User:RewenX
Rewen is a skilled Aracoix Scout in service of the mighty Aracoix Empire.
Contents
Interesting Facts about Rewen
- has been playing Shadowbane since retail release
- is probably the only Aracoix advocate left :(
- Rewen's first character was a very gimp Aracoix Rogue Assassin, which he still keeps as a memento
- Played on Fear, then Mourning, then the Test Server
- plays primarily on the test server, but escapes to Vindication from time to time
MorlochWiki
I plan on sharing my knowledge as best I can in this wiki. If I make a mistake, don't harass me, just correct it! It is a wiki after all. As a hobby I help out in Wikipedia, so I know some basic editing stuff, but nothing complicated. If you have any tips, please post them in my talk page! Also if there is a page you would like to see added let me know.
Wish List
This is a list of changes I would like to see added to Shadowbane in the format of a patch log!
General
- Weapon mastery runes are now available upon character selection and will no longer be found in the world
- Several weapons and armor sets have had their damage, speed, resistances, and defense values improved while requiring 100% skill for their use
- Power cost mouse-over will now display accurate information when a player is buffed with a power cost modifier.
- The weapon enchantment prefix "Glass" as been modified to include -17% attack speed
- Fixed a texture issue with the Vampire Armor light armor vest
- Fixed an issue where equipt weapons appear to be inside-out
- Travel Stance can now be used in flight
- Stamina recovery is no longer negated by flight or swimming, additional recovery rates will slow the drain of stamina
- Mana health and stamina will no longer stop regenerating naturally when players are casting a power
- Fixed an issue that caused powers to be blocked following a death but after death shroud had expired
- Fixed an issue that would cause powers to fail after running or flying: If a power is cast and does not complete casting trance due to server-client sync, the power will have it's recast timer reset
- Parry chance has been greatly increased when fighting someone using the same type of weapon
- When a player has finished casting a power that will render them invisible, if other players can not see their level of stealth, their target will clear immediately
- Vendors have read up on their class lore and will now only create approproate focus skill enchantments for weapons
City/Siege/Guild
- Alchemists can now be ranked to R7, and now provide an automatic stock for all potions (like recall scrolls). R7 alchemists may now grant these buffs to the player for the price of a concoction potion. (much in the same way boons are granted)
- Helmsmiths have been provisioned to repair all items capable of receiving damage
- Vendors can now be asked to automatically set prices for random rolled items using the production feature
- Aracoix vendors are now available from Aracoix mobiles.
- All variations racial stewards are now available as random item drops and are extremely rare!
- Several additional damage-type debuff siege spires have been added to the Builder's stock
- Warrants now display the name and guild of the crest they hold.
- Guards will now pass through city structures only during time when they are assigned to a new location or have recently respawned.
- Fixed a bug that caused Elven guard captains to appear to lose a rank when defeated.
Base Class
Mage
- Mages are now granted 10 free points in the Warding focus line
- Mage defensive stance now provides additional mana recovery
- Reflection has been rescaled to last 10 minutes at power rank 40
Healer
- Contageion is now granted at GM and its damage has been modified to 8-20 points of damage
- Healers are now granted 10 free points in the Benediction focus line
- Healer defensive stance now provides additional mana recovery
- Group buffs are now automatically grand mastered when the single-target versions are
Rogue None Yet Fighter
- Fighters are now granted a power called "Stand Your Ground" at level 10 that prevents player from passing through them while reducing defense by 60 percent, and resistance to power damages by 20. This power will be canceled if the player casts a power or attempts to move. Stand Your Ground is considered aggressive and may not be used in peace zones.
Race
None Yet
Class
Assassin
- Cloak of Shadows now includes an +5 resistance to all physical damage types
- Slayer's Focus is now granted at GM
- Poison system backstabs now share a recast timer with Backstab
- Mage Assassins have been given a new power called "Shield of Shadows" which is a damage absorber that protects against cold, lightning, and slashing damage
- Counter Venom has been removed
- Summon Darkspawn has been modified to scale from a level 30 pet at one train to a level 55 pet at 40 trains
- Assassins have been granted a power called "Grasp of the Pallid" that is a single target summon mantle and blocked recall and teleport which can only be used in close range
- Assassins have been granted a skill called "Disguise" which will copy the guild crest of an individual for a short period of time
Bard
- Bards have been given a new power called "Intonation of Saedron" which is a magic resistance debuff
- Bards have been given a new two handed class weapon called a Lute with a mastery of Bardsong that requires 20 points in the staff skill to wield, and can be crafted by a rank seven sage.
