Difference between revisions of "Category:Skills"
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== Availability == | == Availability == | ||
− | Skills can come from [[Starting_Traits|starting traits]], [[Races|races]], [[Prestige Class|classes]], [[Disciplines|disciplines]], and [[Mastery Rune|mastery runes]]. Note that just because a skill is available to your class, it does not mean it will be very effective; each class receives weapon powers at a specific rank. | + | Skills can come from [[Starting_Traits|starting traits]], [[Races|races]], [[Prestige Class|classes]], [[Disciplines|disciplines]], and [[Mastery Rune|mastery runes]]. Note that just because a skill is available to your class, it does not mean it will be very effective; each class receives weapon powers at a specific rank. Mastery lines such as Throwing or Axe Mastery require 80% in a primary [[skills]] before being eligible to be trained. |
== Mechanics == | == Mechanics == | ||
Unlike [[power]]s, skills do not have a hard cap. There is a "soft cap" which determined by the player's [[intelligence]] score. Training a skill to the soft cap is called "golding" that skill, because the number turns gold in the skills window. | Unlike [[power]]s, skills do not have a hard cap. There is a "soft cap" which determined by the player's [[intelligence]] score. Training a skill to the soft cap is called "golding" that skill, because the number turns gold in the skills window. |
Latest revision as of 10:28, 22 October 2019
Skills or focus skills are areas of training that unlocks more advanced powers and skills. Training a skill also affects a player's hit chance with weapons and spells that are based on that skill, and plays a minor role in damage as well.
Availability
Skills can come from starting traits, races, classes, disciplines, and mastery runes. Note that just because a skill is available to your class, it does not mean it will be very effective; each class receives weapon powers at a specific rank. Mastery lines such as Throwing or Axe Mastery require 80% in a primary skills before being eligible to be trained.
Mechanics
Unlike powers, skills do not have a hard cap. There is a "soft cap" which determined by the player's intelligence score. Training a skill to the soft cap is called "golding" that skill, because the number turns gold in the skills window.
Pages in category "Skills"
The following 57 pages are in this category, out of 57 total.