Difference between revisions of "4.5.0"

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*Resolved Siege Spells altering unrelated building resists (Demolishing Spell)<br>
 
*Resolved Siege Spells altering unrelated building resists (Demolishing Spell)<br>
  
'''Mob AI'''<br>
+
'''Mob AI Refactor'''<br>
 
*Mobiles rubber-banding greatly improved.<br>
 
*Mobiles rubber-banding greatly improved.<br>
 
*Mobiles now recall when out of range.<br>
 
*Mobiles now recall when out of range.<br>
 
*Mobiles now correctly select designed spells.<br>
 
*Mobiles now correctly select designed spells.<br>
*Pets behavior refactored.<br>
 
 
*Pets now correctly show on client if dead or out of range.<br>
 
*Pets now correctly show on client if dead or out of range.<br>
 
*Pets following greatly improved.<br>
 
*Pets following greatly improved.<br>

Revision as of 14:08, 12 February 2019

Patch 4.5.0
Patch

Patch 4.5.0 is a large patch, focused around promoting a healthy political landscape, anti-zurg measures, an adjustment in Raidstone rewards coupled with a large mob AI rework. The mob AI rework will allow us to re-implement R8 encounters in the near future.


Changes:

Banes & Assets

  • Morloch's Revelry (anti-zerg mechanic) has been significantly modified.
  • Raidstones System has been modified, including delays for R1 & R2 Stones, as well as introducing a Defender Reward & Rebate system.
  • Resolved Siege Spells altering unrelated building resists (Demolishing Spell)

Mob AI Refactor

  • Mobiles rubber-banding greatly improved.
  • Mobiles now recall when out of range.
  • Mobiles now correctly select designed spells.
  • Pets now correctly show on client if dead or out of range.
  • Pets following greatly improved.

Server Performance

  • Refactored portions of the code around bonuses, performance improvement expected at large scale.



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Next Version: No Future Patch
Patch History    In Development    Known Issues