Difference between revisions of "Category:Macrozone"

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A macrozone is a large named area designed to be wholly self-contained and moveable by the game designers without the need for internal changes.  They may contain any combination of [[microzone]]s or freely placed [[mobs]], structures and patterned terrain.  Most macrozones contain a [[mines|mine]] and all of them show an icon on the world map.
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[[Image:Zonesonmap2.jpg|thumb|400px|Macrozones Listed on World Map. Click for a higher resolution version.]]A macrozone is a large named area designed to be wholly self-contained and movable by the game designers without the need for internal changes.  Macrozones may contain any combination of [[Vocabulary#M|microzone]]s or freely placed [[mobs]], structures and patterned terrain.  Most macrozones contain a [[mines|mine]] and all of them show an icon on the world map.
 
 
[[Image:images/thumb/5/52/Vorringia-map.jpg/800px-Vorringia-map.jpg]]
 
[http://www.mordkessel.com/wiki/mediawiki/index.php?title=Image:Vorringia-map.jpg vorringia map]
 

Latest revision as of 14:50, 14 September 2017

Macrozones Listed on World Map. Click for a higher resolution version.
A macrozone is a large named area designed to be wholly self-contained and movable by the game designers without the need for internal changes. Macrozones may contain any combination of microzones or freely placed mobs, structures and patterned terrain. Most macrozones contain a mine and all of them show an icon on the world map.