Difference between revisions of "Patch 22"

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*Decrease the amount of Guard Minions a Guard Captain can have
 
*Decrease the amount of Guard Minions a Guard Captain can have
 
*Rank 8 Maintenance Fees - Will now be drawn.
 
*Rank 8 Maintenance Fees - Will now be drawn.
=== 22.1 ===
+
 
*Decreased the City Size to allow the building of cities on Undead Island.
+
 
*The Weapon and Armor Fencers were put into Sea Dog's Rest as well as left in the new Freehold city, Khan'Ov Srekel.
 
*Khan'Ov Srekel is now accessible.
 
*Modified the Scout power Camouflage from a Single-Target Power into a Group Power.
 
*Reduced the range on the Prospector Discipline power Claim Mine to 5 units.
 
*Reduced the effects on the majority of snare's to -30% movement speed at PR-40.
 
*Modified the Recycle Timer on Skirmish Counterspell to 60 seconds.
 
*Decreased the Creation Cost on Minotaurs and Centaurs by 5 Creation Points.
 
*Returned the 'of the Windlord's' suffix to all Centaur Boots.
 
*Projectile Craftsman Vendors can now deal with Throwing Weapons.
 
*The Bastion Armorsmiths were updated with all of the current armor changes. Some may not appear at all times due to surplus issues. Other adjustments will be forthcoming to remedy this issue.
 
*The Aelfborn Racial Power 'Wildkin's Chase' has had its duration reduced to 60 seconds from 180 seconds.
 
*Modified Caster-based Stealth to cap at PR-20; but casting times have been drastically reduced to be in line with *Rogue-based stealth at PR-40; and movement speed caps at -5% at PR-20.
 
*Modified Mage Assassin Fade to cap at PR-20; but casting times have been drastically reduced to be in line with *Rogue-based Hide at PR-40.
 
*A Server Crash has been fixed due to simultaneous realm claims.
 
 
=== '''Races''' ===
 
=== '''Races''' ===
 
==== '''[[Aelfborn]]''' ====
 
==== '''[[Aelfborn]]''' ====

Revision as of 21:55, 31 January 2008

Patch 22, January 2008 Content Patch, was added to test server on January 25th, 2008. This is patch is currently not on the live servers and is subject to change greatly during the testing period.

Changelog

General

  • Reboot the Shadowbane Service
  • Decrease the damage bonus percentage on Bow and XBow Powers
  • Redistribute and Rebalance Armor - Armor sets will be rebalanced and many of the under 100% armor pieces will be upgraded to be 100%. In addition, Warriors, Priests, Druids, and Wizards will now have Class specific armor sets. Dark Knights, Knights, Blade Masters, and Blade Weavers have been given their own armor sets.
  • The Weapon and Armor Fencers were put into Sea Dog's Rest as well as left in the new Freehold city, Khan'Ov Srekel
  • Projectile Craftsman Vendors can now deal with Throwing Weapons.
  • The Bastion Armorsmiths were updated with all of the current armor changes. Some may not appear at all times due to surplus issues. Other adjustments will be forthcoming to remedy this issue.
  • Vorgrim Legionnaire, Bellagh Nuathal, Vorgrim Auxiliary, Crimson Circle armor sets have had their enchantments revamped, so that players may find each piece useful.
  • A Server Crash has been fixed due to simultaneous realm claims.
  • Reduced the effects on the majority of snare's to -30% movement speed at PR-40.

City/Siege/Guild

  • Building of War Placement - Instead of being a circumference around a TOL, BOWs can be placed in a perimeter (square) around it just like a Bane Stone.
  • Player AoE on Siege Engines - Will be removed for the time being.
  • Flattening the City Zone - Instead of just flattening the city (buildable) grid, the entire city zone will now be flattened.
  • Limiting the number of Towers and Gatehouses a city can have
  • Decrease the amount of Guard Minions a Guard Captain can have
  • Rank 8 Maintenance Fees - Will now be drawn.


Races

Aelfborn

  • The Aelfborn Racial Power 'Wildkin's Chase' has had its duration reduced to 60 seconds from 180 seconds.

Centaur

  • Decreased the Creation Cost of Centaurs by 5 Creation Points.
  • Returned the 'of the Windlord's' suffix to all Centaur Boots.

Minotaur

  • Decreased the Creation Cost of Minotaurs by 5 Creation Points.

Class

Healer

  • Modified Caster-based Stealth to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based stealth at PR-40; and movement speed caps at -5% at PR-20.

Mage

  • Modified Caster-based Stealth to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based stealth at PR-40; and movement speed caps at -5% at PR-20.

Assassin

  • Modified Mage Assassin Fade to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based Hide at PR-40.

Scout

  • Modified the Scout power Camouflage from a Single-Target Power into a Group Power.

Discipline

Battle Magus

  • Modified the Recycle Timer on Skirmish Counterspell to 60 seconds.

Prospector

  • Reduced the range on the Prospector Discipline power Claim Mine to 5 units.
Previous Patch: Patch 21

Next Patch: In Progress