Newbie Island" or starter area zones may not become hot zones.