Enchantments are magic affixes that appear on weapons armor, and jewelry when crafted in player cities, or found randomly on mob corpses. Items without enchantments are called non-magic and have a white title on their mouseover. Items with at least one enchantment are called magic and have a blue title.
Random Versus Forumula Crafting
When a player chooses to create gear in a city, they must decide whether to use random rolling or formula crafting.
Random Rolling
Random rolling means that the crafting player only chooses the base item that is created; all magical effects are randomized. The effect that is produced will never be more than tier three (see below). Higher-ranked NPCs will produce better effects more often. The advantage of random rolling is that it only costs gold, so players without access to mines or resources can still have access to viable equipment.
Formula Crafting
Formula crafting allows a player to choose the base item and the specific enchantments applied to it. This method requires specific resources, but it drastically reduces the time commitment and is the only way to obtain tier four enchantments. For a list of enchantment resource costs, see the tables below.
List of Enchantments
Legend
What equipment can I put that on?
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All Weapons
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Bows and Crossbows
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Staffs, Wands, & Scepters
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Shields
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All Armor
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Cloth Robes & Hoods
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Rings
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Amulets
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What vendors can make this?
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Available on All Races
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Race Restricted (hover to see a list)
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Restrictions
Enchantments are restricted to certain types of equipment. Use the table to the right, and the corresponding gear icons to easily see which enchantments can be used.
Enchantments can also be restricted by the race of the vendor. Human vendors, as the easiest to obtain, are not considered "racial" and are very limited in their potential for any kind of gear creation. Take this into consideration when planning your city and the vendors you hire.
Tier Four - Ex-Pac
Tier four is the best type of gear that players can create, and is only available through formula crafting. All of these enchantments require the rare expansion resources of Bloodstone or Obsidian.
[Expand] Tier Four Prefixes
|
Prefix
|
Race
|
Effects
|
Found On
|
Resource Costs
|
Abomination's
|
|
+25 Holy Resist
|

|
10 |
30 |
20 |
40
|
Beast Hide
|
|
+5.5 Crush Resist
|
|
5 |
20 |
20 |
40 |
20
|
Carnelian
|
|
+12 Dexterity, +35% Stamina Recovery
|
|
10 |
20 |
20 |
20 |
40
|
Charmed
|
|
+10 Fire, Cold, & Lightning Resist
|
|
10 |
20 |
40 |
20 |
20 |
20
|
Chrysoberyl
|
|
+12 Strength, +35% Stamina Recovery
|
|
10 |
20 |
20 |
30 |
20
|
Cobra's
|
|
+25 Poison Resist
|

|
10 |
30 |
20 |
20
|
Deadly
|
|
+165 Attack, +33% Armor Piercing
|
|
20 |
40 |
40 |
20
|
Dragonbone
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+12 Spirit, +35% Mana Recovery
|
|
10 |
20 |
30 |
40
|
Emperor's
|
|
+165 Attack
|
|
20 |
40 |
40 |
20
|
Englamored
|
|
+25 Magic Resist
|

|
10 |
30 |
20 |
40
|
Exalted
|
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+110 Mana
|
|
10 |
20 |
40 |
40
|
Frykka's
|
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+25 Cold Resist
|

|
10 |
20 |
40 |
20
|
Granite
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+12 Constitution, +35% Health Recovery
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10 |
20 |
20 |
30
|
Helldrake's
|
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+25 Fire Resist
|

|
10 |
40 |
20 |
20
|
Hematite
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+12 Intelligence, +35% Mana Recovery
|
|
10 |
20 |
20 |
40 |
20
|
Imperturbable
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+25 Mental Resist
|

