User:RewenX
Rewen is a skilled Aracoix Scout in service of the mighty Aracoix Empire.
Contents
- 1 Interesting Facts about Rewen
- 2 MorlochWiki
- 3 Wishlist
- 3.1 General
- 3.2 City/Siege/Guild
- 3.3 Base Class
- 3.4 Race
- 3.5 Class
- 3.5.1 Assassin
- 3.5.2 Bard
- 3.5.3 Channeler
- 3.5.4 Confessor
- 3.5.5 Crusader
- 3.5.6 Doomsayer
- 3.5.7 Druid
- 3.5.8 Fury
- 3.5.9 Huntress
- 3.5.10 Necromancer
- 3.5.11 Nightstalker
- 3.5.12 Prelate
- 3.5.13 Priest
- 3.5.14 Ranger
- 3.5.15 Scout
- 3.5.16 Sentinel
- 3.5.17 Templar
- 3.5.18 Thief
- 3.5.19 Warlock
- 3.5.20 Warrior
- 3.5.21 Wizard
Interesting Facts about Rewen
- has been playing Shadowbane since retail release
- is probably the only Aracoix advocate left :(
- Rewen's first character was a very gimp Aracoix Rogue Assassin, which he still keeps as a memento
- Played on Fear, then Mourning, then the Test Server
- plays primarily on the test server, but escapes to Vindication from time to time
MorlochWiki
I plan on sharing my knowledge as best I can in this wiki. If I make a mistake, don't harass me, just correct it! It is a wiki after all. As a hobby I help out in Wikipedia, so I know some basic editing stuff, but nothing complicated. If you have any tips, please post them in my talk page! Also if there is a page you would like to see added let me know.
Wishlist
This is a list of changes I would like to see added to Shadowbane in the format of a patch log!
General
- Weapon mastery runes are now available upon character selection and will no longer be found in the world
- Several weapons and armor sets have had their damage, speed, resistances, and defense values improved while requiring 100% skill for their use
- The weapon enchantment prefix "Glass" as been modified to include -17% attack speed
- Fixed a texture issue with the Vampire Armor light armor vest
- Fixed an issue where equipt weapons appear to be inside-out
- Travel Stance can now be used in flight
- Mana health and stamina will no longer stop regenerating naturally when players are casting a power
- Fixed an issue that caused powers to be blocked following a death but after death shroud had expired
- Fixed an issue that would cause powers to fail after running or flying: If a power is cast and does not complete casting trance due to server-client sync, the power will have it's recast timer reset.
- When a player has finished casting a power that will render them invisible, if other players can not see their level of stealth, their target will clear immediately.
City/Siege/Guild
- Alchemists can now be ranked to R7, and now provide an automatic stock for all potions (like recall scrolls). R7 alchemists may now grant these buffs to the player for the price of a concoction potion. (much in the same way boons are granted)
- Helmsmiths have been provisioned to repair all items capable of receiving damage
- Vendors can now be asked to automatically set prices for random rolled items using the production feature
- Aracoix vendors are now available from Aracoix mobiles.
- All variations racial stewarts are now available as random item drops and are extremely rare!
- Several additional damage-type debuff siege spires have been added to the Builder's stock
- Warants now display the name and guild of the crest they hold.
- Guards will now pass through city structures only during time when they are assigned to a new location or have recently respawned.
- Fixed a bug that caused Elven guard captains to appear to lose a rank when defeated.
Base Class
Mage
- Mages are now granted 10 free points in the Warding focus line
- Mage defensive stance now provides additional mana recovery
- Reflection has been rescaled to last 10 minutes at power rank 40
Healer
- Contageion is now granted at GM and its damage has been modified to 8-20 points of damage
- Healers are now granted 10 free points in the Benediction focus line
- Healer defensive stance now provides additional mana recovery
- Group buffs are now automatically grand mastered when the single-target versions are
Rogue
None Yet
Fighter
- Fighters are now granted a power called "Stand Your Ground" at level 10 that prevents player from passing through them while reducing defense by 60 percent, and resistance to power damages by 20. Stand Your Ground is considered aggressive and may not be used in peace zones.
