Difference between revisions of "4.9.0"

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'''Improvements:'''<br>
+
'''Internal Code Improvements:'''<br>
*Improved database independence.<br>
+
*Cleanup of database and engine layers<br>
*Removed the use of playerCharacterID in message serialization.<br>
+
*Refactored world object loading.<br>
*Resolved an issue with the LoadManager, removed unnecessary references.<br>
 
*Increased loading distance for buildings.<br>
 
 
*Refactor of training.<br>
 
*Refactor of training.<br>
 
*Bane & City Code Refactor<br>
 
*Bane & City Code Refactor<br>
 
  
 
{{Patch
 
{{Patch

Revision as of 11:45, 20 May 2019

Patch 4.9.0
Patch

Patch 4.9.0 is a code refactor patch.


Changes:

  • Resolved bug where powers untrained after server reset or hard log-out.
  • Resolved bug where login error messages would not show.
  • Remove item storage on NPC's not designed to hold items. Moving forward Vendors & Merchants will be the only NPC's able to store items.


Internal Code Improvements:

  • Cleanup of database and engine layers
  • Refactored world object loading.
  • Refactor of training.
  • Bane & City Code Refactor



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Next Version: No Future Patch
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