|
10 |
40 |
20 |
20
|
Invincible
|
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+9 Defense
|
|
5 |
20 |
40 |
40
|
Kenaryn's
|
|
+45 Stamina
|
all boots KI
|
10 |
20 |
20 |
40
|
Malachite
|
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+12 Strength, +35% Health Recovery
|
|
10 |
20 |
20 |
30 |
20
|
Morloch's
|
|
+165 Attack, +10 Damage
|
|
20 |
40 |
40 |
20
|
Ornamented
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+30 Defense
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|
10 |
20 |
40 |
40
|
Peerless
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+165 Attack, +17% Attack Speed
|
|
20 |
40 |
40 |
20 |
20
|
Sacred
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+25 Unholy Resist
|

|
10 |
30 |
20 |
20
|
Stormborn
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+25 Lightning Resist
|

|
10 |
40 |
20 |
20
|
Trueshaped
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+5.5 Pierce Resist
|
|
5 |
20 |
20 |
40 |
20
|
Truewoven
|
|
+5.5 Slash Resist
|
|
5 |
20 |
40 |
20 |
20
|
[Expand] Tier Four Suffixes
|
Suffix
|
Race
|
Effect
|
Found On
|
Resource Costs
|
of Arnomus
|
|
+12 Dexterity
|
|
10 |
20 |
20 |
40
|
of Blizzards
|
|
+12 Cold Damage Shield
|
|
10 |
20 |
40 |
40
|
of Blood
|
|
+7 Min Damage
|
|
20 |
20 |
40 |
40
|
of Dispatch
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+22% Attack Speed
|
|
20 |
40 |
40 |
20
|
of Hedrusiel
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+12 Strength
|
|
10 |
20 |
40 |
20
|
of Madness
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|
+12 Mental Damage Shield
|
|
10 |
40 |
20 |
40
|
of Perforation
|
|
+20% Armor Piercing
|
|
20 |
40 |
40 |
20
|
of Ruin
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+7 Max Damage
|
|
20 |
40 |
40 |
20
|
of Stoneskin
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|
+5 Pierce Resist
|
|
5 |
20 |
40 |
20
|
of Tempests
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+12 Lightning Damage Shield
|
|
10 |
30 |
20 |
40
|
of the Archmagi
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|
+12 Magic Damage Shield
|
|
10 |
30 |
40 |
40
|
of the Banelords
|
|
+12 Poison Damage Shield
|
|
10 |
40 |
20 |
40
|
of the Chosen
|
|
+12 Holy Damage Shield
|
|
10 |
30 |
40 |
40
|
of the Forsaken
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|
+12 Unholy Damage Shield
|
|
10 |
20 |
40 |
40
|
of the Gods
|
|
+6 All Attributes
|
|
10
|
20
|
20
|
20
|
20
|
20
|
30
|
40
|
of the Mastermind
|
|
+12 Intelligence
|
|
10 |
40 |
20
|
of the Pillar
|
|
+5 Crush Resist
|
|
5 |
20 |
40 |
20
|
of the Thanes
|
|
+12 Constitution
|
|
10 |
20 |
20 |
40
|
of the Trueson
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|
+5 Slash Resist
|
|
5 |
40 |
20 |
20
|
of the Windlords
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|
+5% Movement Speed
|
all boots
|
5 |
10 |
30 |
20
|
of Thorns
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+12 Bleeding Damage Shield
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|
10 |
40 |
20 |
40
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of Thurin
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+75 Health
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|
5 |
20 |
20 |
40
