Difference between revisions of "6.2.0"
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===Improvements=== | ===Improvements=== | ||
*Added Vale of Nar Addad, The Doomplain, Grimscairne, Thollok Marsh & Aeran Belendor to the Hotzone Rotation. | *Added Vale of Nar Addad, The Doomplain, Grimscairne, Thollok Marsh & Aeran Belendor to the Hotzone Rotation. | ||
− | |||
*Resolved an issue where resources would be consumed when minimum resources were not met. | *Resolved an issue where resources would be consumed when minimum resources were not met. | ||
*Resolved an issue where pet's getting a kill shot on a bounty caused the event to no longer spawn. | *Resolved an issue where pet's getting a kill shot on a bounty caused the event to no longer spawn. | ||
− | * | + | *When hovering over a item with a temporary proc enchantment (Hone, Poison Blane etc) the length of time left on the enchantment will display. |
*Additional layers of defense for players attempting to bot characters. | *Additional layers of defense for players attempting to bot characters. | ||
+ | *Default limit of 3 players per IP address implemented. Any households that exceed this limit will need to reach out to the staff. (Note: Over the last 6 months, this change will not impact to 99.9% of players) | ||
+ | *Many areas of the code have been refactored around serialization. Players will not notice much of a change here, however this will open doors for game improvements down the road. | ||
+ | *Resolved an issue with a SQL Deadlock at server reboot. | ||
+ | |||
+ | |||
{{Patch | {{Patch |
Revision as of 00:30, 3 February 2020
This patch is not fully implemented.
Improvements
- Added Vale of Nar Addad, The Doomplain, Grimscairne, Thollok Marsh & Aeran Belendor to the Hotzone Rotation.
- Resolved an issue where resources would be consumed when minimum resources were not met.
- Resolved an issue where pet's getting a kill shot on a bounty caused the event to no longer spawn.
- When hovering over a item with a temporary proc enchantment (Hone, Poison Blane etc) the length of time left on the enchantment will display.
- Additional layers of defense for players attempting to bot characters.
- Default limit of 3 players per IP address implemented. Any households that exceed this limit will need to reach out to the staff. (Note: Over the last 6 months, this change will not impact to 99.9% of players)
- Many areas of the code have been refactored around serialization. Players will not notice much of a change here, however this will open doors for game improvements down the road.
- Resolved an issue with a SQL Deadlock at server reboot.
Previous Version: | 6.0.0 | ||
Next Version: | No Future Patch |