Difference between revisions of "In Development"
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* Multiple changes that allow players better freedom to choose armor and weapons based on their style preference as opposed to "best in slot". | * Multiple changes that allow players better freedom to choose armor and weapons based on their style preference as opposed to "best in slot". | ||
− | == | + | == Quality of Life == |
− | * | + | * Adjustments to the many [[Do Not Train]] spells to make them useful in at least some circumstances. |
== World == | == World == |
Revision as of 14:53, 28 February 2018
In Deveopment contains high-level concepts being discussed for future content in Shadowbane. These items come with no time table, and may not ever make it to a live server.
Balance
- Several quality-of-life and functional improvements to close-range weapon-users ("melee"). Including homogenization of movement freedom abilities and diversification between the different weapons types - each on having clear strength and weaknesses.
Equipment
- Multiple changes that allow players better freedom to choose armor and weapons based on their style preference as opposed to "best in slot".
Quality of Life
- Adjustments to the many Do Not Train spells to make them useful in at least some circumstances.
World
- Claimable "outpost" structures that provide benefits like special vendors to owners. PvP commitment is more than a mine, but less than a bane.
- Improved AI for mobs that allow them to buff and heal one another.