Difference between revisions of "Hot Zone"
Line 1: | Line 1: | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | ''' | + | A '''Hot Zone''' is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone. |
== Where to Find == | == Where to Find == | ||
− | Hotzones are denoted by a blue icon in a player's world map. Additionally, each time a new | + | Hotzones are denoted by a blue icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, they be notified of the current hotzone and time remaining in it via the system channel. |
== Benefits == | == Benefits == | ||
− | A | + | A hot zone has many incentives: |
* Double expierence gain from mobs and players | * Double expierence gain from mobs and players | ||
* Accelerated and improved item drops from mobs | * Accelerated and improved item drops from mobs | ||
Line 14: | Line 14: | ||
* Increased [[gold]] per mob | * Increased [[gold]] per mob | ||
* Chance to drop [[glass weapons]] | * Chance to drop [[glass weapons]] | ||
+ | |||
+ | == Official Posting == | ||
+ | ''In the July 2005 Content Patch released, a new game feature was introduced called Hot zones. A Hot zone is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A Hot zone lasts for four (4) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen -- one of the battlegrounds on Maelstrom might be the Hot zone this afternoon, and the Amazon jungle might be the Hotzone this evening.'' | ||
+ | |||
+ | ''When a player logs in, a system message will appear and tell players which zone is currently "hot". If a player does not know where the area is by it's name, they simply have to open up the World Map and look for the blue icon.'' | ||
+ | |||
+ | ''Once a player arrives, all monsters they kill will grant more experience than they would elsewhere. They also have a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.'' | ||
+ | |||
+ | Found [http://chronicle.ubi.com/HotZones.php here]. | ||
== Additional Information == | == Additional Information == | ||
− | * Statistic runes that are dropped as a result of a | + | * Statistic runes that are dropped as a result of a hot zone are not announced through the system channel as natural drops are. |
* Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by [[thieves]]. | * Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by [[thieves]]. | ||
− | * "Newbie Island" or starter area zones may not become | + | * "Newbie Island" or starter area zones may not become hot zones. |
Revision as of 06:48, 1 January 2008
A Hot Zone is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.
Where to Find
Hotzones are denoted by a blue icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, they be notified of the current hotzone and time remaining in it via the system channel.
Benefits
A hot zone has many incentives:
- Double expierence gain from mobs and players
- Accelerated and improved item drops from mobs
- Accelerated resource drops from mobs
- Accelerated hireling contract drops from mobs
- Increased chance to find statistic or mastery runes
- Increased gold per mob
- Chance to drop glass weapons
Official Posting
In the July 2005 Content Patch released, a new game feature was introduced called Hot zones. A Hot zone is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A Hot zone lasts for four (4) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen -- one of the battlegrounds on Maelstrom might be the Hot zone this afternoon, and the Amazon jungle might be the Hotzone this evening.
When a player logs in, a system message will appear and tell players which zone is currently "hot". If a player does not know where the area is by it's name, they simply have to open up the World Map and look for the blue icon.
Once a player arrives, all monsters they kill will grant more experience than they would elsewhere. They also have a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.
Found here.
Additional Information
- Statistic runes that are dropped as a result of a hot zone are not announced through the system channel as natural drops are.
- Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by thieves.
- "Newbie Island" or starter area zones may not become hot zones.