|
of Transcendence
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+12 Spirit
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10 |
20 |
40 |
40
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of Uvoriel
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+12 Fire Damage Shield
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10 |
30 |
20 |
40
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Tier Three - Vanilla
Tier three is the best sort of gear that players will see while random rolling or from mob corpses. The resource costs for this gear can all be obtained from non-expansion zone mines.
[Expand] Tier Three Prefixes
|
Prefix
|
Race
|
Effect
|
Found On
|
Resource Costs
|
Adamant
|
|
+8 Damage |
|
20 |
20 |
10
|
Aegis
|
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+8 Defense |
|
10 |
20 |
20
|
Amber
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+25% Stamina Recovery |
|
10 |
10 |
20
|
Apostate's
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+20 Holy Resist |
|
15 |
10 |
20
|
Archmage's
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+15 Sorcery & Warding Skill |
|
10 |
20
|
Avatar's
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+150 Attack |
|
10 |
20 |
20 |
10
|
Baron's
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+150 Attack |
|
20 |
20 |
10
|
Boned
|
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+4.5 Slash Resist |
|
10 |
20 |
10 |
10
|
Chalcedony
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|
+10 Strength, +30% Stamina Recovery |
|
10 |
10 |
15 |
10
|
Conqueror's
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|
+150 Attack |
|
20 |
20 |
10
|
Crackling
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|
Lightning Proc I |
|
20 |
10 |
10
|
Diamond
|
|
+20% Mana Recovery |
|
10 |
10 |
20 |
20
|
Doublestitched
|
|
+4.5 Crush Resist |
|
10 |
10 |
20 |
10
|
Dwarvish
|
|
+8 Defense, +50% Durability |
|
10 |
10 |
20 |
20
|
Emerald
|
|
+10 Dexterity, +30% Stamina Recovery |
|
10 |
10 |
10 |
20
|
Ethereal
|
|
+20 Magic Resist |
|
15 |
10 |
20
|
Fell
|
|
Fear Proc I |
|
20 |
10
|
Fiery
|
|
Fire Proc I |
|
20 |
20 |
10
|
Greatwyrm's
|
|
+20 Fire Resist |
|
20 |
10 |
10
|
Haliodor
|
|
+10 Strength, +30% Health Recovery |
|
10 |
10 |
15 |
10
|
Hallowed
|
|
+20 Unholy Resist |
|
15 |
10 |
10
|
Heimnir's
|
|
+20 Lightning Resist |
|
20 |
10 |
10
|
High Priest's
|
|
+15 Benediction & Restoration Skill |
|
20 |
20
|
Iceborn
|
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+20 Cold Resist |
|
10 |
20 |
10
|
Icy
|
|
Cold Proc I |
|
10 |
20 |
20 |
10
|
Indomitable
|
|
+25 Defense |
|
10 |
20 |
20
|
Inscribed
|
|
+25 Defense |
|
10 |
20 |
20
|
Intractable
|
|
+20 Mental Resist |
|
20 |
10 |
10
|
Ivory
|
|
+10 Spirit, +30% Mana Recovery |
|
10 |
15 |
20
|
Jacinth
|
|
+25% Health Recovery |
|
10 |
10 |
20
|
Jade
|
|
+10 Constitution, +30% Health Recovery |
|
10 |
10 |
15
|
Lapis
|
|
+10 Intelligence, +30% Mana Recovery |
|
10 |
10 |
20 |
10
|
Legendary
|
|
+150 Attack, +15% Attack Speed |
|
20 |
20 |
10 |
10
|
Lethal
|
|
+150 Attack |
|
20 |
20 |
10
|
Manticore's
|
|
+20 Poison Resist |
|
15 |
10 |
10
|
Massive
|
|
Stamina Damage Proc I |
|
10 |
20 |
10
|
Mithril
|
|
+8 Defense |
