Difference between revisions of "Category:Macrozone"

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A macrozone is a large named area designed to be wholly self-contained and moveable by the game designers without the need for internal changes.  They may contain any combination of [[microzone]]s or freely placed [[mobs]], structures and patterned terrain.  All macrozones contain a [[mines|mine]] and show an icon on the world map.
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A macrozone is a large named area designed to be wholly self-contained and moveable by the game designers without the need for internal changes.  They may contain any combination of [[microzone]]s or freely placed [[mobs]], structures and patterned terrain.  Most macrozones contain a [[mines|mine]] and all of them show an icon on the world map.

Revision as of 05:29, 27 July 2007

A macrozone is a large named area designed to be wholly self-contained and moveable by the game designers without the need for internal changes. They may contain any combination of microzones or freely placed mobs, structures and patterned terrain. Most macrozones contain a mine and all of them show an icon on the world map.