Difference between revisions of "Blood Horn"

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[[Category:Disciplines]]
 
[[Category:Disciplines]]
 
[[Image:bloodhorn.jpg|right|Blood Horn]]
 
[[Image:bloodhorn.jpg|right|Blood Horn]]
<br>
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== ''Blessed of Morloch''  ==
== Blood Horn ==
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''Bathed in the blood of their enemies and sanctified by Morloch himself, Blood Horns are the pinnacle of Minotaur might and savagery.  Blood Horns are usually the chieftains of their tribe and are a bane to magic users.''
''Blessed of Morloch''  
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'''More [[Blood Horn Lore]]'''.
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== Discipline Information ==
 
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{| style="margin-top: 5px; margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
 
| '''[[:Category:Base Classes|Base Classes]] Available'''
 
| '''[[:Category:Base Classes|Base Classes]] Available'''
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[[Thrall]]
 
[[Thrall]]
 
|}
 
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Bathed in the blood of their enemies and sanctified by Morloch himself, Blood Horns are the pinnacle of Minotaur might and savagery.  Blood Horns are usually the chieftains of their tribe and are a bane to magic users.
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=== Discipline Effects ===
 
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*'''Grants Powers'''
''More [[Blood Horn Lore]]''
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=== Discipline Locations ===
 
 
== Discipline Effects ==
 
 
 
'''Grants''': Powers<br>
 
 
 
== Discipline Locations ==
 
 
 
 
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**[[Vorringia]]: Ragnir Holm - 54455, 78810
 
**[[Vorringia]]: Ragnir Holm - 54455, 78810
 
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|}
 
 
== Discipline Powers ==
 
== Discipline Powers ==
 
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=== Blood Hooves ===
===Blood Hooves (20)===
 
 
''"Personal Snare Break and Movement Rate Buff"''
 
''"Personal Snare Break and Movement Rate Buff"''
  
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*Does not stack with any other movement buff.
 
*Does not stack with any other movement buff.
 
*Movement Rate: +10% to 25% (from power ranks 0 to 20)
 
*Movement Rate: +10% to 25% (from power ranks 0 to 20)
*Removes ''Snare'' Effect<br><br>
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*Removes ''Snare'' Effect
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=== Blood Horns ===
===Blood Horns (20)===
 
 
''"Weapon Power and Bleed Damage"''
 
''"Weapon Power and Bleed Damage"''
  
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'''Applies Effect(s)''':  
 
'''Applies Effect(s)''':  
 
*Attack Bonus: +50%
 
*Attack Bonus: +50%
*Damage Dealt: +50%<br><br>
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*Damage Dealt: +50%
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=== Blood Roar ===
===Blood Roar (20)===
 
 
''"Single Target Dispel Flight and Mana Recovery Debuff"''
 
''"Single Target Dispel Flight and Mana Recovery Debuff"''
  
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* Mana Reovery Rate: -30% to -45% (from power ranks 0 to 20)
 
* Mana Reovery Rate: -30% to -45% (from power ranks 0 to 20)
 
'''Removes Effect''':
 
'''Removes Effect''':
* Removes ''Flight'' Effect<br><br>
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* Removes ''Flight'' Effect
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===Blood Luck (20)===
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=== Blood Luck ===
 
''"Single Target Dispel Effect"''
 
''"Single Target Dispel Effect"''
  
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'''Applies Effect(s)''':  
 
'''Applies Effect(s)''':  
 
'''Removes Effect''':
 
'''Removes Effect''':
* Removes ''Debuff'' Effect<br><br>
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* Removes ''Debuff'' Effect

Revision as of 21:27, 5 January 2008

Blood Horn

Blessed of Morloch

Bathed in the blood of their enemies and sanctified by Morloch himself, Blood Horns are the pinnacle of Minotaur might and savagery. Blood Horns are usually the chieftains of their tribe and are a bane to magic users.

More Blood Horn Lore.

Discipline Information

Base Classes Available

Healer
Fighter

Races Available

Minotaur

Classes Available

Barbarian
Doomsayer
Warrior

Disciplines Prohibited

Thrall

Discipline Effects

  • Grants Powers

Discipline Locations

Discipline Droppers

Disciplines Trainers

Discipline Powers

Blood Hooves

"Personal Snare Break and Movement Rate Buff"

Granted: Level 20
Power Rank: 0
Teachers: Master Blood Horn
Focus Skill: None
Stamina Cost: 25
Casting Time: 0.2 seconds
Recycle Time: 120 seconds
Generates Hate: No
Power User Requirements: None
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s): (From Power Ranks 0 to 20)

  • Duration: 20 seconds
  • Does not stack with any other movement buff.
  • Movement Rate: +10% to 25% (from power ranks 0 to 20)
  • Removes Snare Effect

Blood Horns

"Weapon Power and Bleed Damage"

Granted: Level 20
Power Rank: 40 ( Grand Master)
Teachers: None (skill cannot be trained)
Focus Skill: None
Stamina Cost: 25
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: None
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):

  • Attack Bonus: +50%
  • Damage Dealt: +50%

Blood Roar

"Single Target Dispel Flight and Mana Recovery Debuff"

Granted: Level 20
Power Rank: 0 ( Untrained)
Teachers: Master Blood Horn
Focus Skill: None
Stamina Cost: 15
Casting Time: 2 seconds
Recycle Time: 120 seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Player Only (80 Units) - Can affect caster and group members
Applies Effect(s):

  • Duration: 30 to 45 seconds (from power ranks 0 to 20)
  • Stackability: Cannot be stacked with other effects of type 'RecoveryManaDeBuff' (0)
  • Mana Reovery Rate: -30% to -45% (from power ranks 0 to 20)

Removes Effect:

  • Removes Flight Effect

Blood Luck

"Single Target Dispel Effect"

Granted: Level 20
Power Rank: 0 ( Untrained)
Teachers: Master Blood Horn
Focus Skill: None
Stamina Cost: 15
Casting Time: 2 seconds
Recycle Time: 0 seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s): Removes Effect:

  • Removes Debuff Effect