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  • *[[Centaur]], [[Dwarf|Dwarven]], and [[Human]] weapon vendors can now add the Holy [[Proc]] Effects to weapons. *[[Elven]], [[Nephilim]], and [[Shade]] weapon vendors can now add the Unholy Proc Effects to weapons.
    3 KB (526 words) - 13:08, 21 September 2017
  • **The Gambler, also known as Fate's Peddler, has packages for every weapon and armor type, one for Runes, and one for City Improvements. However, she ...tments (such as the Vorgrim items), and a small chance of receiving a 110% weapon with high-end enchantments.
    3 KB (463 words) - 13:10, 21 September 2017
  • {{header|Class Changes}} ...ue-based Barbarians now have access to higher level [[Axe]] and [[Hammer]] weapon powers
    6 KB (869 words) - 13:11, 21 September 2017
  • {{header|Class Changes}} ...elee Damage Modifier Effect Icon is now visible and does not dispel when a Weapon Power is used
    1 KB (185 words) - 13:12, 21 September 2017
  • === Base Class === === Class ===
    3 KB (477 words) - 10:32, 13 January 2010
  • * The ATR bonuses attributed to weapon powers has been removed * Weapon Power Damage Bonuses have been balanced
    4 KB (737 words) - 13:20, 21 September 2017
  • *'''Base Class:''' [[Mage]] *'''Prestige Class:''' [[Necromancer]]
    7 KB (909 words) - 21:47, 19 January 2018
  • ...ells the Warlock Staff, Nightstalker Crossbow, Nightstalker Unarmed Combat weapon, and Druid Sword {{header|Class Changes}}
    5 KB (794 words) - 21:39, 29 January 2018
  • *'''Base Class:''' [[Fighter]] *'''Prestige Class:''' [[Warrior]]
    5 KB (553 words) - 21:49, 19 January 2018
  • ...k rating]] bonus of all weapons in the game at '''+175''' and a third-tier weapon [[proc]]. All glass weapons cause [[Damage#Types|bleeding damage]] (with th ...Weaver]]'s Tlanarion swords and [[Blade Master]]'s Long Blade) has a glass weapon.
    9 KB (1,285 words) - 11:05, 5 November 2019
  • ...swaying hand of war in the form of modifications to its outgoing spell and weapon damage. A calculation is performed at the moment of the attack that will ei Each outgoing weapon attack and damaging spell performed in the area of twice the besieged city
    2 KB (359 words) - 14:18, 12 February 2019
  • ...le.jpg|thumb|Uthgaard, AKA "Newb Isle"]] You start out by choosing a "base class" during character creation. Shadowbane follows common fantasy traditions wi No matter what prestige class you choose, your character will always ''feel like'' one of these four.
    3 KB (535 words) - 22:10, 28 February 2019
  • '''Powers''' are unique abilities granted to a character through [[race]], [[class]], or [[discipline]]. They can be both offensive and defensive, but they ar * '''[[Proc]]s''' that grant a weapon a 5% chance of discharging a burst of damage, or a drain.
    5 KB (827 words) - 21:49, 29 January 2018
  • ...sors. While there are many factors involved in reality, one glance at each class' capabilities will reinforce this truth: they are all counterable in some s Be careful though, as each class has a weakness, and "mana" seems to be a term Templars cringe over. Mana re
    13 KB (2,254 words) - 21:48, 19 January 2018
  • === Racial or Class Bonus === === Weapon Powers ===
    3 KB (481 words) - 15:11, 29 January 2018
  • *Weapon Powers will dispel if you unequip your weapon. {{header|Class Changes}}
    6 KB (1,029 words) - 04:49, 21 September 2017
  • [[Category:Weapon Class]] |class=Dagger Class - Dagger Mastery Subclass
    8 KB (1,039 words) - 19:09, 6 October 2017
  • #redirect [[:Category:Weapon Class]]
    36 bytes (4 words) - 17:26, 2 July 2011
  • #REDIRECT [[:Category:Weapon Class]]
    36 bytes (4 words) - 17:25, 2 July 2011
  • #REDIRECT [[:Category:Weapon Class]]
    36 bytes (4 words) - 17:26, 2 July 2011

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