- Anthem of Avoidance has been updated to dissolve after 1100 points of absorbed damage
- Baleful Battlehym will now stack with priest and potion enchantments and has been rescaled to increase defense by 100 at power rank 40
Channeler
- Healer channelers have had their offensive and precise stances increased to power rank 20
- Flame Blades now have a skill requirement of 20 in the sword focus line
- Stone Maces now have a skill requirement of 20 in the hammer focus line
- Mantle of Stone now includes an +5 resistance to all physical damage types
- Ignight now includes a contagious effect: The target and all players within 10 units of it will be set aflame.
- Flesh of Granite has been updated to dissolve after 1100 points of absorbed damage
- Flesh of Lead has been updated to dissolve after 1100 points of absorbed damage
- Aura of Flame has been rescaled to last for 10 minutes at power rank 40
- Ice Bolt has had it's cast time reduced to 3 seconds
- Hoarfrost now includes a contagious effect: The target and all players within 10 units of it will be snared.
- Divert the Aerial Flow, Divert the Aqueous Flow, and Divert the Pyretic Flow have had their range increased to 120 units
- Defeat Water's Chill, Defeat Fire's Fury, and Defeat the Sky's Vengeance will now be granted at GM if their single target counterpart is GMed
- Weave of the Salamander, Weave of the Gnome, Weave of the Undine, and Weave of the Sylph have been updated to scale from level 21 pet ar power rank 1 to a level 55 pet at power rank 40
Confessor
- Steadfast Soul has been updated to dissolve after 1100 points of absorbed damage
- Steadfast Congregation has been updated to dissolve after 1100 points of absorbed damage
- Uvoriel's Judgment now includes a contagious effect: The target and all players within 10 units of it will be set aflame
- Purgation has been modified to include an effect that will spread the poison to anyone that the targets strikes in meele combat
- Confessors have been given the power to dispell poison and disease
- Saint Malorn's Wrath has had it's damage range increased to 30 - 71 at power rank 40
- Flames of Retribution and Sermon of Retribution have been rescaled to last for 10 minutes at power rank 40
Crusader
- Crusaders have been granted a new sword weapon power that causes holy damage over time
- Crusaders have been granted a new hammer weapon power that causes holy damage over time
- Crudader's Holy Mantle now includes a contagious effect: all party members within 30 units of the caster now receive additional defense
Doomsayer
- Chaos Staves now have a skill requirement of 20 in the staff focus line
- Confusion's Curse now includes an +5 resistance to all physical damage types
- Vengeance of the Pit has had its recast time increased to five minutes (the duration of the spell's effect)
- Corrupt the Flesh has been modified to have a casting time of 0.2 seconds and a recycle time of 10 seconds
- Halgannon's Armor has been updated to dissolve after 1100 points of absorbed damage
Druid
- Druids have been granted the ability to wear medium armor at level 10
- Removed "Oaken Flesh" from available druid powers
- Removed "Rebirth" from available druid powers
- Cloak of Thorns duration has been rescaled to last 10 minutes at power rank 40
- Grasp of Thorns and Hedge of Thorns have been modified to grant the target a small damage shield for their duration
- Blight has been modified to include an effect that will spread the poison to anyone that the targets strikes in meele combat
- Braialla's Aid has had its cast time reduced to 2 seconds
- Breath of Spring has had its cast time reduced to 4 seconds
- Poison Ward, Flame Ward, and Ice Ward will now be granted at GM if their single target counterpart is trained to 40 (Grandmaster)
Fury
- Removed "Blessing of the Crocodile" from available fury powers
- Ward Against Harm now includes +5 resistance to all physical damage types
- Flesh Ward has been updated to dissolve after 1100 points of absorbed damage
Huntress
- Vashteera's Favor's cast time has been reduced to 2 seconds
Necromancer
- Draw Back the Shadows has has its range increased to 120 units
- Dread Whispers, Gnawing Fear, Spirit Chains, Dread Howl, Oblivion's Touch, Oblivion's Tide, and Phantasmagoria are now granted at 40 (Grandmaster)
- Mantle of Corpseflesh has been updated to dissolve after 1100 points of absorbed damage
- Channel the Void will now auto-GM in the event that Embrace the Void is trained to 40 (Grandmaster)
- Sepulchre's Bounty is now a single pet target power and is no longer an area of effect.
