Difference between revisions of "Patch 3.3.0"

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1. The Hitbox of a Moving Character will be increased by 15% (Helps address some issues with melee sync)
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Patch 3.3.0
2. Spell Dodge has been corrected to be 25% of normal dodge
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{{header|Movement Sync}}
3. Made some updates to address a UI issue with R8 resource maintenance
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*The Hitbox of a Moving Character will be increased by 15% (Helps address some issues with melee sync)
4. Added a hook to the sbemudata site to start pulling in economic data (will be displayed in the future)
+
*Spell Dodge has been corrected to be 25% of normal dodge
5. Corrected a UI issue where kill titles were merged with player names (aka we added a space between the two)
+
*Made some updates to address a UI issue with R8 resource maintenance
 +
*Added a hook to the sbemudata site to start pulling in economic data (will be displayed in the future)
 +
*Corrected a UI issue where kill titles were merged with player names (aka we added a space between the two)
 +
BETA FEATURE
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*We are added a new command: ./syncmana that we want to test on Production. This command will trigger a message from the server to the client (of the person who entered it) that should help sync up the client mana pool. You will see a particle effect that looks like 1 iteration of Calming Melody on your character when it triggers. There is a spam trigger on this so do not hotkey and jam it every 100ms like some you did with ./sync. Feedback (if it works / doesnt work) greatly appreciated.
  
BETA FEATURE
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{{Patch
We are added a new command: ./syncmana that we want to test on Production. This command will trigger a message from the server to the client (of the person who entered it) that should help sync up the client mana pool. You will see a particle effect that looks like 1 iteration of Calming Melody on your character when it triggers. There is a spam trigger on this so do not hotkey and jam it every 100ms like some you did with ./sync. Feedback (if it works / doesnt work) greatly appreciated.
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|prever=Patch 3.2.3
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|nextver=No Future Patch
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}}

Revision as of 12:51, 17 September 2018

Patch 3.3.0

Movement Sync
  • The Hitbox of a Moving Character will be increased by 15% (Helps address some issues with melee sync)
  • Spell Dodge has been corrected to be 25% of normal dodge
  • Made some updates to address a UI issue with R8 resource maintenance
  • Added a hook to the sbemudata site to start pulling in economic data (will be displayed in the future)
  • Corrected a UI issue where kill titles were merged with player names (aka we added a space between the two)

BETA FEATURE

  • We are added a new command: ./syncmana that we want to test on Production. This command will trigger a message from the server to the client (of the person who entered it) that should help sync up the client mana pool. You will see a particle effect that looks like 1 iteration of Calming Melody on your character when it triggers. There is a spam trigger on this so do not hotkey and jam it every 100ms like some you did with ./sync. Feedback (if it works / doesnt work) greatly appreciated.



Larrow.png Previous Version: Patch 3.2.3 Rarrow.png
Next Version: No Future Patch
Patch History    In Development    Known Issues