Race
None Yet
Class
Assassin
- Cloak of Shadows now includes an unscailing +5 resistance to all physical damage types
- Assassins have been given a new power called ""
- Slayer's Focus is now granted at GM
- Mage Assassins have been given a new power called "Shield of Shadows" which is a damage absorber that protects against poison, lightning, and crushing damage
- Counter Venom has been granted 20 free trains
- Summon Darkspawn has been modified to scale from a level 30 pet at one train to a level 55 pet at 40 trains
- Assassins have been re-granted a power called "Grasp of the Pallid" that is a single target summon mantle and blocked recall and teleport which can only be used in close range
- Assassins have been granted a power called "Disguise" which will copy the guild crest of an individual for a short period of time
Bard
- Bards have been given a new power called "Intonation of Saedron" which is a magic resistance debuff
- Bards have been given a new one-handed class weapon called a Lute with a mastery of Bardsong that requires 20 points in the staff skill to wield.
- Anthem of Avoidance has been updated to dissolve after 1100 poins of absorbed damage
- Baleful Battlehym will now stack with priest and potion enchantments and has been rescaled to increase defense by 100 at power rank 40
Channeler
- Healer channelers have had their offensive and precise stances increased to power rank 20
- Flame Blades now have a skill requirement of 20 in the sword focus line
- Stone Maces now have a skill requirement of 20 in the hammer focus line
- Mantle of Stone now includes an unscailing +5 resistance to all physical damage types
- Flesh of Granite has been updated to dissolve after 1100 poins of absorbed damage
- Flesh of Lead has been updated to dissolve after 1100 poins of absorbed damage
- Aura of Flame has been rescaled to last for 10 minutes at power rank 40
- Ice Bolt has had it's cast time reduced to 3 seconds
- Divert the Aerial Flow, Divert the Aqueous Flow, and Divert the Pyretic Flow have had their range increased to 120 units
- Defeat Water's Chill, Defeat Fire's Fury, and Defeat the Sky's Vengeance will now be granted at GM if their single target counterpart is GMed
- Weave of the Salamander, Weave of the Gnome, Weave of the Undine, and Weave of the Sylph have been updated to scale from level 21 pet ar power rank 1 to a level 55 pet at power rank 40
Confessor
- Steadfast Soul has been updated to dissolve after 1100 poins of absorbed damage
- Steadfast Congregation has been updated to dissolve after 1100 poins of absorbed damage
- Saint Malorn's Wrath has had it's damage range increased to 30 - 71 at power rank 40
Crusader
- Crusaders have been granted a new sword weapon power that causes holy damage over time
- Crusaders have been granted a new hammer weapon power that causes holy damage over time
Doomsayer
- Chaos Staves now have a skill requirement of 20 in the staff focus line
- Confusion's Curse now includes an unscailing +5 resistance to all physical damage types
- Vengeance of the Pit has had its recast time increased to five minutes (the duration of the spell's effect)
- Corrupt the Flesh has been modified to have a casting time of 0.2 seconds and a recycle time of 10 seconds
- Halgannon's Armor has been updated to dissolve after 1100 poins of absorbed damage
Druid
- Druids have been granted the ability to wear medium armor at level 10
- Removed "Oaken Flesh" from available druid powers
- Removed "Rebirth" from available druid powers
- Cloak of Thorns duration has been rescaled to last 10 minutes at power rank 40
- Braialla's Aid has had its cast time reduced to 2 seconds
- Breath of Spring has had its cast time reduced to 4 seconds
- Poison Ward, Flame Ward, and Ice Ward will now be granted at GM if their single target counterpart is GMed
Fury
- Removed "Blessing of the Crocodile" from available fury powers
- Ward Against Harm now includes an unscailing +5 resistance to all physical damage types
- Flesh Ward has been updated to dissolve after 1100 poins of absorbed damage
Huntress
None Yet
Necromancer
None Yet
Nightstalker
None Yet
Prelate
None Yet
Priest
None Yet
Ranger
None Yet
Scout
None Yet
Sentinel
None Yet
Templar
None Yet
Thief
None Yet
Warlock
None Yet
Warrior
None Yet
Wizard
None Yet