- Reduced the cost of "Harvest of Bones" from 320 to 100 at power rank 40 (Grandmaster)
- Reduced the cost of "Harvest of Dust" from 160 to 100 at power rank 40 (Grandmaster)
Nightstalker
- Litany of Discretion and Litany of Caution have been placed in line with other debuffs and had their effect icons changed to violet instead of green.
Prelate
- Prelate offensive stance has been rebalanced to power rank 35
- Divine Mantle now includes an +5 resistance to all physical damage types
- Smite the Dead and Invocation of Saint Nemmorane are now granted at power rank 40 (Grandmaster)
- Saint Lorne's Ire's recast timer has been reduced to 10 seconds
- Saint Victor's Vigor's recast timer has been scaled; the power's recast timer will increase with training and starts out at 20 seconds.
- Divine Resurrection has been removed
- Saint Alaric's Benediction will will now auto-GM in the event that Saint Alaric's Blessing is trained to 40
- Prelates have been given a new power called Vanquish the Darkness that is a group unholy resistance buff and will auto-GM in the event that Withstand the Darkness is trained to 40
- Prelates have been granted a new power called "Grasp of the All-Father" which is a root, a carbon copy of the Priest power of the same name
Priest
- Priests have been trained in the ways of the stick, and are now granted Staff and Staff Mastery powers at power rank 35
- Additionally, Hammer, Hammer Mastery and Great Hammer mastery powers have been increased to 25
- A Priest-only staff called "Saint's Staff" has been added that uses Theugry as its mastery
- Holy Righteousness now includes an attack speed component
- Work Holy Miracle has been removed
- Sacred Bonds, Calming Touch, Calming Word, and Divine Word are now granted at power rank 40 (Grandmaster)
Ranger
- Rangers are now granted the Archery focus at level 20
- Charm Beast and Beast Lord's Boon are now granted at power rank 40 (Grandmaster)
Scout
- Detect hidden has had its recast timer increased to 60 seconds to match its duration
- Scout bow and archery powers have been balanced to power rank 30
- Scout dagger and dagger mastery powers have been balanced to 30
Sentinel
- Word of Binding has been removed
- Exalted Word of Binding's mana drain component now requires a hit roll versus its targets' defense
- Sentinels have been given a two-handed version of their hammer
- Blessed Word of Binding has been modified, in addition to dexterity, to include a strength debuff of the same value
- Litany of Hedrusiel has been balanced to grant 30 strength and 50% stamina recovery at power rank 40
- Sentinels have been granted a new power called "Faithful Word of Binding" which is an area of effect mana recovery and health recovery debuff chant
Templar
None Yet
Thief
- Thieves have been given a new power called "Appraisal" which will identify items
- Peek and Steal have had their success formulas rescaled to 100% at power rank 40
Warlock
None Yet
Warrior
- Warriors now receive power rank 40 for all weapon powers across the board
- Hold Fast has had its root component changed to a 60% movement rate debuff and is now granted at power rank 40 (Grandmaster)
Wizard
- New Wizard-only cloth robes have been added
- Cloak of Transparancy is now available at level 40 insead of 50
- Cloak of Transparancy's Wizardry requrement has been reduced to 80
Rewen's Guide to Pilfering
My skills in Shadowbane shine when I play my scout, and ever since I made my first one I have never felt that my main was anything but. It wasn't until a mentor of mine gave me some very intelligent words that I ventured into the world of the thief. He said "you know, Rewen, a good scout makes an excellant thief". It made a lot of sense. As a thief, you learn quickly how to make yourself subtle to those you intend to exploit, but the one class that you really have watch out for are the scouts, because, from the ground up, their purpose is to take away your most powerful weapon: stealth. Being a scout, you know all the tricks and all the little details you can use to your advantage to sniff out and reveal, cripple, or even kill other stealthers. That said, I would reccomend becoming a veteran scout to anyone who would want to be a good thief.
I should say this: thieves are called thieves because they were built to steal things. A lot of people are so concerned with simply killing that they don't even train peek or steal to GM. They're insane. I am not saying that thieves can't kill anything, but like a scout, it's not their primary function. Think of it like an open ended mission where the objective is simply to take advantage of a player or group of players in every way possible. This can include stealing from them, hitting them with bleeds and then hiding again to piss them off, or killing them if the situation calls for it.
Your Template
I must say I am very biased in race selection, but I find the most versitile race for thieves in an Aracoix. You can no longer loot from the sky (those were the days), but flight is still a survival tool I couldn't do without. Of course you can choose whatever race you want though, it's not going to prevent you from getting a lot of loot.
To be finished later!