In Development: Difference between revisions

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* Multiple changes that allow players better freedom to choose armor and weapons based on their style preference as opposed to "best in slot".  
* Multiple changes that allow players better freedom to choose armor and weapons based on their style preference as opposed to "best in slot".  


== Cities ==
== Quality of Life ==
* City assets that provide a combat bonus when standing close to them.
* Adjustments to the many [[Do Not Train]] spells to make them useful in at least some circumstances.


== World ==
== World ==

Revision as of 14:53, 28 February 2018

In Deveopment contains high-level concepts being discussed for future content in Shadowbane. These items come with no time table, and may not ever make it to a live server.

Balance

  • Several quality-of-life and functional improvements to close-range weapon-users ("melee"). Including homogenization of movement freedom abilities and diversification between the different weapons types - each on having clear strength and weaknesses.

Equipment

  • Multiple changes that allow players better freedom to choose armor and weapons based on their style preference as opposed to "best in slot".

Quality of Life

  • Adjustments to the many Do Not Train spells to make them useful in at least some circumstances.

World

  • Claimable "outpost" structures that provide benefits like special vendors to owners. PvP commitment is more than a mine, but less than a bane.
  • Improved AI for mobs that allow them to buff and heal one another.

See Also