Difference between revisions of "Hot Zone"
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'''Hotzone''' is a special modification to any one of the game's existing macrozones. There may only be one hotzone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone. | '''Hotzone''' is a special modification to any one of the game's existing macrozones. There may only be one hotzone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone. | ||
Revision as of 10:27, 27 December 2007
Hotzone is a special modification to any one of the game's existing macrozones. There may only be one hotzone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.
Where to Find
Hotzones are denoted by a blue icon in a player's world map. Additionally, each time a new hotzone is chosen or a player first logs in to the world, they be notified of the current hotzone and time remaining in it via the system channel.
Benefits
A hotzone has many incentives:
- Double expierence gain from mobs and players
- Accelerated and improved item drops from mobs
- Accelerated resource drops from mobs
- Accelerated hireling contract drops from mobs
- Increased chance to find statistic or mastery runes
- Increased gold per mob
- Chance to drop glass weapons
Additional Information
- Statistic runes that are dropped as a result of a hotzone are not announced through the system channel as natural drops are.
- Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by thieves.
- "Newbie Island" or starter area zones may not become hotzones.