Siege Spire
Siege Spires are powerful buildings that a Guild Leader can place in his city, which cast enchantments that effect the entire city zone. These spires affect everyone in the city anf guild zone (all of the area flattened for the city).
Contents
Types of Spires
- Befuddling Spire
Debuffs attack rating from -25% to -50%
Available on R5 Builder
- Wrathful Spire
Debuffs defense from -25% to -50%
Available on R5 Builder
- Enfeebling Spire
Debuffs strength from -30% to -60%
Available on R5 Builder
- Confounding Spire
Debuffs dexterity from -30% to -60%
Available on R5 Builder
- Distracting Spire
Debuffs intelligence from -30% to -60%
Available on R5 Builder
- Guileful Spire
Decrease Passive Defense from -30% to -100%
Available on a R6 builder
- Chilling Spire
Debuffs Cold Resistance -30% to -75%
Available on a R6 builder
- Searing Spire
Debuffs Fire Resistance -30% to -75%
Available on a R6 builder
- Thundering Spire
Debuffs Lightning Resistance -30 to -75%
Available on a R6 builder
- Unholy Spire
Debuffs Holy Resistance -30% to -75%
Available on a R6 builder
- Spiteful Spire
Debuffs Attack Speed -25% to -75%
Available on a R6 builder
- Watchful Spire
Blocks and removes invisibility effects
Available on a R7 builder
- Grounding Spire
Blocks flying spells, grounds flyers
Available on a R7 builder
- Binding Spire
No Teleport
Available on a R7 builder
- Warding Spire
Blocks Summon
Available on a R7 builder
- Baleful Spire
Debuffs Power Damage -25% to -50%
Available on a R7 builder
- Arcane Spire
Debuffs Melee Damage -25% to -50%
Available on a R7 builder
Usage Information
Purchasing Siege Spires
Siege spires can be purchased off of Builders that are Rank 5 and above. Higher-ranked builders will sell more potent siege spires.
Building a Siege Spire
Siege spires can only be built by a Guild Leader, and only on a Guild Leader's own city grid. Siege spires take a long time to build, and as such, building one during a siege will likely be unfeasible. You may not place 2 of the same siege spire. The number of spires a city can have is limited based upon rank of the Tree of Life:
- Rank 1-3 cities may have 1 siege spire
- Rank 4-5 cities may have 2 siege spires
- Rank 6-7 cities may have 3 siege spires
Advancing a Siege Spire
Siege spires can be advanced in rank like other buildings. This will primarily result in the siege spires having more hit points. However, some siege spires will also have the power of their enchantment increase as well.
Activating a Siege Spire
Siege spires may be turned on and off at any time by the Guild Leader of the guild. However, once you've toggled the status of the siege spire, it may not be toggled again for 10 minutes.
Siege Spire Costs
Siege spires will continually drain money while they are on - this amount will be negligible when a bane is on the city, but substantial when a bane is not on the city. This is to prevent players from having siege spires turned on in their cities all of the time. If a siege spire does not have enough money in it to pay for maintenance, it will shut itself off.
Entering a Siege Spire Zone of Influence
Whenever a player enters a city zone with a siege spire in it (which is slightly larger than the city grid itself), the enchantment that the siege spire disperses is put on the enchanted. Note: the siege spire effect is applied to both friendly and enemy units, so guildmasters should choose the spires they place carefully. Each siege spire can apply one and only one effect - if you change your mind and want a different effect than the one you already have, you need to build a new spire.
Destroying a Siege Spire
Siege spires are building of war, and thus are protected from damage automatically, but can be destroyed like other buildings when the bane goes active. Siege spires will be somewhat frailer than other buildings - some army generals will undoubtedly choose to take the Siege Spires out first when laying siege to a city.