Difference between revisions of "Category:Macrozone"

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A macrozone is a large named area designed to be wholly self-contained and moveable by the game designers without the need for internal changes.  They may contain any combination of [[microzone]]s or freely placed [[mobs]], structures and patterned terrain.  All macrozones contain a [[mine]] and show an icon on the world map.
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A macrozone is a large named area designed to be wholly self-contained and moveable by the game designers without the need for internal changes.  They may contain any combination of [[microzone]]s or freely placed [[mobs]], structures and patterned terrain.  All macrozones contain a [[mines|mine]] and show an icon on the world map.

Revision as of 14:27, 21 December 2006

A macrozone is a large named area designed to be wholly self-contained and moveable by the game designers without the need for internal changes. They may contain any combination of microzones or freely placed mobs, structures and patterned terrain. All macrozones contain a mine and show an icon on the world map.