Passive Defense
Passive defenses are a game mechanic that increase suitability that are always on unless a creature is sitting down or stunned.
Block
Block is one of the three passive defenses. It is the skill which allows you to carry a shield. Block offers a chance to block incoming physical attacks, and being stunned will negate its effect for the duration of the stun. Block is available to the healer or fighter base class, and is thus can be trained at any class trainer that offers its class to healers or fighters.
Shields can be enchanted with Passive Defense bonuses of +1, +2, and +3, which equate to an increased chance to Block of 5%, 10%, and 15%, respectfully.
- Primary Stat: Strength
- Secondary Stat: Intelligence
Lore Description
Merely carrying a shield will aid one's defense in combat, but with careful practice a defender learns how to put his shield to its best use. Seasoned defenders anticipate blows and block them before they ever fall.
Dodge
Dodge is one of the three passive defenses. Dodge gives characters a chance to avoid attacks from weapons or spells, and being stunned will negate its effect for the duration of the stun. Dodge is granted to all rogues and may be trained at any rogue trainer or class trainer that offers its class to the rogue base class.
Lore Description
The great Warlord Harthool Klin once said, 'There is no shame in evasion, for surely the best defense is not to be there.' Lightly armored defenders learn to avoid their foes' attacks, leaving nothing to hit but empty air.
Parry
Parry is one of the three passive defenses. Parry creates the chance for a player to cancel out melee attacks with their own weapon, and being stunned will negate its effect for the duration of the stun. Parry chance is increased if one wields two weapons. Parry is granted to the Fighter base class and the Thief prestige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.
Chance to parry receives a 5% bonus for dual-wield and a 10% bonus for wielding a two-handed weapon.
Lore Description
The line between offense and defense is as thin as a hair. Any melee weapon can also act as a shield, turning attacks on blade or haft. Such music springs from steel on steel!