|
10 |
20 |
20
|
Primal
|
|
+100 Mana |
|
10 |
20 |
20
|
Runed
|
|
+100 Mana, +25% Mana Recovery |
|
10 |
10 |
20 |
20
|
Sanctified
|
|
+8 Fire, Cold, Lightning Resistance |
|
10 |
20 |
10 |
10 |
10
|
Savage
|
|
+8 Damage |
|
20 |
20 |
10
|
Sentinel's
|
|
+25 Defense, +50% Durability |
|
10 |
10 |
20 |
20
|
Truewrought
|
|
+8 Defense, +50% Durability |
|
10 |
10 |
20 |
20
|
Warlord's
|
|
+150 Attack, +9 Damage |
|
20 |
20 |
10
|
Wrought
|
|
+4.5 Pierce Resist |
|
10 |
10 |
20 |
10
|
Yglandor
|
|
+8 Damage |
|
20 |
20 |
10
|
Tier Two - Agate
Tier two is just below tier three in terms of strength. Each enchantment in this tier costs just one unit of agate to create.
[Expand] Tier Two Prefixes
|
Prefix
|
Race
|
Effects
|
Found On
|
Amethyst
|
|
+5 Dexterity, +15% Stamina Recovery |
Where?
|
Angrim
|
|
Missing Info |
Where?
|
Anointed
|
|
Missing Info |
Where?
|
Aquamarine
|
|
+5 Intelligence, +15% Mana Recovery |
Where?
|
Archaic
|
|
+85 Mana |
Where?
|
Astral
|
|
+15 Magic Resistance |
Where?
|
Basilisk's
|
|
+15 Poison Resistance |
Where?
|
Bloodstone
|
|
+5 Constitution, +15% Health Recovery |
Where?
|
Bronzewood
|
|
+7 Damage |
Where?
|
Engraved
|
|
Missing Info |
Where?
|
Fortified
|
|
+4 Pierce Resist |
Where?
|
General's
|
|
+135 Attack Rating, +8 Damage |
Where?
|
Guardian's
|
|
Missing Info |
Where?
|
Heartwood
|
|
Missing Info |
Where?
|
Hero's
|
|
+7 Defense, +40% Durability |
Where?
|
Immaculate
|
|
+15 Unholy Resistance |
Where?
|
Imperial
|
|
+120 Attack Rating |
Where?
|
Impervious
|
|
+7 Defense |
Where?
|
Intricate
|
|
+135 Attack Rating |
Where?
|
Mage's
|
|
+10 Sorcery & Warding Skill |
Where?
|
Masterwork
|
|
+135 Attack Rating, +13% Attack Speed |
Where?
|
Messenger's
|
|
+35 Stamina |
Where?
|
Pearl
|
|
+5 Spirit, +15% Mana Recovery |
Where?
|
Priest's
|
|
+10 Benediction & Restoration Skill |
Where?
|
Profane
|
|
Missing Info |
Where?
|
Rawhide
|
|
+4 Crush Resist |
Where?
|
Royal
|
|
+130 Attack Rating |
Where?
|
Ruby
|
|
Missing Info |
Where?
|
Sapphire
|
|
Missing Info |
Where?
|
Scribed
|
|
+80 Mana, +20% Mana Recovery |
Where?
|
Serpentine
|
|
+5 Strength, +15% Health Recovery |
Where?
|
Tenacious
|
|
+15 Mental Resistance |
Where?
|
Terrible
|
|
Missing Info |
Where?
|
Thunderous
|
|
+15 Lightning Resistance |
Where?
|
Topaz
|
|
Missing Info |
Where?
|
Truethread
|
|
+4 Slash Resist |
Where?
|
Uncanny
|
|
+135 Attack Rating, +20% Armor Piercing |
Bows Only
|
Unyielding
|
|
Missing Info |
Where?
|
Warded
|
|
+7 Defense |
Where?
|
Wicked
|
|
+7 Damage |
Where?
|
Winter
|
|
+15 Cold Resistance |
Where?
|
Wyrmkin's
|
|
+15 Fire Resistance |
Where?
|
Tier One
Tier one includes all gear below the agate tier. Any enchantments that are not in the above lists are considered tier one. This gear costs no resources to create, even when using formula crafting. This is the most common tier of enchantments found on mob corpses. Usually it is better to wait for good results from random rolling than to settle for gear as weak as tier one.
Creation Time
Rolling time varies based on the rank of the NPC and the forge they reside in. However, if a player has Mithril (
) in their warehouse, rolling will consume one unit and become almost instant.
See Also