Difference between revisions of "Hot Zone"

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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
'''Hotzone''' is a special modification to any one of the game's existing macrozones. There may only be one hotzone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.
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A '''Hot Zone''' is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.
  
 
== Where to Find ==
 
== Where to Find ==
Hotzones are denoted by a blue icon in a player's world map. Additionally, each time a new hotzone is chosen or a player first logs in to the world, they be notified of the current hotzone and time remaining in it via the system channel.  
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Hotzones are denoted by a blue icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, they be notified of the current hotzone and time remaining in it via the system channel.  
  
 
== Benefits ==
 
== Benefits ==
A hotzone has many incentives:
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A hot zone has many incentives:
 
* Double expierence gain from mobs and players
 
* Double expierence gain from mobs and players
 
* Accelerated and improved item drops from mobs
 
* Accelerated and improved item drops from mobs
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* Increased [[gold]] per mob
 
* Increased [[gold]] per mob
 
* Chance to drop [[glass weapons]]
 
* Chance to drop [[glass weapons]]
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== Official Posting ==
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''In the July 2005 Content Patch released, a new game feature was introduced called Hot zones. A Hot zone is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A Hot zone lasts for four (4) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen -- one of the battlegrounds on Maelstrom might be the Hot zone this afternoon, and the Amazon jungle might be the Hotzone this evening.''
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''When a player logs in, a system message will appear and tell players which zone is currently "hot". If a player does not know where the area is by it's name, they simply have to open up the World Map and look for the blue icon.''
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''Once a player arrives, all monsters they kill will grant more experience than they would elsewhere. They also have a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.''
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Found [http://chronicle.ubi.com/HotZones.php here].
  
 
== Additional Information ==
 
== Additional Information ==
* Statistic runes that are dropped as a result of a hotzone are not announced through the system channel as natural drops are.
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* Statistic runes that are dropped as a result of a hot zone are not announced through the system channel as natural drops are.
 
* Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by [[thieves]].
 
* Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by [[thieves]].
* "Newbie Island" or starter area zones may not become hotzones.
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* "Newbie Island" or starter area zones may not become hot zones.

Revision as of 06:48, 1 January 2008

A Hot Zone is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.

Where to Find

Hotzones are denoted by a blue icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, they be notified of the current hotzone and time remaining in it via the system channel.

Benefits

A hot zone has many incentives:

  • Double expierence gain from mobs and players
  • Accelerated and improved item drops from mobs
  • Accelerated resource drops from mobs
  • Accelerated hireling contract drops from mobs
  • Increased chance to find statistic or mastery runes
  • Increased gold per mob
  • Chance to drop glass weapons

Official Posting

In the July 2005 Content Patch released, a new game feature was introduced called Hot zones. A Hot zone is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A Hot zone lasts for four (4) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen -- one of the battlegrounds on Maelstrom might be the Hot zone this afternoon, and the Amazon jungle might be the Hotzone this evening.

When a player logs in, a system message will appear and tell players which zone is currently "hot". If a player does not know where the area is by it's name, they simply have to open up the World Map and look for the blue icon.

Once a player arrives, all monsters they kill will grant more experience than they would elsewhere. They also have a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.

Found here.

Additional Information

  • Statistic runes that are dropped as a result of a hot zone are not announced through the system channel as natural drops are.
  • Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by thieves.
  • "Newbie Island" or starter area zones may not become hot zones.